Currently, top professional Warcraft 3 tournaments are all held in China. Tournaments featuring the Undead (UD) are completely unexciting!
The current UD is too strong and needs a slight nerf.
Anyone who regularly watches the games knows:
① When UD plays against Night Elf (NE), the combination of Death Coil (C) and Frost Nova (N) plus Destroyers can take down Bears in seconds. It’s like an all-round air, land, and sea strike against the Hippogryph Rider and Druid of the Claw (Dryad/Bear) build.
② When UD faces Orc (ORC), the fierce Orcs are reduced to running Wind Riders and fighting guerrilla warfare. Wind Riders get hit for free by N+C when they meet, and their frontline collapses at the first touch.
Looking at the tournaments, it’s always UD pressing against the opponent’s main base, using the opponent’s main base as the main battlefield!
UD can directly upgrade to Tier 3 at 30 population, with no vacuum period at all. Their unit transition is the fastest, and their base is as solid as a fortress…
In the wild, team fights, UD’s terrifying damage crushes the other three races. Moreover, the Death Knight (DK) just needs to stay back and cast Death Coil (C), while the Lich’s Frost Nova (N) is an instant cast from miles away…
UD vs. Night Elf/Orc is just a formality; they push straight to victory with a Tier 3 push with the Orb.
Blizzard currently doesn’t understand balance. Are they only relying on suggestions from European amateur players and European UD streamers? It’s really disappointing. If Blizzard has no one in charge of balance, they might as well hand over balance to Asia.