Hello everyone!
Since this is the Bug Report forum I’d like to share something with you and especially Wc3 Reforged Bug Fixing Crew!
A while ago I created a map, am patching it and working on it regularly and I am also trying to fix desync issues. Yes I could handle many yet so far but right now one is making me pretty upset.
It happens when a certain unit attacks someone. The moment this special unit attacks, it crashes the game for everyone. No “desync detcted” - just everyone lands in the game-finished screen.
No, this unit is not trigger bound.
No, this unit has no faulty abilities.
Yes, this unit has correct damage values and targets.
No, this unit has no custom model.
Sometimes it does not disconnect everyone.
Game Repair helped in some cases but you can not expect everyone to repair their game.
Yes I recreated the unit from scratch a couple of times. Just started happening again at different enemy targets. It is not always the same.
So. Just wanted to let you guys know… if someone is having issues with his/hers map or if you are playing something special and it crashes like this, you might try to work around it by not having that unit.
This is extremly upsetting. Can’t describe it in other words, it just discouraging.
Developers - if you are reading this: Please try to give us either a working Debugger for us or desync / crash logs that are readable Figuring out what the checksum values in the desync.txt mean is pretty hard.