TFT custom map unit module is invisible and cant be selected

Because there is an error between the 2.0 new WE editor of Warcraft III (Classic HD/Reforged) 2.0 and the game, the read TFT custom maps parameter settings (modules and move special effects and sound effects of heroes/units/buildings) cannot be read and fail , causing them to become “transparent” or become other “incorrect other modules”…
And they can’t be selected and clicked to use.

The references of most old TFT custom maps in SLK / abilityData / Art - Portrait Model File / Art model of the 2.0 map editor have invalid problems and errors!

It is also because of this that the modules and move special effects and sound effects of heroes/units/buildings that should be displayed when playing most TFT custom maps maps will be “invisible”,and they can’t be selected and clicked to use.

Then the invisible unit that “should be invisible” to detect the AMH map hacker appeared and was visible…

Blizzard has been unable to fix it. Almost most Custom map unit modules become transparent, and they can’t be selected and clicked to use.
This is so sad, almost all customized maps are unplayable…

Warcraft III Reforged 2.0 will lose tens of thousands of loyal old map players.

Blizzard will take responsibility for messing up Warcraft 3 again!

4 Likes