[Suggestion] optional/toggleable Unit Highlighting feature

I would like to suggest adding an optional, toggleable unit-highlighting setting in the Graphics or Gameplay options to improve visual clarity across both single-player and multiplayer modes.

Why this is needed:
During large-scale battles—especially in high-population multiplayer matches and custom games—units easily get lost against complex terrain, detailed structures, and visually crowded team fights.

Suggested Implementation:

Highlighting Styles: Modern unit outline options, cursor hover-over highlights, or silhouettes visible behind blocking objects/terrain.

Color Settings: Options for standard team-color outlines or customizable colors to optimize visual contrast.

Target Coverage: Applicable to player-controlled units, allies, enemies, and neutral/AI creeps.

Fully Optional: Implemented strictly as a toggleable setting in the options menu so players who prefer the classic aesthetic remain unaffected.

Adding this readability and accessibility feature would align Warcraft III with modern RTS standards (StarCraft II, Age of Empires II: DE) and significantly improve the gameplay experience.

2 Likes

Hey man, thats a very good ideia. I was thinking of this for a while now and it fits perfectly inside the game as an optional feature. Cheers!

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Great minds think alike!

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