Units walking animation too fast after patch

Hi there, I’m working on a few maps with a lot of units using walking animations during cinematics. Now all those animations look odd to say the least, for animation speed is way too fast. Obviously it also screwed up all cinematic timings in my maps.

This also applies to official campaign maps, so it’s not a problem of my maps. I need to know if this is intended or not. If not I’ll wait for a patch, otherwise I need to remake all timings in my cinematic triggers.

I hope you’ll be reading this, thanks in advance if you answer.

Edit: Found and “fixed” the bug by editing the gameplay constants. Please Blizzard forward this to your team and adjust your default constants set.

For some reason you set the minimum speed default constant to 150 instead of 100 or lower, preventing all walking animations to work properly in all cinematics of the game.

The problem is not in the walking animation speed itself but in the movement speed. I bet this will make many maps with low custom speed not work anymore!

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