Upkeep mechanic removal (test it)

Go to SC2 , where you are from.

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Upkeep is a very important WC3 mechanic, it can completely change game results.
Removing it would make it a completely different game.

If you feel it would be nice, just make a custom map without it and see if anyone even likes it (I bet not).

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i have different projects and all races and war at sea both removed upkeep while faction war tweaked it to fit better with the increased unit cap i added.

What your idea would do is simply bias any race that can expand easiest. With upkeep, you can manage to win 1 base vs 2 if your opponent has to stay in low upkeep while you’re in no upkeep and you got better heroes.

Upkeep makes the game so much wider and more possibilities. No upkeep turns it into massing/econ game which is what SC2 is. It shows you come from SC2 because you are in that mindframe. Upkeep requires intelligence to manage, when to go into low and high, and how long you can stay greedy at no upkeep.

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Hello Bosko,
U can do this already in custom game simple. I to will do this with my custom game + bigger pop and eco (2-3 gold base start) with no upkeep. To play a raw big battle game where 1 player control RTS and you can have 1-3 other player as heroes.

  • can continue lvl past 5 with creeps etc.

I start work on it February 2019 when they release (hopefully) a better logical editor.

I disagree

  1. StarCraft (and WarCraft 2/other RTS’s) already fill the role for massive armies that just “a move” into each other. WarCraft 3 is unique in that it does not do this
  2. Spamming out units would weaken the role heroes play. Whether heroes are too strong or not is another discussion, but keeping them as a main part of the game experience is one of the things I liked about War3.
  3. Upkeep provides some interesting choices. Do you go into high upkeep for a big push? Or do you stay in low or no upkeep and try to turtle it out?
  4. I’m for removing the 12 unit selection limitation though. I feel that is just annoying and frustrating to deal with. 13 footmen? Well, now you need 2 control groups

I’m not sure which is worse, the latest patch or this thread :frowning:

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Upkeep promotes risk for mindless spending/playing. If you have a big army that’s just sitting around, they need to be held up with more rations. The upkeep promotes more tiny battles that hold individual units in very high regard for a multitude of reasons. Because you army is so valuable, you’re going to micro manage them more to prevent them from dying, making these small battles hold a lot of weight when it comes to winning the game.

Don’t get me wrong, I LOOOOVE SC2, but WC3 is a completely different beast.

Upkeep is a clumsy band-aid solution to a deep problem with warcraft III’s balance, and it generally works. Without it, the game is absolutely busted. You can just spam units and instead of being about microing units and hit and run attacks and so on, you would just mass deathballs and slam them into each other like SC2, which is a horrible form of gameplay

Having 70 food blobs of air units controlling the map while 3 expansions are farming with 30 workers earning 100% gold/wood would be insanely oppressive. You’d bank up 5000 gold and rebuild your entire army every time it dies and just keep banking it up again.

keep upkeep. but increase food supply to 200. that way all the strategy of upkeep remains, but armies can be bigger. I feel its a good compromise.

Go away Starcraft players. This is why Starcraft sucks: it’s just about clicking the most and making more than the enemy. BORING

No one likes the click click click make more units and overrun the enemy game. If you want to play spreadsheets then be an accountant or play Starcraft. This is not a game of click click click and the “macro” play is boring.

If you wanna click click click all over the map with big armies then play Starcraft. Warcraft 3 is about at MOST 24 unit armies fighting each other. You micro your heart out to get the most value out of your units while in Starcraft you macro your heart out to get the most value out of your minerals.

DIFFERENT GAMES.

GO AWAY STARCRAFTERS

you can micro your heart out too in SC2 you uncultured swine.

micro your heart out
kill 3x the amount of units you have
he comes with 10x because he spent his time making units instead of microing like an idiot

Warcraft 3 is about small-scale skirmishes. There are so many (dead) RTS out there that have the big armies and other crap like that. No one likes it so stop trying to kill Warcraft 3

if you have limited capacity for multi tasking at real time then you should be happy belonging in the lower leagues rather expecting the whole game be dumbed down for everyone else because of your limitations.

See all you want to do is click like crazy. Go play Starcraft. This game is about micro and small-scale.

But really. Go play starcraft. Starcraft was designed around unit vs unit blobs rubbing up against each other as players strive to win by outmacroing each other. Warcraft III was designed around skirmishes between units dancing around trying to outmicro each other in prolonged engagements. Starcraft II wasn’t designed at all and just wound up being blobs of deathballs annihilating each other in fractions of seconds with no considerations of bodyblocking / pathing / dancing wounded units / etc and the developers had to put in gimmicks like spawn larva for artificial macroing and disruption novas for artificial microing.

I was about to say due to the choice to go 3D instead of sprites and the limited technology of that time, Warcraft was changed to not be a mass army RTS like Starcraft. This fundamental decision affects all aspects of war3. Heroes and counters were designed for smaller armies.

If you recall when players found the loophole with mass casters that turned the game into mass Starcraft, but blizz fixed it with anti-casters in their expansion. If you pull this thread everything will become undone including the hero system.

Maybe Warcraft 4 won’t have upkeep but war3 is permanently stuck with it.

XD
it really does hurt reading this…