Tavern Heroes For Warcraft III: Reforged

Tavern Hero 1

Hero Name: Darkness (Mountain King / Paladin / Death Knight / Lich Hybrid Melee Undead Hero) √
Hero Abilities: Divinity Blast, Chrono Boost, Quick Shop, Skiller
Similarities 1 to: Storm Bolt, Bloodlust, Rejuvenation
Similarities 2 to: Mountain King, Paladin, Death Knight, Lich = Strength Hero / Undead Hero / Melee Hero
Major Similarities: Death Knight in terms of statistics √

Hero Name: Darkness
Mystical Hero, adapt at fast offensive combat and winning battles. Can learn
Divinity Blast, Chrono Boost, Quick Shop, and Skiller. Based from the Death Knight’s statistics.

Darkness Information

The first spell of this Hero is called Divinity Blast. It is a Hero killer spell that works somewhat similarly to Storm Bolt, as Divinity Blast also has a 9 second cooldown (because Divinity Blast is actually based from Storm Bolt itself, if anyone is curious). However, Divinity Blast cannot stun opponents but instead can ignore enemy units being spell immune, being mechanical, and / or even being invulnerable, so use this Hero killer spell to finish off enemy Heroes that relies on Scrolls of Town Portal to escape while being invulnerable, making them pay for trying to do so. You can also use Divinity Blast to target enemy structures.

The next spell of Darkness is called Chrono Boost. This spell reduces the cooldown of most non-Ultimate abilities to zero, including Darkness’s Divinity Blast spell which you can constantly spam against enemy invulnerable Heroes you are trying to kill if you have enough damage power and mana to kill off a particular enemy Hero trying to get away. But since this spell is a positive buff spell that can work on other friendly units, for example on a friendly Mountain King; he’ll can spam Storm Bolts on enemy Heroes like nobody’s business, like Darkness can by himself! Hero items’ cooldown is also reduced to zero, so for example if you need quick healing using multiple healing potions, Chrono Boost can heal save a Hero’s life. But Chrono Boost is not limited to using only on friendly Heroes and units, but this spell can also be used on buildings too to tech so much faster than you normally would! If for instance you play as Humans then you can research both Lumber Harvesting upgrades almost instantly while quick-teching to Siege Engines for a quicker surprise attack against enemy bases! So remember that this spell also reduces the tech time and research times to zero as well.

The next spell of Darkness is called Quick Shop. This sets up an instant permanent shop at the target location at the cost of gold and lumber, allowing you to buy items at and during battle zones, especially the Wisdom Potion to fast level up your Heroes (and your allies’ Heroes in team games)! (In case that the Naga Sea Witch will not be available at the Tavern because she will belong to the Naga race, Orb of Frost in alternative to Frost Arrows, and Khadgar’s Gem of Health in replacement for Mana Shield will be available instead for similar functional purposes.)

Lastly is Darkness’ Ultimate skill called Skiller. You can get this Ultimate skill at Hero Level 1 at the cost of 250 mana, and what this skill does is that you can win extra random win “race” points with a random multiplier bonus at randomized chances if you win if an official Ladder match. But if you can get 50 or 100 kills on your own using Darkness you can increase the chances to win more random win “race” points with a higher multiplier bonus. However, the major drawbacks of using this Ultimate skill is that it is somewhat non-combat usable, and it can drain off 250 mana points as a requirement of learning this skill. The Skiller skill has a 10% chance to win Tournament race win points which are otherwise only can be won in official Tournament games, and without the risk of gaining Tournament race loss points, provided again that the player using this skill wins the official Ladder match. Or this skill can also be useful to fix up “damaged” Warcraft III accounts that otherwise has below 50% racial statistics. Because when you win an official Ladder game chooses a “random” race, the other minor downside to this skill is that this skill randomly chooses a random race or Random or Unknown or Tournament to gain those win points from one of the seven “races”, so if you are planning to fix up for example Undead stats; depending on how badly is that race below 50% it will take a while to fix up that race… When you do kill an enemy unit or Hero, Darkness has a 20% chance to gain 3 times the experience points from that kill.

Overall, Darkness might be a Hero that most players would hire as their first Hero especially due to his Skiller ultimate skill, combined with his Quick Shop spell to win more race win points than without him. Also, Darkness is intended to be an Undead Hero to be in conjunction with the Death Knight’s Death Coil spell, and for the Undead’s lack of Healing Salves and Lesser Clarity Potions. But this Hero is very popular, even among non-Undead players!

Darkness’ name was mentioned by Arthas, Furion, Tichondrius, Demon Hunter, and Dreadlord thought Warcraft III. Gul’dan, and the Death Knights have claimed that they themselves are Darkness. In other Blizzard games such as Heroes of the Storm - Darkness’ name is again mentioned and referred by other characters throughout the Blizzard universe.

Divinity Blast (Spell / Smartcast) - Shoots a light elemental ball of magic that damages a target enemy unit. Ignores Spell Immunity, mechanical status, and invulnerability. Can also affect structures.
Level 1 - 75 MP Cost, 100 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.
Level 2 - 75 MP Cost, 200 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.
Level 3 - 75 MP Cost, 310 Damage, Ignores Statuses: Spell Immunity, Mechanical, Invulnerability. Target: Enemy, Air, Land, Structure, Ancient. 600 Cast Range, 9 Seconds Cooldown.

Chrono Boost (Spell / Smartcast) - Decreases the cooldown of all non-Ultimate spells, all non-Ultimate abilities, all non-Ultimate skills, all non-Ultimate auras, all items’ cooldown, all items’ stock cooldown, construction time of buildings, training time of units, and research time by 100%. At Levels 2 and 3: increases cast range to maximum.
Level 1 - 50 MP Cost, 100% Cooldown Decrease Of: Non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Items’ Cooldown, Items’ Stock Cooldown, Construction Time, Training Time, Upgrade Time. 900 Cast Range, 20 Secs Duration, 1 Sec Cd.
Level 2 - 50 MP Cost, 100% Cooldown Decrease Of: non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Items’ Cooldown, Items’ Stock Cooldown, Construction Time, Training Time, Upgrade Time. 99999 Cast Range, 20 Secs Duration, 1 Sec Cd.
Level 3 - 34 MP Cost, 100% Cooldown Decrease Of: Non-Ultimate Spells, Non-Ultimate Abilities, Non-Ultimate Skills, Non-Ultimate Auras, Items’ Cooldown, Items’ Stock Cooldown, Construction Time, Training Time, Upgrade Time. 99999 Cast Range, 20 Secs Duration, 1 Sec Cd.

Chrono Boost Information
Chrono Boost reduces the cooldown to zero of non-Ultimate Hero Abilities, unit abilities, items, even on buildings it reduces the training and upgrade times and even reduces the construction time to zero too! Use Chrono Boost to fast produce Frost Wyrms and / or use this spell to cast Death Coils at very quick succession. A Chrono Boosted Mountain King also works as he can Storm Bolt indefinitely for as long as he has enough mana. At Levels 2 and 3: you can cast this spell anywhere on the map wherever your Hero is!

Quick Shop (Spell / Smartcast) - Quick build a Marketplace with eleven items to purchase at a target location. At each spell Level: the mana cost, gold cost, and lumber cost are divided by half at spell Level 2 or by one-third at spell Level 3 of their original prices. All items’ stock cooldown is zero for all spell Levels. At spell Level 1 the Marketplace will be colored red, while at Level 2 will be colored orange, and at Level 3 will be colored yellow. All Levels 1 and 2 Marketplaces can automatically transform into Level 3 Marketplaces on the whole map if Level 3 spell is learned.
Item 01. 0100 / 0050 / 0035 Gold Costs Per Level - Healing Salve
Item 02. 0070 / 0035 / 0025 Gold Costs Per Level - Lesser Clarity Potion
Item 03. 1200 / 0600 / 0400 Gold Costs Per Level - Earth Mask
Item 04. 0100 / 0050 / 0035 Gold Costs Per Level - Wisdom Potion
Item 05. 0600 / 0300 / 0200 Gold Costs Per Level - Khadgar’s Gem of Health
Item 06. 0350 / 0175 / 0115 Gold Costs Per Level - Magical Watch
Item 07. 0370 / 0185 / 0125 Gold Costs Per Level - Red Scroll of Town Portal
Item 08. 0700 / 0350 / 0235 Gold Costs Per Level - Scroll of Sealing
Item 09. 0800 / 0400 / 0270 Gold Costs Per Level - Orb of Frost
Item 10. 0550 / 0275 / 0185 Gold Costs Per Level - Scroll of Restoration
Item 11. 0700 / 0350 / 0235 Gold Costs Per Level - Spirit Potion
Level 1 - 50 MP Cost, 130 Gold Cost, 30 Lumber Cost, Builds: Red Marketplace, *
200 Cast Range, Instant Build, No Item Stock Cooldown, 120 Seconds Spell Cooldown.

Level 2 - 25 MP Cost, 065 Gold Cost, 15 Lumber Cost, Builds: Orange Marketplace,
200 Cast Range, Instant Build, No Item Stock Cooldown, 60 Seconds Spell Cooldown, All Player Owned Red Marketplaces Automatically Transforms Into Orange Marketplaces.
Level 3 - 17 MP Cost, 045 Gold Cost, 10 Lumber Cost, Builds: Yellow Marketplace,
200 Cast Range, Instant Build, No Item Stock Cooldown, 40 Seconds Spell Cooldown, All Player Owned Orange Marketplaces Automatically Transforms Into Yellow Marketplaces.

(INCOMPLETE - Coloring Only)
Earth Mask (Skill / Active / Item) - Reveals the whole map for unlimited duration with an 8% chance when attacking. Also reveals invisible and burrowed units when the whole map is revealed.
Costs 1200 Gold, Tier 0 Equivalent Item, Permanent Item, 1 Item Stock, 0 Second Stock Replenishment, Level 3 Worth.
Level 3 - 8% Chance To Active Effects When Attacking: Reveals Whole Map, Reveals Invisible And Burrowed Units, Unlimited Duration.

Wisdom Potion (Ability / Item) - Increases the Hero’s experience by 200 over 45 seconds when used. This ability will be canceled if the units using the potion are attacked or are hit by a spell which does damage. Looks like the Potion of Omniscience icon.
Costs 100 Gold, Tier 0 Equivalent Item, Consumable Item, 3 Charges, 1 Item Stock, 0 Second Stock Replenishment, Level 0.25 Worth.

Magical Watch (Skill / Active / Item) - The Hero is revealed to all players, cannot teleport using Scroll of Town Portal, and when the 1200 seconds reaches zero the player and the player’s team automatically wins the Ladder match. If the Hero wearing this item drops the item or dies, the countdown will be cancelled.
Costs 350 Gold, Tier 0 Equivalent Item, Permanent Item, 1 Item Stock, 0 Second Stock Replenishment, Level 0.875 Worth.

Red Scroll of Town Portal (Ability-Smartcast / Skill-Active / Item) - Teleports the Hero and any of its nearby troops to a target friendly town hall. This consumable and permanent item works exactly like a regular Scroll of Town Portal does. Also, if the Ladder game is won then the player will receive plus 1 extra Tournament win point. However, if the official Ladder game is lost, you gain plus 2 Tournament loss points. The passive benefit of this item does not stack. This item cannot be dropped or sold.
Level 1 - 900 Teleportation Area Of Effect, 1100 Teleportation Range, No Cooldown,5 Seconds Teleportation Delay, Hero Invulnerability While Using Item, This Item Cannot Be Dropped Or Sold.Passive Skill: If Victorious In Official Ladder Game Then Player Wins +1 Extra Win Points: Tournament 100.00%. If Defeated In Official Ladder Game Then Player Gains +1 Extra Tournament Loss Points, Same Passive Benefits Does Not Stack.
Costs 370 Gold, Tier 0 Equivalent Item, Consumable / Permanent Item, 1 Item Stock, 0 Second Stock Replenishment, Level 1 Worth.

Scroll of Sealing (Ability / Item) - Permanently prevents an enemy town hall from becoming teleported upon using Scrolls of Town Portal.
Costs 700 Gold, Tier 0 Equivalent Item, Consumable Item, 1 Item Stock, 0 Second Stock Replenishment, Level 1.75 Worth.

Spirit Potion (Consumable / Item) - The Hero recovers from all Hero Abilities’ cooldown.
Costs 700 Gold, Tier 0 Equivalent Item, Consumable Item, 1 Item Charge, 1 Item Stock, 0 Second Stock Replenishment.

Skiller (Skill / Active) - If the Ladder game is won then you the player will receive an extra win point multiplier depending on the conditions: 0% chance to win with no enemy kills equals a regular win, 73% chance to win with no enemy kills equals 2 times the win amount, 20% chance to win with no enemy kills equals 4 times the win amount, and 7% chance to win with no enemy kills equals 10 times the win amount. Or kill 50 enemy units to increase the chance to 80% to win 4 times the amount, or kill 100 enemy units to increase the chance to 20% to win 10 times the amount. The extra win points won is either a Human win point or an Orc win point or an Undead win point or a Night Elf win point or a Draenei win point or a Demon win point or a Naga win point or a Corrupted win point or a Random win point or a Practice win point or an Unknown win point or a Tournament win point: as the extra win points is randomly chosen with a 8.33% chance, with the “Random” race being a 8.37% chance. Also gives a 20% that Darkness will gain 3 times the experience points after an enemy kill. Can learn this Ultimate skill at Hero Level 1 at the cost of 250 mana. (Over 33.33% more effective.)
Level 6 - Requires 250 MP To Learn This Spell, Reduces Hero Level Requirements To 1, “Random” Race Win Point Multiplier 01x = 00% Chance With No Enemy Kills Or Achieve 000 Enemy Kills To Equal 00% Chance, “Random” Race Win Point Multiplier 02x = 73% Chance With No Enemy Kills Or Achieve 000 Enemy Kills To Equal 00% Chance, “Random” Race Win Point Multiplier 04x = 20% Chance With No Enemy Kills Or Achieve 050 Enemy Kills To Equal 80% Chance, “Random” Race Win Point Multiplier 10x = 07% Chance With No Enemy Kills Or Achieve 100 Enemy Kills To Equal 20% Chance, If Victorious In Official Ladder Game Then Player Wins Extra Win Point Multiplier Randomly: Human 8.33% Or Orc 8.33% Or Undead 8.33% Or Night Elf 8.33% Or Draenei 8.33% Or Demon 8.33% Or Naga 8.33% Or Corrupted 8.33% Or Random 8.37% Or Practice 8.33% Or Unknown 8.33% Or Tournament 8.33%, 20% Chance To Gain 3 Times More Experience Points Of Self Hero After Kill.

Skiller Information
Note 1: Winning an official Ladder match gains the player using this skill plus a win point multiplier of a random “race”. The accumulated win points will all be counted towards only one race after the Ladder match has been won.

Note 2: When playing as “Unknown”, the player can hide their chosen race when playing official Ladder games, at the risk of gaining 2 loss points if the player losses the same official Ladder game. The player can either choose: Human or Orc or Undead or Night Elf or Draenei or Demon or Naga or Corrupted or Random-Tournament which lets the player gain Tournament win points or Tournament loss points instead. However, when playing as Human or Orc or Undead or Night Elf or Draenei or Demon or Naga or Corrupted with the Unknown “race” then the person gets Unknown faction icons instead. (The Unknown icons determined will be determined by Blizzard Entertainment themselves.)

Notes 3: The Practice “race” is a race option to use for practicing purposes while playing official Ladder games. When you do win an official Ladder match while practicing you gain a total of both 1 Practice “race” win point and loss point at the same time. You can play as Human (Practice), Orc (Practice), Undead (Practice), Night Elf (Practice), Draenei (Practice), Demon (Practice), Naga (Practice), and as Corrupted (Practice) however while playing those races in Practice mode only Practice race win point and Practice race loss point are earned. If you try to play Tournament Ladder matches while in Practice mode, you will not gain any win or loss Tournament points regardless if you have won or lost Tournament Ladder matches. (The Practice icons determined will be determined by Blizzard Entertainment themselves.)


Tavern Hero 2

Hero Name: Dark Mimic (Lich / Firelord / Beastmaster Hybrid Ranged Undead Hero) √
Hero Abilities: Hallucination, Phantasm, Prophetic Knowledge, Twin Dream
Similarities 1 to: Summon spells
Similarities 2 to: Lich, Firelord, Beastmaster = Intelligence Hero / Undead Hero / Ranged Hero
Major Similarities: Lich

Hero Name: Dark Mimic
Mystical Hero, adapt at copying allies and advanced rapid teching. Can learn Hallucination, Phantasm, Prophetic Knowledge, and Twin Dream. Based from the Lich’s statistics.

Dark Mimic Information

The Dark Mimic’s spell first spell is Hallucination which can create two illusions of a friendly unit in the game (or can copy even critters, if you like). Although these doppelgängers appear to both allies and enemies just like the unit they mirror, you will (and your allies in team games will) always be able to distinguish your Hallucinations from your real units by their blue tint. Hallucinations are limited to the five basic commands (Move, Stop, Attack, Patrol, and Hold Position) and when commanded to attack, they will appear to be attacking but will inflict no damage. These illusionary units has an unlimited lifespan unless destroyed by attacks and damage spells. Hallucinated units also takes double damage from enemy attacks. Hallucinations copies the copied friendly unit’s current hit points to further confuse enemy players from attacking your real units.

Hallucinations are useful for many purposes including cheap scouting, decoy tactics, and numeric intimidation against an enemy player.

In the case of scouting, you can use Hallucinations to take a look at a heavily fortified enemy base without worrying about the cost of losing
a real unit. This can especially be useful for finding weak points in an enemy base quickly so that you can plan the appropriate tactics for invasion.

The most common use of Hallucination is to act as decoys. In places where there are a lot of defenses especially in tight-entrenched places, let the Hallucinations be on the frontline to take the major hits while your real forces obliterates the enemy defenses themselves.

Intimidation can also be a key element in battle. When the most powerful friendly units available are Hallucinated and storm into an enemy base, your opponent(s) will usually be taken aback and confused until the ruse is discovered if even the opponent(s) have the appropriate abilities ready and available to unveil the truth. In the mean time, use the confusion to attack your opponent(s) with your real forces elsewhere.

Here’s a more specific example: use the fake units that you actually have is mixing them with some real units of your own. Let’s say for example that you have twelve real Raiders, and you have twelve illusions of Raiders in a 3v3 or 4v4 team Ladder game. In that 3v3 or 4v4 game, if you split up your forces into two teams: the first team being your main force with some fake units, while the second is the force with the more fake units among with some real ones, with both forces being a threat. If you somehow do enough damage with both forces without sacrificing too much attack damage from your main force: lets say 4 or 5 real Raiders with 8 or 7 fake ones, while your main force has 8 or 7 real Raiders with 4 or 5 fake ones, whichever real / fake balance unit ratio you think is best for the situation in that 3v3 or 4v4 Ladder game, if you somehow can trick an enemy player or two into teleporting to your lesser threat force which are mostly the fake units in that team of units while your main greater threat force has the most real units in that team then you will more likely to win the game because in a 4v4 battle where three enemy players teleported to a single base while your main force and three of your allies are fighting the three enemy players; the end result is almost is obvious enough that you and your three allies will overcome the other three enemy players’ units and thus you win the Ladder match by tipping off the balance of units.

The minor downside of this spell is that Hallucinated units do not have the abilities, spells, skills, and auras that the actual targeted unit has, although Hallucinated units can actual copy armor and hit point increment upgrades, however. If the Prophetic Knowledge skill is learned at skill Level 2 then Hallucinated units can use Level 1 only abilities, spells, skills, and auras. If Level 3 Prophetic Knowledge is learned then copied Heroes can also use duplicated items.

But the major downside of the Hallucination spell is that it might be less worthy than its mana cost in actual battles, and that maybe you might actually want to save as much fake units as possible rather than to lose most or all of them, unlike with other summoned units which only simply serve offensive and defensive roles. Again, the key with Hallucinated units mainly lies with their deceptive numbers to trick enemy players into thinking you have units that you actually don’t have. If you otherwise planning on simply creeping with Hallucinated units, depending on which friendly unit is duplicated, if you would duplicate for example melee units with high enough health only use them until their health drops down to about 60% current hit points or above because if you planning on fooling the enemy, you got to use the tier 1 Hallucinated units delicately, otherwise you end up being overpowered by the enemy.

The next spell that the Dark Mimic has (which is somewhat similar to the Hallucination spell) is called Phantasm. These are also illusions, but unlike Hallucinated units, Phantom units are offensive based. You can still use them to fool the enemy into thinking you have more units than you actually have. But unlike Hallucinated units, these Phantom copies basically have only 1 hit point even though they look like they have the number of hit points that they copied from a friendly unit, so only send them into battle if you know they least likely to get hit. Because Phantasms are offensive based clones also with unlimited duration like Hallucinations, Phantasms can deal half attack damage of whom friendly unit that they copied. For example: copying a bunch of Mortar Team will really help if you want to destroy enemy town halls pretty quickly. Also, if you know that a Creep has the Purge spell, then it is more advisable that you learn this spell over Hallucination since both will get dispelled almost anyways, but at least Phantasms can deal damage back to enemies. However, if there are enemy units having a poison attack such as Envenomed Weapon that focuses on multiple units for maximum poison damage possible, then you may not want to invest in learning Phantasm since they got virtually only one hit point.

Both Hallucination and Phantasm spells can also copy friendly mechanical units. And both of these spells’ common weakness is dispel spells and effects, especially area of effect dispel spells and effects.

Next is the Dark Mimic’s Prophetic Knowledge skill that he can learn. Although the Dark Mimic can learn both Hallucination, and Phantasm spells early in the game, this is overall not advisable since this skill can help either of the two spells become stronger than if the two spells are used together. Prophetic Knowledge completely eliminates techtree requirements of the player, allowing more advanced units to be trained and therefore copied much earlier than normally would. At skill Level 2: this skill will allow both Hallucinated and Phantasm units to use spells, abilities, auras, skills, and at skill Level 3: to use duplicated items as well! Since at Level 1 you take away the techtree requirements for any units and Heroes, if this skill is learned at Level 1, and you somehow can get another Hero or advanced unit at the beginning of the game, then investing in another Hero - particularly another summon Hero that can summon units can be possible, so you can have two Heroes (three if you are fed gold and lumber by ally players in Ladder team games).

Lastly, is the Twin Dream spell of the Dark Mimic. This Ultimate spell is the most expensive Ultimate spell in Warcraft III Ladder games. Use this spell to clone any available Heroes present during the Ladder match, be that friend, or foe, or even duplicate the Dark Mimic himself, breaking the third maximum Hero limit! Not only Twin Dream allows the player to exceed the third maximum Hero limit, but the cloned Hero himself or herself is level 10, and all items that the original Hero has becomes available also for the cloned Hero as well! So use this spell to clone whatever Heroes and items you need - be it a tanker Hero to absorb damage and / or an offensive Hero to turn the tides of war in your favor, and / or because you need a Scroll of Town Portal to escape unfavorable encounters.

Overall, the Dark Mimic can be a good first Hero if not rushed by the enemy and is left alone to Creeping Creep camps. And the Dark Mimic’s Twin Dream spell must NOT be undervalued (or underestimated by the enemy), as you can have as many Level 10 Heroes as you want, and if it is a long game you might eventually win with the Dark Mimic! Being a second Hero choice may also work albeit if he is learning to be defensive learning Hallucination and Prophetic Knowledge. (Also, since the Pit Lord will belong to the Demon race, the Dark Mimic will replace the Pit Lord by also being an Undead Tavern Hero just to keep things slightly the same in terms of the number of Undead Heroes players can hire in the Tavern. Besides the Dark Ranger, and Darkness himself, the Dark Mimic would be the third Undead Tavern Hero, increasing the number of Undead Heroes being officially playable from 6 to 7, and non-Undead players can now have the maximum of 3 Undead Heroes being played at a time.)

Hallucination (Spell / Smartcast) - Creates 2 illusory doubles of a targeted friendly unit. A copied unit deals no damage to enemy units, takes 2 times the damage from enemy attacks, and does not disappear until its hit points reach zero. Illusions can receive some upgrades depending on the unit.
Level 1 - 150 MP Cost, Summons 2 Illusions, Illusion Deal No Damage, An Illusion Takes 2 Times Damage, Unlimited Duration, Illusions Are Upgradable, 9.00 Seconds Cooldown.
Level 2 - 75 MP Cost, Summons 2 Illusions, Illusion Deal No Damage, An Illusion Takes 2 Times Damage, Unlimited Duration, Illusions Are Upgradable, 4.50 Seconds Cooldown.
Level 3 - 50 MP Cost, Summons 2 Illusions, Illusion Deal No Damage, An Illusion Takes 2 Times Damage, Unlimited Duration, Illusions Are Upgradable, 3.00 Seconds Cooldown.

Phantasm (Spell / Smartcast) - Creates 2 illusory doubles of a targeted friendly unit. A copied unit deals 50% damage to enemy units, will disappear when hit by any damage, and has unlimited duration. Illusions can receive some upgrades depending on the unit.
Level 1 - 150 MP Cost, Summons 2 Clones, Clone Deal 50% Attack Damage, *
A Clone Takes 9999% Damage, Unlimited Duration, Clones Are Upgradable, No Cooldown.

Level 2 - 75 MP Cost, Summons 2 Clones, Clone Deal 50% Attack Damage,
A Clone Takes 9999% Damage, Unlimited Duration, Clones Are Upgradable, No Cooldown.
Level 3 - 50 MP Cost, Summons 2 Clones, Clone Deal 50% Attack Damage, *
A Clone Takes 9999% Damage, Unlimited Duration, Clones Are Upgradable, No Cooldown.

Prophetic Knowledge (Skill / Active) - Takes away all techtree requirements of player friendly units, Heroes, items, upgrades, research, non-Ultimate spells, non-Ultimate skills, non-Ultimate auras, non-Ultimate abilities, etc, and increases this Hero’s mana regeneration by 25%. At Level 2: will also grant friendly Hallucination and Phantasm units the ability to use Level 1 only spells, abilities, skills, and auras. At Level 3: Hero items can be used by friendly Hallucination and Phantasm units. Level 2 & 3: Twin Dream spell’s mana cost is reduced by 15% per Level.
Level 1 - Negates Techtree Requirements For Player Of: Units, Heroes, Items, Upgrades, Research, Non-Ultimate Spells, Non-Ultimate Skills, Non-Ultimate Auras, Non-Ultimate Abilities. Increases Mana Regeneration By 25%.
Level 2 - Negates Techtree Requirements For Player Of: Units, Heroes, Items, Upgrades, Research, Non-Ultimate Spells, Non-Ultimate Skills, Non-Ultimate Auras, Non-Ultimate Abilities. Increases Mana Regeneration By 25%, Grants Hallucinations And Phantasm Units To Use Level 1 Only: Spells, Abilities, Skills, Auras. Reduces Spell Cost By 15% Of: Twin Dream.
Level 3 - Negates Techtree Requirements For Player Of: Units, Heroes, Items, Upgrades, Research, Non-Ultimate Spells, Non-Ultimate Skills, Non-Ultimate Auras, Non-Ultimate Abilities. Increases Mana Regeneration By 25%, Grants Hallucinations And Phantasm Units To Use Level 1 Only: Spells, Abilities, Skills, Auras. Hero Items Can Be Copied And Used By Hallucination And Phantasm Units. Reduces Spell Cost By 30% Of: Twin Dream.

Twin Dream (Spell / Smartcast) - Creates a double apparition friendly unit or Hero and copies the copied friendly or enemy target’s statistics, 100% hit points, 100% mana points, maximizes the copied Hero’s Hero level, and copies the target’s inventory. Does not copy current hit points. Can copy self, but the copy Hero’s Twin Dream spell is in full cooldown. Copied Heroes have all Hero Abilities already learned.
Level 6 - 400 MP Cost, Copies From Friendly Organic Or Enemy Organic Unit To Produce A Friendly Unit Or Hero, Copies: Statistics, Inventory, 100% Hit Points, 100% Mana Points, 100% Experience Points, Maxes Out Hero Level To The Maximum Limit. Current Hit Points, Current Mana Points, Current Experience Points Is Not Copied. Can Copy Self; But Copy Hero’s Twin Dream Spell’s In Full Cooldown, Copied Heroes Have All Hero Abilities Already Learned, 1800 Cast Range, 240 Seconds Cooldown.

This troll again.

3 Likes

Didn’t read.

4 Likes

Ban him instantly.

3 Likes

Just make your own game bro.

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To flag this thread, or not to flag, that is the question:
Whether 'tis nobler in Warcraft to suffer
The slings and arrows of outrageous trolls,
Or to take arms against Activision/Blizzard
And by opposing forum mods. We die—to post,
No more; and getting a ban to say we end
The heart-ache and the thousand shills
Thy flesh is corrupted too: 'tis a consummation
Devoutly frowned upon. We die, to post;
To post, perchance to dream—ay, there’s the meme:
For in that sleep of the shadow realm what dreams may come,
When we have deleted off this mortal coil,
Must give us ladder/rank patch—there’s the respect
That makes flaming of long life.
For who would bear the lowest metacritic score,
Th’oppressor’s wrong, the proud corportation’s contumely,
The pangs of dispriz’d greed, the moneys delayed,
The negligence of management, and the spurns
That patient consumers of th’unworthy loyalty,
When we speak up might their quietus make
With a content update? Who would say nay,
To moan and complain under a weary life,
But that the joy of something after Refunded,
The undiscovere’d games, from thou steam
No gamer returns, beyond better entertainment,
And makes us rather bear those months after launch
Than enjoy reforged with others that we know not of?
Thus complacency does make cowards of us all,
And thus the foreign hue of resolution
Is sicklied to dance with the devil in the pale moonlight,
And enterprises of failed pitch meetings
With this regard their ip goes awry
And lose the name of RTS.

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Wall of text crits for 9999999

You have died

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Lol i fell of my chair laughing reading this

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This would all be funny if it wouldn’t be sad.

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I tried and failed twice to make it through reading all this.

1 Like

Can’t read stupid.

1 Like