In my opinion.
MK Clap is too strong. The Aoe radius should not increase with level. The mana cost is too low for how much damage it deals. Compare this to carrion swarm which is capped at 5-6 units. Clap has no damage cap whatsoever and costs less mana than carrion swarm. Ontop of that it adds undispellable slow to all units around it which is pretty close to Stomp im terms of effectiveness.
Flying Machines didn’t need a 25% hp buff and damage buff. Destroyers already got nerfed and Riflemen got buffed. Windriders are easy to deal with as is, simply with Riflemen, Water Elementals and Stormbolt. Since Water Elemental damage got increased, its even easier to counter them than before.
Sundering blades is doing too much damage. Against medium armor a Knight does 172,5% damage instead of 150%. With 35 average damage, this equals about 60 damage before armor reduction.
Knights are high hp and high armor units which makes healing and staff extremely valuable on them. They should not deal this much damage.
The Orb of fire is useful, but against UD is dealing insane damage. A level 3 coil is reduced by 210 healing. I propose a nerf to 25% healing reduction instead of 35%.
We see this in the recent results. 4 Humans and 1 Nightelf in the top 4 in WCG. TH000 is reassuring Moon that the game isn’t fair. The pro players know that Human is overpowered at the moment.
Source: https://www.reddit.com/r/WC3/comments/cgwjxr/th000_told_moon_i_think_this_game_is_not_fair_you/
Buffs to Paladin aura and Rings increase the value of healing aswell. High hp units and heroes like the Mountain King and Knights benefit a lot from this.
Lets look at each Matchup:
HU vs Orc:
MK with clap destroys Orc. Most Orc players are hopeless against Human at the moment. Lyn is switching to Human instead of playing Orc mirror because its an easy matchup for him. Using Blademaster and Shadowhunter along with Grunts, Raiders, Kodos and Spirit walkers is extremely difficult simply because of clap. Orc players have started playing Farseer and Tauren Chieftain instead because they cannot win prolonged engagements against human anymore.
HU vs NE:
The human lategame army is the big problem. Players are heavily struggeling against Rifles, Mortar teams with Inner fire. Clap and Blizzard is devastating against Bears. NE seems to lack an effective way to deal with Humans t3 ranged army.
HU vs UD:
A very polarized matchup. The matchup is all about expansions and hero levels. Again the human t3 with high level heroes seems to be overpowering. Gyrocopters shut down Destroyers incredibly easily as Destroyers have received heavy nerfs and Gyros received huge buffs. Knights deal too much damage against Fiends and the Orb prevents healing them to full.
UD’s only way to win seems to be killing units with spells over and over which turns the game into a boring hit-and run game, as can be seen in the video below. Of course another huge problem is UD’s lack of unit variety. Ghouls, Necromancers, Gargs, Frost wyrms which in theory could counter Knights are completely useless in this matchup. Aboms still suffer from poor stats and cannot keep up with Knights in terms of effectiveness.
Take a look at this very recent game to see how strong lategame human really is. 120, the 2nd best Undead player in the world is losing while having 1 more goldmine than the human player. If not for Sok’s missclicked stormbolt, he would have won the game even at an economic disadvantage which is unheard of in this matchup.
Personally I am still hoping for a huge UD rework. The destroyer needs a big redesign, destroyer - Gyrocopter battles are always incredibly lopsided which should not be the case. UD should have access to dispel on t2 and have more unit variety. Sadly the existance of the Mountain king with clap alone prevents UD from ever using a big melee ground army. Crypt lord remains the least used hero and still has not received any changes. Beetles will forever remain useless without big changes. Impale is still bugged and makes impaled units invulnerable.
Also whats the deal with Death Knight and Lich still having terrible ultimates to this day? Mountain King, Archmage, Blademaster, Demon Hunter, Alchemist, Keeper, Panda all have incredibly strong ultimates which can win the game!
Death Knight and Lich have terrible ultimates and received 0 changes. Keeper on the other hand already received big buffs to his ultimate which turned out to be too strong in the end. Alchemist ultimate can single handedly win the game by itself. All the UD players can do is select another level on Unholy Aura level 6. Lich has to pick dark ritual to provide him more mana which is way more useful than an ultimate which roots him in place and does pitiful tickle damage and prevents him from using the orb of corruption effect.
I have provided solutions to give DK and Lich proper ultimates already. But its still up to the design team to implement the neccesary changes.
What are your opinions on this? Is the only solution supposed to be “don’t let HU get t3 with high hero levels?”