Hi guys,
As we all know this is one of the two most problematic matchups and by statistics the most imbalanced (cannot find the link of the reddit thread with the statistic over all games played on w3champs). I have been a pro player on the original TFT and believe I am not talking out of my but with these.
As we know Blizz does not wish to issue big nerfs as they might potentially break other matchups. However, as a start we can try a few different small changes first. Here goes nothing:
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Castle build time reduced by 20-25 seconds. As we know one base play for human is not viable and they changes to the early game (skeleton nerf on PTR) shows Blizzard has realized the only way for human to go is through early expo.
This change will make it so the paladin and staff/first few knights come out earlier, making the dreaded push of the UNDEAD a bit less effective. -
Rod of necromancy with 1 less charge. The 10 hp life is not enough as in my opinion the problem is that the undead comes with 4-6 skelies and calls 2 more thus killing too many peasants and slowing your T2 tech too much.Also the dagger now heals more and undead gets into a situation where he can both do a ton of damage to the peasants and heal a lot his DK (2 charges equal 1/2 of DK’s hp) . Having both of those items strong is a bit too much.
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Indirect buff of human - shredded price a bit reduced (20-30 wood less) as the human is the only race who gains a lot by getting early shredder and thus buffing his play after getting the expo. The shredder’s gold is irrelevant as gold is not an issue but rather wood (militia and all)
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Hawks’ attack speed slightly increased. The haws are great units on tier 2 vs undead as they have almost same damage as rifles and the undead is forced to loose some time on making web. Also the statues can be somewhat easily killed by the hawks in big numbers. The problem is hawks have the worst price-to-dps value in the game due to their awful attack speed. A small buff in speed can make them replace rifles in this matchup which are useless at the moment and just give the undead easy XP to level his absolutely immortal combo of heroes.
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Nerf to the dreadlord’s damage vs mechanical units. At current carrion swarm makes damage to mechanical but it would be good if the damage is reduced a bit as the DL one-shots gyros which are 100 gold each and that is more than ABSURD.
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DK must be nerfed a bit as a whole, reduced starting mana or the mana increase per level. As on level 3 it seems he has too many coils for the human to do anything to the fiends with only defend footies.
Of course not all of these changes need to be implemented but I think they deserve to be looked over.