Tricks removed from the game

I recently find out you can no longer cheese the computer in the campaigns.
For example:

  1. Land mind strat in Twilight of the Gods is now useless, the undead bases will rebuild anything you destroy at a ‘warpten’ speed.
  2. Shades no longer have collision to wall in unit(s) or block path(s)

What other interesting tricks do you find removed from the game?

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  1. I thought even before Reforged they built faster than normal in Twilight of the Gods. But you could try seeing if they build slower in the classic campaign than they do in the Reforged campaign. Either way to do that you should kill the Black Citadel and Acolytes at the same time, so that they have no chance to build more Acolytes or a Necropolis. If it helps, weaken the Black Citadel with landmines first, then kill the Acolytes and the Black Citadel at the same time with more landmines. Also you could instead destroy the human castle or wait for it to get destroyed, and then try blowing up the acolytes and the new necropolis before it finishes building.

  2. Long before Reforged, at one point the collision of shades was removed, but it was kept in the campaign because the campaign used the original unit balance/stats, which included shades having collision. That could have changed with the Reforged campaign, but again try seeing if they still have collision in the classic campaign.

It would be a bit surprising if any tricks were removed from the classic campaign, because that was meant to remain unchanged.

There’re videos on youtube people using land mine in Reforged and the computer never rebuilds.

So in those videos the player left Acolytes alive and they didn’t rebuild a Necropolis or anything else? Maybe in those videos the computer bugged out somehow. In the campaign they don’t always rebuild buildings but sometimes they do. Sometimes depends on the mission, other times they could just be bugged. Maybe it can depend on the difficulty too. Are you playing on the same difficulty as those videos?

I watched two, both claim to be on Hard. I played on Normal.
Doesn’t make sense to me if Hard is easier than Normal though.

It could be because those videos were made in 2020, Blizzard slowly fixed some bugs as far as I know, for example, on the culling (hard), enemy won’t spawn on the right hand side of your base, making the mission super easy even on hard. Later they fixed that.

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So in the original game they do rebuild and at faster than normal speed (unless there’s some way to bug them out so they don’t rebuild). So it might have been something they broke in Reforged but later fixed. But at least in the original game, the trick can be done despite this, it just takes some work. An important detail is that they only start with one Acolyte, but if you kill that Acolyte before destroying the Black Citadel or take too long then they build more Acoyltes.

So how you do it is by destroying the Black Citadel before you kill the Acolyte, or at basically the same time so they don’t have a chance to build more. If you buy all the goblin landmines from the shop near the orc base and take the free one in a nearby crate, it’s enough to destroy the Black Citadel. You can also buy an invulnerability potion from the shop to help your hero last longer and not get surrounded before reaching the Black Citadel.

After the Black Citadel and Acolytes are gone, the computer will still build whatever units it can for each wave from the troop production buildings and send them at you. But at this point it’s just a matter of whittling away those buildings, mainly the Crypts. You can buy more goblin landmines, invulnerability potions, and/or use troops to destroy the Crypts. When the Crypts are gone they’ll be really limited in what units they can build and they’ll be easy to fight off. Mostly Meat Wagons and occasionally Banshees. But then you can destroy the other troop production buildings like the Slaughterhouses, Temple of the Damned, and Boneyards if they built any, to stop their attacks completely.

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I just tested it 3 times and can say this remains somewhat true. During the 3 runs I had fog of war off.

  1. I sent Tyrande into the first UD base as soon as the game started with whosyourdaddy cheat and took down the townhall and the 2 acolytes, the enemy stop rebuilding because there is no acolyte. The cheese works.

  2. I sent Malfurion to collect and buy land mines and rush to the first UD base as Tyrande and other units defend Jaina’s base. I wasn’t looking at the UD base the whole time, but I think they produce some acolyte during my preparation. And by the time I got to the UD base with Malfurion, there were 4 acolyte already on the mine and 1 building a slaughter house and returning to the mine. It was already so much harder to take down the townhall while killing all 5 acolytes with all the doom guards and infernals chasing me, the invulnerability potion last barely long enough for me to get it done. Maybe I should have used Tyrande because of her starfall.

  3. I sent Tyrande to collect and horde some land mines, by the time I got 4 stacks, I rush to the UD base, there’s a 6th acolyte doing nothing standing with next wave of UD army. This time I could not clear both the townhall and all 6 acolytes even with two invulurability potions. As I chased down the 5th and the 6th acolytes, one of them instantly put down a necropolis and it is completed before I have Malfurion to run in with 3 more land mines. It seems so much harder than I see people did it in videos.

Well at least you can easailly kill mal’ganis’s friends in the culling by tower spamming in the right side i still haven’t gotton a plan for the left side though.

Do you mean by building towers circling their spawn spot? I should try.

In the original game, if you don’t kill any Acolytes, they only produce more AFTER they finish building up that base (Slaughterhouses, Temple of the Damned, Sacrificial Pit and Boneyard) and they don’t make a 6th Acolyte, just 4 or 5. But you still have to be fast to do it before they produce more. Sounds like this could be a difference that makes this trick harder to do in Reforged, but it’s probably still possible. It was also possible to destroy a Crypt at the same time with the landmines but you didn’t have to do that.

It might be faster to just use Tyrande. As soon as the mission starts have her go to the shop near the orc base and get 4 stacks of goblin landmines (3 from the shop and 1 in a nearby crate) and an invulnerability potion. Then use her to destroy the Black Citadel and Acolyte(s).

It might help to have the Boots of Speed from chapter 3 or the Necklace of Spell Immunity from chapter 5. You didn’t need the boots in the original game though. Also you shouldn’t need 2 invulnerability potions which wouldn’t leave you with any room to carry the boots or necklace, but you can get a 2nd potion (as well as a Town Portal) for Furion from the shop near your base. Also you use the numpad inventory hotkeys or alt-click queue to put the landmines down right? It’s much faster than only using the mouse.

But again you could also try it after the human castle is destroyed and while the Undead are trying to make a new base there. Kill all the Acolytes and blow up the Necropolis before it finishes building or before it can make an Acolyte. It works just the same because they lose their old base.

Sounds like he means the right side of your base. Tower circling Mal’ganis’s spawn spot might be possible in Reforged, but you’d have to destroy the Undead base. It wasn’t really possible in the original game though. The spawn spot was on an unreachable cliff behind the Undead base and most of the ground surrounding both that spot and the base couldn’t be built on.

Another unique and useful trick that still works is in Night Elf Chapter 3 Awakening of Stormrage, which is also one of the harder missions. You can get over to the Undead base and stop them from reaching the Barrow Den, so that you have all the time you want in that mission. As if meant as a secret challenge, you can also destroy the Undead base and Tichondrius. It’s easier to do after destroying the Orc base though.

What you do is bring a Tree of Life near the shop in the center of the map so that you can Town Portal across the water. Clear the trees on both sides of the water that’s between the shop and the Barrow Den, bring the Tree of Life as close to the Barrow Den as possible, buy a Town Portal and aim it across the water to a spot you can reach where the trees were.

Bring troops including Glaive Throwers/Ballistae so that you can kill the ghouls and clear out trees. Also bring wisps if you want to be able to build more stuff and repair over there. As long as you leave a few “trees remaining” where the ghouls were cutting you wont fail the mission, even if you clear an opening to the Undead base. If you kill all the ghouls and the remaining trees are far enough from the graveyard, the computer should stop sending more down there to cut trees. Then you can take your time with the rest of the mission and try destroying the undead base and Tichondrius.

Each stack is 6 in reforged, not 3

I meant you can get 3 stacks from the shop and 1 stack from a crate without waiting for the shop to produce more. But 6 landmines in 1 stack means you get twice as many as the original game. So you might be able to destroy the Black Citadel and Acolytes with just 2 or 3 stacks, and use the rest for destroying the Crypts. Or instead of a 4th stack you use that extra inventory slot for either another invulnerability potion, spell necklace of immunity or boots of speed.

Also I found this thread with creative tricks for many missions in the campaign. Most have to do with abusing landmines, teleporting, blocking and invisibility and should work both for the original game and Reforged. Except for the shade/burrowing unit trick to block Illidan or the circles of power in the last mission. There’s even another trick in Twilight of the Gods that doesn’t involve using landmines.

xhttps://www.hiveworkshop.com/threads/a-list-of-all-creative-ways-to-play-warcraft-3-reforged-campaign-missions.324453/