Hello there! This is going to be me ranting for a little bit about a myth that I see floating around the forums. The idea that WC3 lore and WoW lore were A). developed one before the other, B). that WoW lore retcons WC3 lore and C). that WC3 lore is better than WoW lore.
Disclaimer here first; I am going to be talking about a very specific era of WoW lore; that is, the era 1999 - 2009. This was a time where arcane magic was considered a corrupting magic that drew mages inexorably towards fel magic, where Blizzard forgot about things like the Eredarâs demonic ways causing doubt in Sargeras rather than Sargeras corrupting them first, etc.
FIRST MYTH - WC3 AND WOW ARE SEPARATE
I can already hear furious typing now. But hereâs the thing, guys. Warcraft 3 was announced in 1999, a year after itâs development began. The same year in which World of Warcraft started itâs development. It would take until 2002 for Warcraft 3 to be released, by which time, World of Warcraft had already been announced 1 before and Warcraft 3 development would continue into 2003.
So, from 1999 to 2003, World of Warcraft and Warcraft 3 were developed and written simultaneously. For 4 years. They werenât actually sequential.
xhttps://web.archive.org/web/20030618045059/xhttp://www.blizzard.com:80/wow/townhall/nightelves.shtml
This is an archived webpage from June 2003, a month before the Frozen Throne was released. It shows screenshots of zones that saw no alteration, like Shadow Glen. Keep in mind, this is when they were first archived, not when they were even first released.
For example, in the page above, there is a link to information about Teldrassil, which would only be archives in December 2003, further showing that much of the information was available before the Frozen Throne even released.
The World of Warcraft website would launch itâs timeline on July 16, 2004. After the release of Frozen Throne, granted, but clearly, much of the world had already been built based on what had happened in the Frozen Throne and vice versa. Itâs inescapable that World of Warcraft and Warcraft 3 would have to be written with the same lore.
At least, that was the safe assumption at the time. World of Warcraft itself wouldnât be launched until November 2004, so between July and November, all Warcraft nerds had only one game they could play without being part of the beta and that was Warcraft 3.
For many people, this was the entry level. And this is why thereâs a lot of mistakes being made about whatâs âWC3 Canonâ. Because, for a short time, it was assumed and only natural that WoW and WC3 were the same lore. Because they were. Ostensibly. So they were used interchangably. So, what happened?
INRECONCILABLE
Letâs shift gears for a little. Because the games werenât the only sources of lore for a while. In 2001, the first Warcraft book was published; Day of the Dragon. This followed up on the first short story, which was Of Blood and Honor, one month prior.
Day of the Dragon cemented the lore we know today about the dragon aspects, yet very little of this lore you would actually have been able to find in Warcraft 3. So, in July 2004, the dragon aspects became officially accounted for in a single timeline.
That is, if you discount another series of books. Namely; the RPG books. The first RPG book was launched in July 2003 simply called âDungeons and Dragons: Warcraft: The Roleplaying Gameâ. Same month that the Frozen Throne was released. It would be followed up by books like the Alliance & Horde Compendium, which heavily featured art from Blizzard employees, who themselves contributed to the books and explained much of their current understanding of the lore at that time.
At that time, there was no understanding that the RPG would later be declared non-canon, just like the first Chronicle is now âcanon, but only if seen from the perspective from the Titansâ.
So, you would be forgiven for thinking that the lore in these books and on the website, right up until the release of World of Warcraft itself, was compatible and in fact accounted for in Warcraft 3. Yet, even then, there were many observed differences.
In November 2006, Blizzard would announce the Warcraft Encyclopedia, which was, back in the day, hailed as the first attempt to make sense of an increasingly confusing timeline. You might as well have called it the Elfcylopedia, though, since it mostly covered any confusion about night elves and blood elves. Again, things that would see ready adoption by the Warcraft 3 fans who would held beliefs validated that had not been confirmed up until then.
xhttps://web.archive.org/web/20061110080107/xhttp://www.worldofwarcraft.com/info/encyclopedia/index.xml
WARCRAFT 3 LORE
Hereâs something that many people donât know about the Warcraft 3 lore; In Warcraft 3, the following were described as true;
- Tyrande is a princess who is exactly 13,836 years old.
- Moonglade is a hopelessly fel-infested forest.
- Winterspring becomes a glade of beautiful spring weather every 4 years.
- Felwood was infested by at least as much undead as demons, which would not be portrayed in the MMO.
These are things that would be hopelessly incompatible with the lore of World of Warcraft, yet this was published and edited in 2002, remember, when World of Warcraft had already been developed.
Yet, for some reason, nobody remembers these odd facts. Also, did you know that blood elves were never shown to use demon magic in the Frozen Throne? Instead, they were described as being feared for practicing pyromancy, a hitherto unexplored and dangerous school of magic; magic that was already planned to be routinely in use by mages for World of Warcraft.
Even within itâs own era, Warcraft III: The Frozen Throne had lore in it that was not compatible with what we today consider âcanonâ for WC3.
CANON-ISH - PERIOD OF CONFUSION
What followed was a period of great confusion. The War of the Ancients trilogy would start detailing much about what we know of the night elves today, including Tyrande, Malfurion and Illidan. Nowhere was it said that Tyrande was a princess. Even then, nobody blinked an eye at that omission, because the Warcraft III manual wasnât taken completely seriously, nor were Warcraft IIIâs maps. If you wanted to try and construct a canon, you were still kind of seen as cooky, if anything.
But the need for a canon arose when, in 2006, Chris Metzen admitted that the lore had become something of a âtrain-wreckâ.
xhttps://wow.gamepedia.com/Metzen_on_lore
Chris would make another statement on what constitutes âcanonâ in 2007, where he clarified Blizzardâs stance that they âshoot for canonâ, but that certain things would be less canon than others. This has been a through-line for Blizzard for a very long time.
SO WHERE DOES THAT PUT WARCRAFT 3âS "CANON"
Itâs time to blow the lid off of this. After you have read that entire rant, you might think I might come to the conclusion that World of Warcraft is the canon and thatâs the end of it.
I donât, though. I havenât liked what Blizzard did with the lore pretty much since the Burning Crusade; everything seemed to be a gradual slope downwards. Thatâs only an opinion and itâs my opinion.
I do think that we, the players, can define a canon for Warcraft 3, if we also accept that there were already conflicts of a canon perception of Warcraft 3 during Warcraft 3âs launch cycle.
Many of the things we think of as Warcraft 3 canon actually came from the vanilla timeline published in July 2004, the Knaak trilogy in 2004 and the RPGs in 2003. Where they didnât conflict, we adopted them. Where they did conflict, we adopted what we liked best, such as Tyrande not being a princess, but a priestess from the beginning, more around 10,000 than 13,000 years old.
Warcraft III: Reforged represents an opportunity to keep things in line with what we imagined to be canon back in the day. To remove weird conflicts that didnât make sense and to accept that the original lore did leave room for what would be introduced by later material.
So, if you ever discuss the concept of whatâs canon to WC3, ask yourself, are you actually quoting WC3 from 2002? Or are you quoting the Warcraft Encyclopedia? Or the Warcraft RPG? Because I can almost guarantee you that most ideas you have about the WC3 canon werenât a sure thing in 2002 or 2003.
What you are probably advocating for is the 2006 World of Warcraft canon.
TOO LONG; DIDNâT READ
TLDR: The popular conception of what is WC3 canon actually comes from sources between 2003-2006, after the Frozen Throne release, when all sources were still considered canon.
In 2007, the community became split on what was canon and became more judicious about the concept, whereas Blizzard cemented their stance that all things would be taken into consideration and they wouldnât hold fast to the concept of âcanonâ.
Even back then, there was a lot of confusion about what the WC3 canon is, because nobody had bothered to draw a distinction back then. In reality, you probably advocate is the 2006 canon and thatâs okay.
Thatâs not even touching on the subject of âMeleeâ being ânot canonâ.