Reforged EULA - A Proposal
This is not going to be yet another rant about the new EULA - we have had enough of those already.
Instead what I am trying to do in this post is to summarize how the current EULA is potentially going to affect the WC3 modding scene and how Blizzard can adjust the EULA in order to make all sides profit.
My Background
First of all: I am a WC3 modder by heart. I created several small and big maps such as
- Guilds of Hyppos RPG (approx 3k hours of work)
- Monster Master RPG (approx 0.5k hours of work)
- Line Tower Wars - Evolution (approx 0.3k hours of work)
- Spider Empire (approx 0.1k hours of work)
just to name a few …
In short I have put tons of hours into making mods for WC3.
The EULA and its Problem
Let’s keep it simple stupid: From what I (as non legal) understood from the EULA is that everything you create with the WC3:Reforged editor is blizzards intellectual property (IP). This especially means that it isn’t your IP.
This means that you no longer have any rights to do whatever with your WC3:Reforged creations. In the worst case you could theoretically be sued by Blizzard if you tried to later make a stand-alone game out of your mod. Or Blizzard could simply ban your custom game from BattleNet without asking you for permission.
The consequences are that standalones like DotA2, Elemental TD 2, Legion TD 2 by their original WC3 authors are a thing of the past.
The “Dota2 Problem”
Why would Blizzard even create such an EULA if they on the other handside try to significantly improve the custom gaming scene? It is like two counteracting mechanics being implemented!
There are only speculations but it can be assumed that the path for making a standalone version of the most popular WC3 mod ever (DotA2) was not to the interest of Blizzard. In fact at about the same time Valve and Blizzard were creating two more or less competing titles based on DotA. They had lawsuits about the names and trademarks and apparently Blizzard lost the case.
Back then
At around 2006-2008 me and my friends back then played lots of DotA. And with this we were very curious why Blizzard was not taking actions in getting into contact with its author (Icefrog) and would finally create a standalone version of it in collaboration with the original author. I can only assume that basically every player was literally asking why this never really happened …
Until it did! But not via Blizzard but via Valve as you might all know to the very unpleasant outcome to Blizzard.
The WC3:Reforged EULA
The EULA is the monument crafted by Blizzard that would prevent such a disaster for Blizzard for all times. With this EULA in place something like DotA 2 guided by Valve would have never happened. If the EULA was a thing we would probably have a DotA2 made by Blizzard and probably no League of Legends, Heroes of Newerth, Heroes of the Storm, etc.
If that was a better outcome for the players? Who knows …
The Proposal: Why
What Blizzard actually wants to prevent with its new EULA is basically something like DotA2 “by Valve” instead of “by Blizzard”. After all there are good reasons why most players would have expected Blizzard to drop this move.
The EULA as-is does pretty much solve the problem stated above. However, with it changing all IP from their original authors to Blizzard it went WAY too far.
I am probably not alone but I was very happy about WC3:Reforged at first and was even starting to develop ideas for new mods with all the new features. However, when I heard about the EULA I immediately dropped all tools. I know I am not alone with this.
I would even go further and say that the current EULA has the potential to kill the entire WC3:Reforged high-quality custom gaming scene. Yeah, there will probably still be a custom game scene but it will be made up of low-quality products.
A game maker will think twice if they actually want to create games for this platform.
The saddest part about all of this is that: WC3:Reforged had the great potential to be the perfect platform for developing prototypes for potential stand alone games. And further: Blizzard could have used this extreme momentum for the profit of all participants. This EULA, however, is going to prevent this.
If unchanged!
Finally (omg it took way too long) the Proposal
My proposal is to change the EULA so that instead of motivates both sides (modders and Blizzard) to collaborate on potential development of standalone games. I am sure that there could be made an EULA where Icefrog would have naturally collaborated with Blizzard instead of with Valve in order to create DotA2. This obviously means that Blizzard would have to create a channel and host place in order to create a collaboration plattform for modders. But in the end something like this would have made modders happy, Blizzard happy and would have prevented a “DotA2 incident” just as the current EULA would have done.
Please forgive me to not be more precise with my proposal but I am not a legal.
Still I wanted to share my idea for the shift to something like this.
Blizzard could greatly profit from this move.
It would not only be a world leading player for its games but would also be a serious platform contender to already existing (more high-level) platforms such as unreal engine or Unity.
Cheers.