Please consider sharing with the community or at least a small portion of devs and put them under NDA for how to decode the 0x22 packet that syncs the randomness for clients
I’m not looking to develop cheats - we just want to be able to decode and simulate replays
The easier method would be for you to add this information into the replay file - so will accept either method but wanted this technical post to serve as a way to discuss that specific element of the request - the randomness.
We just need something that lets us know what the result of the random roll was without having to do the RNG ourselves… give me anything and i’ll jump thru whatever hoop you require