Spell breakers stealing totems

LOL. Yes, I play Warcraft 3. I’ve been playing WC3 since Reign of Chaos.

And no, I don’t watch Grubby’s stream. I do know he is a very good player, though. So, I’m not surprised he would notice this.

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WoW and WC3 are from the same universe.

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WoW has lame lore though

WoW’s lore is amazing and deep. It’s like Greek mythology and Lovecraft and socialism.

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Either way, back on topic, I don’t think you should be able to control magic a stasis ward (totem) as soon as it is about to blow. That seems more unintentional than anything else, and I just wanted to raise the topic so, perhaps, Blizzard might consider toying with making a stasis ward “invulnerable” to control magic as soon as the trap has been “sprung”

lol if thats what you wanna tell yourself

Control must be maintained.

I disagree. I think it’s incredibly cool that Control Magic can capture wards. I think, the Serpent Wards’ being immune is enough.

Watch Pyromancer.

Oh, no I’m fine with stasis wards being able to be controlled, I just think that after the trap has already been activated, it should be too late.

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Wards are not totems. They are Wards. Wards are summoned. Summons can be stolen. Pure mechanics, forget lore.

When fighting humans as Orcs avoid wards as it is very easy for them to convert them against you. Instead devote resources on what Humans cannot counter with a single unit.

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Breakers are quite an annoying unit, similar to Dryads. Magic immue and steal all your magic aswell. To make things worse, Control magic has a really low cooldown, just like spell steal.

Spell steal would probably benefit from having a little higher cooldown. And Control magic was recently buffed. Now Human can steal full HP level 3 Wolves from Farseer.

Its range is a huge problem aswell. As we saw in a recent stream by Grubby and has he correctly pointed out, Control Magic has an insane range that should get nerfed.

By that logic, totems do not exist in WC3. And honestly, they don’t. But someone in this thread raised the question that they are not wards. But they are, because they are the same, or a WoW word used to describe them.

No, they can’t.

This spell has been unpickable and untouchable for 16 years. It was buffed in August 2018 (AFAIK), then nerfed again. And you’re complaining about it? Its mana cost was buffed (from 45% HP to 35% HP, AFAIK), then returned back. Now the only buff that has been retained is its availability at T2.

why do you post such idiotic arguments? You dont even know what the building is called where you train taurens.

War3 does not equal WoW, get over it

The building is not a totem by any stretch of imagination.

War3 is of the same franchise as WoW. Get under (?) it.

so by your logic the creators of wc3 are incorrect then?

https://wow.gamepedia.com/Tauren_Totem_(Warcraft_III)

Control magic vs orc wards is very powerful but lets be honest neither witch doctor not serpent wards are popular vs humans regardless of control magic.

However i do feel like Control magic should have something like ~60 seconds cooldown considering that it is now much easier to get and costs less mana per health.

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I watched grubby too, and guess what. He still won.
This was an issue because he was playing a mass doctors and FS request. His opponent saw this and massed breakers.
They did a bit of a good job but once he put a couple tauren into his army and crushed the human opponent.

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Gods, you people are clueless. Repeating the same wrong thing time and time again. Although it is blatantly wrong.

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Yes they can steal level 3 wolves, stop lying.

Proof:

Didn’t even see this video, but, wow. That range IS ridiculous. Also, like Grubby pointed out in the end, there is no minimum mana cost for Control Magic, nor is there a cooldown. . . so the human player can steal as many wards as an orc player can put down and still have enough mana to steal a full hp lvl3 farseer wolf.

Or it will steal absolutely nothing from the Tauren Chieftain since Tauren Chieftain has no spells it can steal anything from. If one goes Orc Farseer against Humans then expect to see Spell Breakers to steal your summons.

It also has a very high mana cost. Often equal to or more than what is being stolen.

Totems to do not exist in Warcraft III. There is an Orb building classed unit which bares the name, but ultimately it is a unit like all other units. Wards are Wards and summoned units.

To prevent wards from being effected by control magic they would have to be given magic immunity. This would potentially make less sense than currently since then they would somehow resist being incinerated by Flame Strike or other high damage abilities.

Mechanically it is a building classed unit. It is not a ward or summon classed unit like Stasis Ward and Healing Totem are.

It is modelled around being a totem pole…
https://en.wikipedia.org/wiki/Totem_pole
http://classic.battle.net/war3/orc/buildings/taurentotem.shtml

It still costs a ton of mana to cast. A breaker might be able to cast on 1-2 full health summons before running out of mana completely and it will be many minutes to replenish that mana without aid of a mana well or other strong mana regen source.

It has a 5 second cooldown. It also costs as much mana as a percentage of health the target has. This means that if the Spell Breaker is out of mana it cannot steal anything as it cannot afford the mana cost to do so. If it is still able to do so then that is a bug.

Wards have very low HP which is why they can steal so many of them. Like wise the Human could just dispel the wards using Priests.

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