Since the undead playstyle is very straight forward, some would even call it one dimensional, an idea is to give undead players an undead version of every tavern hero that they hire, hopefully with optical changes.
This would give them more strategical options, in terms of macro games with the tinker for exampel. Also summoning heros can find there synergies with undead casters, and a firelord would be another option to carry the orb.
There is nothing to lose if this would be tested on a PTR.
ud heroes already synergize the best with just the altar ones…not sure giving them like 8 more is gonna help everyone else’s nightmare any more lol
You missed my point: what’s the point of just trying something out, because it could be cool. Everything has to be planned and a company must calculate whether an improvement is worth the time and money invested. (I.e. it brings in more money than it cost to make it.)
Now, I’m not talking about the actual suggestion your making here, I just picked on that one argument you made. Because by that argument you could say: hey, let’s put unicorns and fairies with shotguns and bazookas to the game, because, heck, there’s nothing to lose to try it on PTR (when in fact, there is).
like i agree the money argument was the dumbest thing someone has posted here in a long time, and a horrible argument, however, i agree that DK in 100% of the games is already a pretty horrible design for the race.
what? how is money not an issue? If blizz spends time/work hours implementing something into PTR and it turns out not to be useful, then that might cause them to lose time for something else. Its not as easy as flipping a switch, they have to first make a new separate build, then implement it into PTR, then see peoples reactions before tweaking/removing or fully implementing it.
people have to stop treating PTR like the optimal way to end a debate, because you cant just throw every idea into the PTR and see what sticks, not many people even utilize PTR enough for blizz to get true statistics of things like “which units are OP” cause PTR will never be accurate to high level play
that’s the point of testing stuff… not everything in a PTR is supposed to make it into the game? Like really? If you believe that every single thing that makes it to PTR to not be implemented is a waste of time and money, then i’m glad you’re not working on any sort of balance or design team. It’s never a waste of time to TEST an idea before sending it live.
although the OP’s change proposal is obviously a bad idea, because there are clearly some of us that have played this game for years, he’s got a good point, there’s really nothing to lose to test something on a PTR. not even “money and time”. That’s why overwatch is such a success. Look at the things they put into a PTR…sometimes stuff makes it, sometimes it doesn’t.
the classic team is what? 8 people? you really think they have the numbers to internally test everything and then decide if it’s a good idea or not? I’m willing to bet that nobody on the classic team plays this at a high lvl, so they probably rely heavily on community testing to get balance and design in the right place. I’m sorry but i stand by what i said, the money thing is a weak argument to me.
it’s almost like you expect blizz to automatically have the answers and then just test them, and then release that test to live…like are you implying that if an idea ends up being a bad one, but it’s tested in PTR first, it’s a waste of time/money? lul?
Well, before they act and change something, they will discuss it and it would be helpful for them, if we talk about the idea itself and not the politics behind it, the second part is there job.
My argument (and the only one that counts and matters.) is that the undead version of all tavern heros, would be a big step away from the linear playstyle for the undeads. Find pros and cons for it and it would be very helpfull, if you stop thinking a: “That would be OP !!!” stops and ends literally everything.
I’am sure, you are smart enough to find pros and cons for it.