Title says it all. There are too many strength heroes available from the total hero pool compare to the agility and intelligence ones
Strength:
1 Mountain King
2 Paladin
3 Tauren Chieftain
4 Crypt Lord
5 Death Knight
6 Drealord
7 Pit Lord
8 Pandaren Brewmaster
9 Beastmaster
10 Alchemist
Agility:
1 Blademaster
2 Shadow Hunter
3 Demon Hunter
4 Warden
5 Priestess
6 Dark Ranger
7 Firelord
Intelligence:
1 Archmage
2 Bloodmage
3 Far Seer
4 Lich
5 Keeper of the Grove
6 Naga
7 Tinker
Looking at all of the strength heroes in its current form, it will be too much re-work changing any of the existing strength heroes into agility or intelligence. Except for one.
Dreadlord.
The very fact that dreadlord is a strength hero is hilarious and misleading. They are not really a melee type of hero like Mountain King or Tauren Chieftain. Attempting to bring them into the melee fray without a death coil backup will result in them swiftly being sent back to the altar. A death knight is a pretty much mandatory choice if you have a dreadlord as one of your heroes, just because of how shockingly fast they die when focused, while others like crypt lord or draw ranger can survive and even thrive without a coil backup. Making dreadlord a strength hero was also a major lorelol by blizzard, as dreadlords really prefer to stay out of direct combat, and instead manipulate the events from a distance, jumping into the fray either when its comparatively safe to do so, or when absolutely necessary. Having big claws and best aura for melee range units does not really warrant rushing headfirst into the front lines, where the likes of Demon Hunters run the show. [Warcraft encyclopedia](https ://wowpedia.fandom.com/wiki/Nathrezim) also explicitly states, that dreadlords are exactly that: Intelligence agents, not the abominations with a lifesteal that blizzard has made them to be in melee games. But because a dreadlord has that little fist displayed as his primary attribute, in team games, standing behind the front lines on hold position usually warrants teammates whining about ânot doing anythingâ, even though his aura is really helping those grunts to press on. But nope, in order for the mouthbreathers to continue struggling, a sleek vampire must make their way to the front, and risk bolt + holy light, or whatever it is that may come their way, or else their teammates will stop trying and start feeding. Its as funny as it is sad, because nobody expects tinker to engage the front lines, as his intelligence gives him sort of ranged status, even though at level 6 he is a literal tank, probably with more survivability than mountain king. But being intelligence hero, I have never witnessed people telling tinker to go to front lines.
So there you have it. Two very similar sets of stats. Upper-middle strength, lower-middle agility, upper-middle intelligence. Tinker and Dreadlord. 40+ strength and intelligence, mid 20 agility. Both are really not made for the front lines until level 6. But one cops it from level 1, and gets called a useless bat if ignoring the yelps, and the other is cherished as a master inventor and pooled until 6 when they are expected to carry the game, and often do. Yet its a rare occasion that team gives up when tinker just stands back and shoots rockets or pops clockworks, while a sight of an aura specced dreadlord holding the ground usually results in a s**tstorm, trolling and leaving. It would be really nice to see if changing the primary attribute of a dreadlord from strength to intelligence had any profound impact on the players response. Iâm sure we all could live with 2 less minimum and max damage, 22-32 instead of 24-34 at level 2, 32-42 instead of 34-44 at level 6 and so on. Or removing 2 strength and adding 2 intelligence could be in order to keep the damage factor unchanged. Or removing 1 strength and adding 1 intelligence. Either way, it would be such a minor change, that it would have nearly no impact on the dreadlord combat effectiveness, but it would definitely have an impact at how players perceive the character, because treating thalâkituun as kung-fu panda warriors is just wrong and has been wrong for a very long time, causing them to be grossly misunderstood and neglected, and those few players who know how to exactly use dreadlords properly are too scarce in numbers, those who know, that a dreadlord fits a role much closer to a lich, than to a crypt lord, are usually left out to do a boring 1v1, since most teammates when seeing a melee strength hero on hold position will automatically assume their ally is a noob, and either will start talking down to them, sometimes in all chat, and just throw the game, and only realising what theyâve done after leaving and checking the stats and chatting with them, but that does not make any difference after they left, and realistically it does not worth the time convincing every new crab otherwise, while tinker never had that problem because of their intelligence primary attribute shields them from their teammates abusive sergeant mentality, while a dreadlord player is often ridiculed, abandoned, or both. And changing dreadlord primary attribute to intelligence will bring the overinflated strength heroes number to 9, while lifting the intelligence heroes number to 8, keeping the agility heroes number at 7.
What do yaâll think?