most of the triggers is in alphabetic order but, some are not. those should be moved so that all triggers is in alphabetic order like they were before.
Map developers are encouraged to use scripting languages until an improved SC2 like GUI is implemented.
i am not a programmer and i will never be either because i keep forgetting the code.
Will they be more complicated though ?
and how much will it change ?
i never used sc2 editor, but one thing i’m hoping for is for them to atleast keep the simple concept of the current GUI while adding more options to it, much more options. that’s it…
the starcraft 2 trigger editor is not very different from the warcraft 3 one. i managed to use it without issues. all i am asking in this topic however is that they reorganise the triggers alphabethically like they were, before they added new stuff.
One better; They will bring some SC2 editor features over to wc3. Sorting is probably included in that. And until then, you are welcome to edit the game files and sort it for yourself. Editor UI defs are all open source, it uses "westring"s IIRC,
(I instead just use search each time. I type in exactly what function I want instead of looking for it.)
My favorite sc2 feature I wish for in wc3 is being able to put together new custom function definitions (and even accept variable number of parameters) in GUI. I made a whole library of my very own custom GUI functions. lib3ICE.galaxy and lib3ICE.SC2Map
Sc2 trigger ui is definitely worse than wc3 where u can find all triggers in one list.
Worse? I disagree. I think SC2 trigger UI is definitely better. You don’t really need all triggers in one list. You need only a single category. The one most relevant to your desires. For example:
Want to create a unit? Why see all possible trigger actions on a gigantic, laggy list, when you can just click "Unit - " and see only unit-related actions.
Even better, type “create unit” in the search box. See exactly one action and it will be automatically selected for you.
Example 2:
Want to browse what all you can do with Dialogs? Select the Dialog action type and be presented with a list of all Dialog-type triggers. And don’t be bothered with unit functions while you are making a custom dialog trigger.
Warcraft 3 lists all triggers in one list because there are only a few thousand possibilities.
Starcraft protects you from information overload by showing one category at a time. War3 will move in this direction as we get more and more natives. Sorting is already extra effort as we see from its current status being “not sorted properly”
the trigger list used to be alphabethic before they added some new triggers. after that: the old triggers is still alphabethic but the new ones is not.
Mine is the custom cinematic function with usage of voicelines that you can “modify” to suit your needs. That would be great to have along with the model editor that was rumored (Custom cinematics with custom animations? Sign me up!) to come with the Reforged World Editor.
SC2 GUI is infinitely better than WC3 GUI. Imagine keeping the simplicity but removing most of the limits.
This is why most SC2 map makers use GUI rather than Galaxy script, since there is little to gain from using Galaxy script directly with most tasks.
It might also be cool if Blizzard changed the default option on many unit API trigger actions back to their pre-2009 defaults, to bring back high efficiency. Picked unit and some of the others are more commonly used than Hashtable Load Unit Handle, but the default was changed by the hurried 2009 programmer who added the hashtable type.
that is not what i am discussing. what i am discussing is the fact that while the original triggers is in alphabethic order, many of the new triggers is not. they should get all triggers listed alphabethically.
I dont want wc3 we ui to be changed into sc2 that would discourage me to continue making maps. if you like sc2 editor why wont you play sc2 instead.
I agree with you completely. It feels like they didnt really make those uprages for themselves to be used. They dont seem to have used to editor much. I think that text color change function is useless and takes too much space where space is needed to keep it simple and effective. those changes discouraged me already to use 1.31 editor im usually using 1.28 we.
Because SC2 GUI is far better than WC3 GUI so WC3 should be upgraded to it.
is it even possible to do that while keeping the wc3 engine ?
i mean you say it soo nice and easy it almost feeeeeeeeeels like wc3 RF is upgrading into the galexy engine, which is something blizzard said they will not do.
I think the safest thing to assume is that, they would just add a lot more options and functionalities for the wc3 GUI which is what i would love anyway.
Yes. Because one is just changing the GUI used to create triggers. The GUI has and always will compile into JASS2 (currently) or Lua (possibly in future? Currently it transpiles from JASS2 I think) on map save.
Nothing about that requires an engine change. Only World Editor changes.
No Warcraft III will not support Galaxy script. Currently it is intended to support JASS2 and Lua. This has nothing to do with GUI since GUI is not run by the engine.
They are trying to add in SC2 GUI features because of how much better SC2 GUI is to use. One can already see the start of this with the ability to nest folders, have pure custom script elements and add global variables to the trigger tree rather than only in a separate window. If/when local variable and user made function/action support is coming I do not know.