Version 2.0.2 Build 22692 PTR Patch Notes

We’ve opened a new PTR for upcoming changes that we’re now testing.

Performance

  • Fixed an issue that causes the game to hitch every 3 seconds for certain players.

General

  • Updated various Campaign background screens.

Lighting

  • Reforged environment lighting direction adjusted to match Classic / Classic HD.
  • Dungeon biome lighting overhauled to better fit the Classic lighting.
  • Minor brightness adjustments.

Map Pool

  • 1v1,2v2,3v3,and 4v4 Map Pool have been updated.

Balance

Items

  • Sentry Ward Vision reduced from 1600 to 1000
  • Healing Ward charges reduced from 3 to 2
  • Vampiric Potion Added as a level 2 drop
  • Added Rune of Lesser Healing as a level 2 drop
  • Ring of Protection +4 reduced to +3
  • Backpack shop requirement removed
  • Orb of Darkness will now spawn level 2 skeletons
  • Ancient Jango of Endurance movement speed increased from 5 to 7.5 and attack rate from 3 to 3.5%
  • Legion of Doom-horn movement speed increased from 5% to 7.5%, hp regen per second increased from 0.3 to 0.35.

Human

  • Militia Armor reduced from 4 to 3
  • Defend piercing reduction reduced from 65 to 50%
  • Defend cost reduced from 150/100 to 125/75 and research time reduced from 45 to 40
  • Siphon Mana Range reduced from 600 to 500
  • Siphon Manage area of effect reduced from 800 to 700
  • Slow duration reduced from 60 to 45 seconds
  • Heal range increased from 250 to 350
  • Arcane vault requirement removed from Dragon Hawks and Cloud upgrade
  • Invisibility Range increase from 300 to 400

Orc

  • Mirror Image cooldown increased from 3 to 5 seconds
  • Tauren now have Resistant Skin by default
  • Lighting Orb cost reduced from 375 to 325
  • Lighting Orb damage against summons increased from 150 to 300
  • Envenomed Spears damage per tick reduced from 4 to 3
  • Wind Rider level reduced from 4 to 3
  • Sentry, Stasis, and Healing Wards are now magic immune
  • Healing Wards duration from 30 to 25
  • Great Hall build time from 140 to 125

Night Elf

  • Nature’s Blessing lumber cost reduced from 200 to 175
  • Hunter’s Hall cost lumber cost reduced from 100 to 80
  • Moonstone duration increased from 30 to 45 seconds
  • Ultra Vision research time reduced from 45 to 30 seconds
  • Orb of venom damage per tick reduced from 9 to 8
  • Mana Burn range reduced from 300 to 250
  • Mountain Giant Food cost reduced from 7 to 6

Undead

  • Wand of Negation charges increased from 2 to 4
  • Ritual Dagger cost reduced from 100 to 75, Charges reduced from 2 to 1
  • Ritual Dagger healing increased from 175 to 200
  • Frost Nova range reduced from 800 to 700
  • Burrow research time reduced from 45 to 35 seconds
  • Anti Magic shield blocked reduced from 420 to 300
  • Nerubian Tower cooldown reduced from 1.3 to 1 second
  • Web is now available on their 1
  • Carrion Swarm level 2 damage increased from 125 to 135
  • Gargyole ground base damage reduced by 1
  • Spiked Carapace damage return from 15/30/45 to 25/50/75

Neutral

  • Level 1 Rain of Fire increased from 700 to 800
  • Dark Ranger Drain Life can now transfer life to a friendly unit.

Creeps

  • Poison Treants no longer have entangled roots. HP increased from 290 to 350
  • Spitting Spider armor type changed from heavy to medium - HP reduced from 400 to 350
  • Giant Spider HP reduced from 550 to 500
  • Satyr Hellcaller level reduced from 9 to 8
  • Giant Wolf stock delay increased from 220 to 440
  • Satyr Shadow Dancer cost decreased from 200 to 190 gold
  • Immolation damage reduced from 10 to 5
  • Entangle root duration from 10(3) to 6(3). Range reduced from 800 to 600
  • Frost Nova slow decreased from 4 to 2
  • Unholy Frenzy HP drain reduced from 4 to 2
  • Brilliance Aura reduce mana regeneration from 1 to 0.5
  • Polymorph mana cost reduced from 225 to 200. Duration reduced from 25 to 20
  • Healing Wave amount reduced from 215 to 130. Jumps from 4 to 3
  • Cold Arrows duration increased from 3(0.75) to 3(1) and damage from 0.25 to 1
  • Diseased Cloud duration reduced from 120 to 75
  • Animate Dead reduce duration from spell from 120 to 40 seconds and mana cost reduced from 250 to 150. Cooldown reduced from 240 to 180
  • Parasite duration reduced from 30 to 15 seconds
  • Blizzard casting time reduced from 1 to 0.599
  • Rain of Fire casting time reduced from 1 to 0.599
  • Skink movement speed reduced from 200 to 100
  • Apprentice Wizard HP increased from 180 to 200 and damage by 2
  • Fallen Priest damage increased by 2
  • Lightning Lizard armor type changed from heavy to medium. HP increased from 280 to 300. Dice damage reduced by 2
  • Salamander Hatchling armor type reduced from heavy to medium. Damage reduced by 1
  • Arachnathid Earth-borer Shadow Strike and mana removed. HP increased from 400 to 450
  • Murgul Snarecaster HP increased from 375 to 400. Damage reduced by 1
  • Skeletal Orc Champion - Death Coil removed. Now has Cripple and Vampiric Aura
  • Infernal Machine now has Unholy Aura
22 Likes

Thanks for this balance, you guys did an excellent job. But it would be great if you could rework the entire graphic in the near future !

12 Likes

Thanks Blizzard! These creeps change are so good to mapper. Open up lot of new creep combo and tileset to be use.

3 Likes

Very nice changes! Big thanks to Remodemo and other community influencers!

1 Like

that’s cool and all but where’s Reign of Chaos???

3 Likes

i dont want to live in a world where demon hunter is still OP

Where is the MACOS ingame Map bug fix? it is currently unplayable with Map being almost pitch black and colors being weird.

5 Likes

Hopefully this helps some people who have been talking about stuttering issues.

what’s been increased? casting range? aoe?

4 what to 2 what?

what

THE SKINK’S REIGN OF TERROR HAS ENDED! PRAISE BE!

anyway I always welcome more work being done on the game, and would like to again direct your attention to the broken window in the editor for the Data - Summoned Unit field (can be found under abilities like Summon Water Elemental), and I will request once more that we get more attention to the numerous causes of desyncs/crashes in this game, whether in the form of fixes or more debugging information made available to modders. Thanks!

P.S.: The menus also still run pretty horribly and need work done. Especially the custom games list.

8 Likes

Nice update. I’m not sure the small siphon mana nerf is enough to prevent the oppressive Paladin Rifle strategy though.

2 Likes

FINALLY Orcs’ underutilised units and abilities are getting some atention. After 20+ years we may actually see Taurens and Witch Doctors played in meta. Also Pala Rifles being OP is getting adressed. I would love to see some changes to make Blademaster available vs Human aswell. Decreasing healing salve or speed scroll by 10 gold would help for sure. Fantastic work overall and I can’t wait to see this patch go on live servers!

3 Likes

A lot of folks were complaining about that fps hitching, this is a pretty huge patch. In the future seeing a focus on increasing performance and further changes to the UI (bring back the ability to inspect profiles from the lobby) would be pretty grand.

I would say that taking some extra time to look at how these patch notes are written would be pretty helpful, they look… ‘unprofessional’ and could use with maybe a little bit of care for formatting and explicitly stating the value changed (e.g. seconds, damage, etc.)

All in all thank you for continuing to work on this game, here’s to more to come hopefully!

6 Likes

Firstly thanks for patching the game, I like that you are still supporting warcraft 3.
But sadly I really dont like the patch notes. If all the changes go through, you MUST play 2 base to have a chance to win.
But what I like about the game is, that many strategies and types of playing are viable, including 1 base play.
For me it will get boring to see 2 base every time, you take away variety.
And apart from that, with web on t1 for fiends, you will completely annihilate the option for wyvern in the orc vs ud matchup. I also dont see the orc winning in this matchup with these patch notes, as ud will most likely do fe and without the wyvern option, theres really nothing orc can do, when the ud builds towers at expo (and i say that as a ud player).
Please overthink the overbuffing of 2 base play, i dont think it will be healthy for the game.

1 Like

Thanks for the update!
Please release the game on Steam like you did with Overwatch 2. This will help with player base growth

3 Likes

Tauren Resistant - What this is joke? these are Grubby tips?

1 Like

WOW… Nice. Brick by brick, warcraft is restored

1 Like

Impressive, very nice.

Let’s see you fix the custom unit portraits now.

Well one of the complaints (among several others) about Tauren is they require too many upgrades, so eliminating one upgrade requirement does help a little.

Hi, thanks for the update!

There’s an issue on Mac where the mini-map changes colors randomly. Seems like the RGB gets out of sync or something like that.

Not sure when this happened as I’ve been away from the game for a few years. But it wasn’t happening when I was playing in ~2021. In case that helps.

I’ve confirmed this issue with other Mac users too.

Please look into this! Obviously makes the game more challenging to play and is quite distracting. Thanks

3 Likes

Just to add, this is using classic graphics and it was working previously with classic graphics on a Mac. I haven’t tried with reforged graphics, I can take a look if you like…

1 Like