Hello, I would like to make a suggestion that may improve the overall quality of custom games.
It’s no secret that the Warcraft3 map editor is one of the game’s most valuable assets. It is one of the main reasons Warcraft 3 became such an outstandingly successful game. Custom games in Warcraft 3 are in a league of their own. We all have very fond memories of the vast arcade that custom games had to offer.
My concern though with the original Warcraft 3 map editor is that it lacks any form of good Confidentiality and Integrity. I would love to see the implementation of project management tools, built-in symmetric encryption of maps, and a form of Group Policy.
Protecting maps is somewhat of a hassle in the original Warcraft 3 map editor and it would be wonderful if we could have these tools embedded into the map editor with some access controls to separate the duties of fellow map designers.
The staff at blizzard can probably relate to this need. It’s not easy to develop software and games inside a team without great project management and separation of duty.
I would like to see the same type of project management inside the map editor, a project management system that can log changes to maps and connect that to your Battle net identity.
Why would this be great?:
Clans. Many clans in the past were devoted to being dedicated map editors. A team of talented custom map developers who’ve made some very iconic and wonderful games. Entire clans dedicated to developing amazing custom games from Tower Defenses, RPGs, Hero Arenas, and even DotA!
Project management, somewhat similar to the management systems that we see software developers use, would change custom games in ways that I couldn’t begin to describe.
What do you guys think?