At first thank you for the Support of the game. I hope the next patch will focus more on Bugfixes, because i bring up the Topic again after the 2.0.2 Patch Release.
The problem is, that reforged and Classic sounds are still mixed up (at least in german language)
The old Voicelines do appear for the Main Speaker (Not enough gold, building complete, units being attacked etc.) Also worker when a building is done or when they cant place a building are the old voicelines, but when you click on them the new Soundlines are there. The Mixed Up Sounds are a little bit annoying.
It also doenst matter if i activate or deactivate Classic Sounds the mixed Voicelines are still there. The Classic Sound-Toggle seems to work for deathsounds. So if i turn it on i get also the old deathsounds.
I don’t have the time do figure out every sound which is classic or reforged, can just say that it is a little bit messy and incomplete atm especially by the voicelines cause the toggle doesn’t change them.
The Classic Sounds are also a lot quieter. Don’t know if that fit to the volume of the other sounds, but that is another point for later and maybe not the problem if there are consistent classic or reforged sounds.
I’m not sure and didn’t checked it but maybe this is also a problem for the english localisation? People just don`t hear it, because the soundfiles are nearly the same just a little bit of other editing?
Still there are wrong description of some options in the Menu, they are called [L:Option_Classic_Sound] or like [L:Option_Old_Terrain]. Same problem for Classic Cursor and Peon Doubletap Focus.
Cool idea, to bring back the old background screens. Sure some people will like them. But the Old TFt Menu is definetly not the TFT Background i know. Maybe in another version or the beta, but not the one we played more than 15 years with.
I really hope you can fix some things up in the next weeks or hotfixpatches. Especially the mixed up sound for more than 4 months is a deal breaker for me.