The Matchmaking is complete broken

please do not pretend the players with portraits are good, they might be as skilless as you

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The guys in the comments say it doesn’t work.

The reddit thread is 6 month old.
At the moment it should work, and the MMR is also higher then 3000.

I tried it out yesterday in 3 Games.
MMR = 4873 - 4991 - 5032

I made about 15 Games with round about 50% Winrate.
So i guess everybody starts with MMR 5000.

I don’t know man, I had six games today and they were always complete rektage. Either I got rekt or I rekt the enemy, no fair matchups. Only because some number exists and gets displayed, doesn’t mean that there’s an mmr system implemented and working.

I just played four matches and they were piss easy. Not because I’m good, but because my opponents were worse. On the other hand, some days ago I got enemies who were bodyblocking and using all kinds of items, in one particular match I got rekt by a guy using only three heroes and a handful of mercs.

My winrate is constantly between 60% and 65%. There is no match making.

There is a matchmaking system. But like with all MM systems, it’s highly dependent on the queuing population. Take the fact that WC3 is old and that a good chunk of its players are playing on a different service, there’s not an ideal number of people queuing to make consistently appropriate matches.

The seemingly bad matchups comes from one of the MMing’s mechanics of loosening the MMR range as time goes on. If there isn’t anyone with a similar MMR available within X time of queuing, the system will expand the MMR search range. If X time passes again in the new range without a match, it expands the sesrch range again. And so on.

SCR has a similar issue due to its age. However, SC2 doesn’t due to it being the flagship game where there’s far more players queuing giving the MMer more to work with.

If there is a mm system, why is the only information we have about it that someone randomly tried the “!mmr” command and that it gives an output? One would think that Actiblizz would proudly announce that a mm system exists, given that they even make extra updates for something as trivial as profiles, which will come “in the coming months”, right? Why would something as important as a mm system be swept under the rug since release, creating massive criticism and bad press for Reforged? It’s completely contrary to Actiblizz’ business logic as we’ve seen so far.

No, there is no mm system. Or to be completely precise, let’s say there is one, but it just randomly matches you with people without any algorithmic component. This entire speculation about how the alleged mm system works smells like those speculations that you shouldn’t always swipe right in tinder because you’ll get put in some kind of lower priority pool and other urban legends like that.

Blizzard put out an article with 15ish paragraphs about it. So, yes, there is.

Please give me a link.

It’s in the first Developer Update. It was the bulk of the article.

What’s interesting here, arcsaber, is your absolute definitiveness… based off of nothing. If something is not overtly obvious to you, it just doesn’t exist. Whereas when I’m being definitive, I’m at least basing it off something official.

You should check out team games, from what I recall thats even worse. if you did solo queue for team games it’s not really fair, for people that queue with friends or groups. For example, they’ll all be in discord and use “unit share”.

Alright I stand corrected, I didn’t play yet at the end of May and I’ve never seen anyone link this before. So I admit my mistake of saying that there is no algorithmic component, and have to change my opinion to “the existing Actiblizz mmr system is useless trash”, because…

I am too old to make an utter fool of myself to argue without any evidence. I base my reasoning on two facts:

I. None of the (semi) pro players are playing on Bnet. They’re all on w3c or netease. These players have infinitely more experience and skill than I have, so I choose to trust their judgement.

II. Any modern mmr system, just as in legacy WC3 since patch 1.07 or so, strives to create a 50% winrate. Winrates of, say, 60% and above are only attainable for exceptionally good players. These are my stats on Bnet:

Orc 52 28 65.0%

Usually I’m not even using neutral shop items, such as invil potions and heal scrolls. I should get my *** handed to me on a regular basis, but it doesn’t happen. It’s very bad because I mostly improve through losses, getting fed so many even lower skilled enemies than me means potential complacency and stagnation.

For example in Dota 2, according to stats from June this year, apparently I’m scratching the top 25% of players, yet my winrate is barely above 50%. That’s how a match making system is supposed to work. And I’m pretty sure that’s how SC2 must look like as well. Yet here we are with W3R, giving extremely erratic matchups, which in no way resemble anything useful.

They may be very experienced, but they are there not because of a lack of MMing. It’s because of the lack of a ladder, profiles and much of what else is missing in Reforged. Unless any of those you’re trusting cites sources for their claims, you can’t assume it’s anything more than speculation on their part.

“Strives” is the key word. But like mentioned before, with a lower queuing population, there’s less for the system to work with. With a large pool of players, which is what a game like DOTA and SC2 has, the system can more easily find opponents to keep a player around 50%,

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They are, I heard both Grubby and ToD say that they’re tired of having a 95% winrate on Bnet.

w3c has 450 people online in Europe at top hours, I don’t believe that’s more than Bnet.

“Finding opponents” is the key word. Even with many tens of thousands more players, queue times of five minutes (or more, depending on factors like behaviour scores) are common in Dota 2. On Bnet I usually have queue times of 30 seconds. I’d gladly wait two minutes or more to have a fun and fair matchup, and I think most people would.

But as I said, the matchmaking system of Bnet in its current state is just trash. I’m only playing on Bnet because I’m very rusty and to get used to the custom qwer and custom item hotkeys, yet another thing on the long list that Actiblizz failed to provide, but that’s another story.

arcsaber, please. What they said is not proof that there is not a MMing system on Battlenet. You may have extrapolated to that, but that doesn’t mean there isn’t. Even if they did say explicitly there is no MM system, unless any of them cites sources for their claims, you can’t assume it’s anything more than speculation on their part.

The MM systems are not the same.

It’s fair to feel that Bliz’s system is substandard, but alone that doesn’t preclude it.

I already admitted that I was wrong about Bnet matchmaking not having algorithmic components. It does, but it’s trash. Both according to infinitely better players than me, as well as myself. You can look it up yourself, I just did: Grubby has a 92% winrate on Bnet and 70% on w3c.

Look, mate. The purpose of a matchmaking system is to find suitable opponents for you. Bnet clearly fails to do that. Further, the developer update doesn’t even give a single example, or numbers, or factors, or anything. There is not even a way to verify their claims that a matchmaking system exists in the first place, except for their words in that dev update.

If you want to defend the mess that Actiblizz is doing, then please do that with someone else. I can’t do more than providing the empirical evidences I already did and comparisons with other competitive games which for some reason manage just fine.

From what I can see, the only argument left is that we should be patient with a “small indie company” like Actiblizz because they’re already doing their best. lol

I said that players are on the other services not because of a lack of MMing on Bnet, You replied that yes they are. So I had to point out again that there is MMing on Bnet.

Which I addressed in my last reply. That’s fine if people don’t like it. Opinions are allowed. Again, not liking it doesn’t preclude it.

No where have I defended anything, arcsaber. Again, you may have extrapolated to that. All I’ve done is explain how a system works. Now, if I had thrown in favorable opinions, judgments, etc, then yes that would have been defending. However, I’m always careful to not include those when simply explaining a system.

What? You honestly are considering that they made all that up? It’s all pretend in SC2 and SCR because there’s no outward proof? I guess the issue truly is:

Come on, mate, that’s just sophistry. For the common player, a trash matchmaking is the same as no matchmaking.

It would not surprise me at all. If there is no way to verify their claims, all we can do is to believe. And for me, Actiblizz isn’t trustworthy at all.

Sorry, but you can’t just alter your claim because its been rebutted. You definitively stated there is no MMing on Bnet. There is. Now you’re trying to merge the argument of liking it or not with it’s existence. No, again for the third time, not liking it doesn’t preclude its existence.

There, that’s what I understood and that’s what I answered for. You must be a lawyer or something.