So I’m back and no I have not bought or played warcraft 3 reforged yet but I’m here, yet again, to exploit the horror of the situation for its E-sport quality for all races and in particular the most unique ones fundamentally (NE),.
So as the game has been released I’ll do a “let me guess… they haven’t” meme scheme for every critical point in regard to the NE race exclusively just to show the insanity and the horror.
So let me guess…
-They haven’t realized that the warcraft 3 tech tree is more flexible than the starcraft tech tree in which they would be willing to implement a melee game mode that allowed complete freedom of the tech tree (not natural or re-searchable abilities though) which would allow, say… NE to make ancient of lore at tier 1 (mountain giant without natural or researched abilities until tier 2 or 3) so that a Quality E-sport Aggressive Playstyle could be conducted.
-They haven’t recognized the same problems with starcraft zerg trickling over in to warcraft night elf such as the worker sacrifice for defensive structure that either does not fill it’s role philosophy(sunken) or never, in any way, achieves the comparable original speed of its sacrificer (wisp). Therefor the ancient protector does not move as fast as a wisp by day which would be justified due to this tree harnessing the power of the sunlight (like how archers harness the power of the moon to go invis) but with the obvious consequence of not being able to root during the day as would be over powered. But also the consideration that if fast moving ancient protector by day does not make enough sense to lore or character that proportioning would be called in so that the archers (as part of the tiny to huge, melee to missile scheme) would also move faster during the night time instead so that a Quality E-sport Aggressive Playstyle could be conducted.
Note: we argued about this point here before, especially in terms of cost type as sunken colony costs 1 type of resource while ancient protector costs 2 types of resource therefor diminishing the value of at least one type of critical resource.
-They haven’t implemented the option to purchase claws (identified as blades in dota) at the ancient of wonders, therefor establishing the double wielded blades of the demon hunter as legitimate to his obvious offensive potential which would draw more attention to himself as opposed to archers so that a Quality E-sport Aggressive Playstyle could be conducted.
-They haven’t provided the options to switch at least one hero out with the shop so that say NE who has 3 agility heroes and no str heroes would be able to start with the druid whos bear summon has no slots (dota 2) so that it could be equipped with claws (note: not found at AoWonders) so as to draw more attention to it as opposed to archers. On top of this point, if proven wrong, they haven’t considered the option to provide an aura pool to choose from (of one’s own races auras) so that say druid and bear could start with the thorns aura so that a Quality E-sport Aggressive Playstyle could be conducted. (think POM with thorns potential as well) (Yes this adds up to a lot of power potential but this only works to serve my point even more that nothing has been done for something that has always been needed to be done)
-Finally, I wish I could make a point on the failure of the hero to hero counter system (but no real clue as to how that might potentially apply here) as that is what I’m currently working on with dota 2 and how the rock paper scissors counter system is broken due to the over correction of the mage vs warrior problem that nerfs block on ranged heroes. This is an over correction because as the intelligence class is composed of mostly ranged heroes, the intelligence stat never properly does its job of regenerating both mana AND LIFE (while strength would do something different) so that the ranged intelligence class would have the proper life regen (which = synergy with block) so that intel > agility would have been true along side the point that mage > warrior and so the nerf of block would have never ended up as an over correction as opposed to a loose correction so that a… what was it again? oh yeah… a Quality E-sport Aggressive Playstyle could be conducted.
Blizzard Entertainment: The pioneers of unbelievable, unbearable and unforgettably awful hypocrisy within presentation, aim, and advertisement.
Blizzard Entertainment: The company that really couldn’t squeeze another drop out of making it any more obvious that they are indirectly set out to destroy hope and the Quality of Soul in the form of: Will, Skill and Thrill…
Blizzard Entertainment: The crud company of crud people who couldn’t capitalize on the core business values of leadership and responsibility if their lives depended on it…