The mountain giant is too imba

Just some mountain giant block the way, three heroes with Orb of Venom at behind, such no micro army beat my 100-food T3 Human ground army with motar/rifle and sprit fire and I got 80% of the creeps. What is the balance between Human vs Night elf? It’s impossible for human to win at late stage.

At least you developer should add some burning damage to the Orb of Fire, like the poison damage of the NE’s orb. Hum lack damage too much compared to NE.

I mean dealing with MGs is simple, just keep pressing the attack command to override their provoking effect.

MGs are 7 food and aren’t that strong outside of their ability to tank damage. But that’s easily countered by just paying attention.

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They can block the way and no way to get around them to attack the backline!

Any unit can do that

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LMAO. You use footmen do that? One panda/DH kills all. Play some real games plz

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You can obstruct enemy movement with literally anything. The pathing is so clunky in this game it really isn’t that hard.

    • okay, literally anything except air units
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Mass Knights and/or Gryphon Riders and they will counter MGs. At least one Priest should cast Inner Fire. Paladin is also a good hero for that.
NE lacked a massive unit in RoC, therefore MGs are important and they do not need nerf.

I wish I could have used them when Illidan attacked Tichondrius.

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NE bought 3 orbs and the knights block each other and crispy as paper…

This is a difficult post to take seriously.

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Not true at all, Humans are the most flexible, can choose from a lot of tactics.
They can do mortars, priest knights, even mass copter tactics. Or mass teleporting all army with AM, Sorcs are the best, and also Griffins with magic attack (double damage) and blood elf shackles + disabling cloud is insane, just making all defense useless. Plus heroes, paladin add extra armor, BM - fire is insane damage, MK - one of the strongest hero in the game, and
AM - I mentioned before the “Mass teleporting” - I even consider that is a CHEAT because is just too fast - cooldown could be increased !

NE trees just fell too fast from a decent HU attack…
About ORB-s they could be somewhat equal, but is hard to balance them.