These features have been asking for the game for several decades:
- The ability to increase the maximum number of units in the squad, more than 12 (by editing game constants)
- The ability to change the size of the inventory, make it larger or smaller than 6 (by editing this ability in the object editor)
- The ability to identify the player who has hosted the map
- New events: Unit - acquires buff and Unit - lost buff.
Patches after version 1.26a introduced many native features. Here is a list of features that are missing and that logically suggest themselves:
- The ability to hide health bars for individual units
- The ability to work with framehandle using GUI
- The ability to determine the cursor position on the screen
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This feature seems to be so obviously missing that I partly think it must be intentional. They were probably afraid of the World Editor being too powerful, like it people made “World of Warcraft” as a Warcraft 3 map. Image if someone could make something like this on Reforged in just a couple of hours:
If that were possible, there would probably be dozens of similar maps popping up
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Yes, you’re right. In any case, as part of a soft relaunch, I would like to see more than just visual updates in the game.
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Would also love to see a working editor feature to add new races like Starcraft II has. Let’s finally get the red orcs, Naga, Blood Elves, Draenei, and corrupted treants playable without resorting to complicated triggers or overriding the four main races.
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Naga should be a choice even in ladder games via the random option. Its not impossible to balance, they already have most of the units, just need a bit of thought around heroes, but the baseline is there.
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Isn’t hidden health bars reserved for units who have a lot of health, and it simply can’t fit into the box, so it doesn’t show anything there, but that’s how you know its a lot?
It may be true. I recall playing hero siege maps, and heroes there can get a lot of health, like 5 or 6 digits. That’s when their health gets hidden.