The Chimaera unit

This…is going to be one of the weirdest things I’ve ever posted about, partly because…well, I don’t actually have that strong of feelings about it, myself. I haven’t thought about it in years, honestly. But when I look at the units in WC3 and their costs and the way the community reacted (or, more accurately, the way the community didn’t react) to the Chimaera…well, I take it as an indication that something was very, very wrong with the way that unit was designed.

For context for those of you who didn’t play WC3 in the early 2000s: each faction had one high-end building that was intended to produce a unique unit. And at first, this building could only produce just that one unit (though the Frozen Throne expansion sometimes changed that). For humans, this one-unit building was the Gryphon Aviary; for the undead, it was the Boneyard, where powerful Frost Wyrms could be created. For the night elves, this only-produce-one-unit building was the Chimaera Roost, and the Chimaeras that came out of it were impressive-looking two-headed dragons. One head spat out acid that did extra damage to buildings, while the other head (if I’m remembering this right) spat out blasts of magic to target non-building units.

Take this into account, and the Chimaera should’ve been an amazing unit that was as iconic to the Night Elf identity as Gryphons were to the Alliance or Frost Wyrms were to the Scourge. Except…they weren’t. Back in the early 2000s, I never heard people talking much about using Chimaeras. When WoW came out, no one thought about Chimaeras much—they were actually treated as if they were more from Outland than from Kalimdor, as if the developers out-and-out forgot about the Chimaera!

I’m guessing this means that, despite how deep Chimaeras were in the night elf tech tree and how much they cost, they were badly-designed units, when they really should’ve been awesome—I mean, they were siege units that could fly!

I don’t know what the issue was with the Chimaera that made them so unpopular—whether they didn’t hit hard enough, whether their inability to attack other air units got in the way of their usefulness, or whether they simply weren’t as cost-effective as other night elf units. But whatever the issue is, I’m hoping Blizzard fixes it, because honestly, a unit that is supposed to be to night elves what Frost Wyrms were to the undead ought to be effective and iconic, rather than neglected and forgotten like the Chimaera was during Warcraft 3’s original run!

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Just a reminder for Blizzard, that in the last mission in Night Elves story, player still can’t build Chimaeras. This probably a bug. )

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I loved Chims in wc3. I played 4v4 Ladder and used to tech to them a lot. Very fun having a slow rush team find chims coming to them

BFA SPOIL

(( In Darkshore Warfront you can train Chimeras so, they aren’t really forgotten!))

END SPOIL

When WoW Vanilla came in, a lot of things in Warcraft III were forgotten, sadly. For example Nendis port was never in Azshara, they fixed a few things with time but still… I wonder if they would fix those old things they messed up with.

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Have you never played 4V4RT? I’m pretty sure Chim/Hippo is the most common build used by Night Elf players… and the most devastating build too. Hippos absolutely ravage all aerial threats and Chimeras ravage all ground threats.

Plus Chimeras can nuke hero’s, pass by trees plus their upgrade has great siege damage.

Sure Frost Wyrms are better and all but they don’t have the building nuke power of chimeras, chimeras are vastly superior in a base race.

Also there is a flaw in the fiend/wyrm build that isn’t in the Chim/Hippo build. Fiends are ground units, they cannnot go through trees/over mountains which can be a problem as it separates them from the wyrms. Plus web only goes so far, it’s not the best Anti-Air out there and it can even be detrimental if your ally has bats/hippos/gargoyles.

Chim’s and Hippos have better maneuverability on the map, they are both airborne and hippos can be mounted making them more flexible. I would argue that while Fiend/Wyrm are still the best build, Chim/Hippo aren’t far behind.

As for 1V1, Tier 3 units are uncommon for a reason, games don’t usually last long enough to allow for tier 3.

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