Tinker's level 6 skill is crazy

I can’t express how much frustration I am against Tinker, specially on map like TM, a lot of people will just have 1 Tinker and can farm solo until level 5, and then just keep on killing some units to make this hero 6.

Once he’s 6 game is over, he’s completely immune to stuns/controls etc. and the fact that one hero can just make the entire army chasing him and can’t do make damage until he teleport is killing my mode for this game.

How is that a design choice that make the Tinker’s level 6 skill a permanent buff??? If it’s like Mountain King’s level 6 skill then it’s reasonable, it gives people a chance to stun/control this hero while that skill is off. With such a permanent buff, this hero is tonic!

1 Like

Intelligent heros have the strongest spells in the game. Case closed.

If he is going Tinker first:

  1. He has no control or damage early game, and can’t win fights. You can just pressure him and keep him at level 1. You probably didn’t do this, and just killed creeps yourself while he leveled himself to 5.

  2. As soon as you see tinker, just push his base immediately with mass units and/or towers. Force him to stay home.

  3. If you mass enough towers infi style (at least 6), he won’t be able to drive-by your base even in mechanical form.

3 Likes

If we are talking about lvl 6 abilities only than I don’t think Far Seer, Naga Sea Witch, and Lich would agree on this one.

death and decay is great and earthquake since the objective is to kill all buildings.

If Tinker was so great surely you’d see him played in top tournaments more? I can’t think of any recent tournament I’ve watched where I’ve seen him played.