The far seer is in desperate need of a huge nerf

The far seer is by far the strongest hero in the game.

Lvl1 wolves is by far the strongest unit in the early game and will allow a lvl1 far seer to have the damage output of a lvl3 blademaster. Not to mention wolves move super fast and can be re-summoned to avoid giving exp. Wolves movement speed should to reduced to 250 and damage should be cut by at least 33%

Chain lightning is way too powerful for little investment it costs. 110 mana for an ability that not only snipes enemy heroes and also is extremely effectively AoE. It’s like coil and breath of fire in 1 ability, and it only cost 110 mana? Increase mana cost to 140 and increase cooldown to 14 seconds

Earthquake is extremely powerful at killing buildings. This ability should’ve never been buffed and made far seer way too strong at all stages of the game. Earthquake should be reverted to the state it was in before the patch that made it OP.

To compensate for these nerf, far sight should be buffed. area of effect increased by 100 at all levels, cooldown decreased by 1.5 seconds

I think that’s a good start to making sure the far seer does not dominate the meta because right now it is absolutely destroying the balance of the game.

as human its nearly impossible not to lose at least 1 worker to a farseer rush, even if you can get a tower up before they come. Even if they don’t kill anything they will disrupt you enough to be worth it, and the high movement speed of both them and their wolves makes it hard to even get some xp to make up for what they did.

Run MK or BM first against orc to stop those silly games at 1, and use your militia to creep without your hero for level 2. Pull peasants after turning them into militia and use the movespeed buff for a surround. Harder as AM but still doable.

rod skeletons is much stronger. 12 exp vs 20 exp wolves

Correct. Human is suffering hard right now.

As an Elf I always happy when I see Orc picked Far Seer on early harass.
Hide archers, 1 wisp detonation + 1 hit each wolf and it’s just a free exp.
Far Seer has no disables like Stomp, Hex, or Blades Illusions with an orb.
So it’s only lightning, but it’s a regular ability like many others.
P.S. Just for Elf. Probably it could be a problem for Hum, idk.

this just sound like a skill issue. This never happens to me when i get randomed into hu vs orc. You do know its possible to micro humans and militia and do other things at the same time, right? Keep climbing and improving.