So it takes a lot of control catching all new spawned units and binding them to their control groups, especially in late game when it is a permanent combat. Sometimes you can’t enjoy battle itself and it feels like you are playing piano, not Warcraft.
EDIT: Case described in post below: Suggestion: Alt+N on building for auto group binding - #7 by Freelancer-21278
There is a suggestion, that it could be a setting (somewhere near key bindings I guess), where one can pre-set control group like: ''Footmen —> [1]; Rifleman —> [2], …". And probably a quick window to change that during the game.
It has an advantage, that one can specify exact unit type to the group, but in downsides — warcraft is very dynamic game, and you often have to adapt unit composition. Also new piece of interface is always a big work.
(For me It’ll be nice to use that feature for Structures, like " Town Hall —> [5], Altar —> [0], …", when you can simply override it during game with regular “Ctrl+N”… it’ll be a nice slight QoL improvement, but it’s not a big pain.)
Probably it could be implemented one day, I’ll be glad, but, anyway, this feature does not conflict with next suggestion, that will improve QoL greatly and easy to implement.
Suggestion:
Select production structure(s), Alt+N to auto bind all new units to group N.
It does not require interface, it’s easy to use during game, easy to implement.
However there is also a downside — you cant “Footmen —> [1]; Rifleman —> [2]”, you can only — “Selected structure(s) —> [1]”. But, we have single Rally Point for all units from one structure and ok with that. If needed — we just replace it. So we can rebind as well.
For sure, it’s not so simple as just “Alt+N”:
- When we “Ctrl+N” to group — then we also select something else, and press that groups’ “N” to make sure you haven’t miss the key, etc.
So in case of structure binding we also have to be able to make sure “Alt+N” gone right. First idea comes to mind — select something else, and “Alt+N” again to select structures that producing to group “N”. But in case if that “something else” is an another structure — it’ll rebind, so it’s not a solution.
Unfortunately, I don’t see any better than “Alt+Shift+N” to select all buildings that produces to group N. (If you have a better idea please share). - Also, there probably should be an ability to cancel auto group bindings.
I see it like that: “Alt+Shift+N” to select structures, then “Alt+Esc” to cancel auto group binding. - (If there is a regular unit(s) in selection, and you “Alt+N” — they probably could stay, it’s safe — they do not have trigger “unit spawned”. They can summon, but it’s still not a production. Obsidian Statue do have “produced trigger”, probably it could work for it then.)
- (Another specific case I guess also could be ignored — when u have some units in several groups. Its rare and can be managed manyally.)
So, I’d be extremely glad with that feature, probably then WC3 would be way more relaxing
Please tell if I missed something
Thx