Spell breakers stealing totems

Really, though? As if they weren’t annoying enough already? Breakers can use control magic to steal stasis totems at the very last second (when they become uninvis and are about to explode) so they blow up in your face with no ability to react to it.

I understand that spell breakers are THE anti spellcaster unit for Human, but, come on. Control Magic is STILL broken. The range on it is ridiculous and it can steal totems. TOTEMS, ffs.

/rantoff

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they are called WARDS bro not totems, the only totem in game is the Tauren Totem

also it seems like you just watched grubbys recent video where he got mad about losing his stasis ward lol

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A ward is still a totem. You don’t need to play semantics with me.

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maybe but not in-game though, do you even play wc or you just watch grubbys stream?

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  1. Spellbreakers are the master race.
  2. Wards are totems. Proof? Wards have become totems in WoW.

lol thats a completely different game, doesnt count

LOL. Yes, I play Warcraft 3. I’ve been playing WC3 since Reign of Chaos.

And no, I don’t watch Grubby’s stream. I do know he is a very good player, though. So, I’m not surprised he would notice this.

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WoW and WC3 are from the same universe.

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WoW has lame lore though

WoW’s lore is amazing and deep. It’s like Greek mythology and Lovecraft and socialism.

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Either way, back on topic, I don’t think you should be able to control magic a stasis ward (totem) as soon as it is about to blow. That seems more unintentional than anything else, and I just wanted to raise the topic so, perhaps, Blizzard might consider toying with making a stasis ward “invulnerable” to control magic as soon as the trap has been “sprung”

lol if thats what you wanna tell yourself

Control must be maintained.

I disagree. I think it’s incredibly cool that Control Magic can capture wards. I think, the Serpent Wards’ being immune is enough.

Watch Pyromancer.

Oh, no I’m fine with stasis wards being able to be controlled, I just think that after the trap has already been activated, it should be too late.

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Wards are not totems. They are Wards. Wards are summoned. Summons can be stolen. Pure mechanics, forget lore.

When fighting humans as Orcs avoid wards as it is very easy for them to convert them against you. Instead devote resources on what Humans cannot counter with a single unit.

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Breakers are quite an annoying unit, similar to Dryads. Magic immue and steal all your magic aswell. To make things worse, Control magic has a really low cooldown, just like spell steal.

Spell steal would probably benefit from having a little higher cooldown. And Control magic was recently buffed. Now Human can steal full HP level 3 Wolves from Farseer.

Its range is a huge problem aswell. As we saw in a recent stream by Grubby and has he correctly pointed out, Control Magic has an insane range that should get nerfed.

By that logic, totems do not exist in WC3. And honestly, they don’t. But someone in this thread raised the question that they are not wards. But they are, because they are the same, or a WoW word used to describe them.

No, they can’t.

This spell has been unpickable and untouchable for 16 years. It was buffed in August 2018 (AFAIK), then nerfed again. And you’re complaining about it? Its mana cost was buffed (from 45% HP to 35% HP, AFAIK), then returned back. Now the only buff that has been retained is its availability at T2.

why do you post such idiotic arguments? You dont even know what the building is called where you train taurens.

War3 does not equal WoW, get over it

The building is not a totem by any stretch of imagination.

War3 is of the same franchise as WoW. Get under (?) it.

so by your logic the creators of wc3 are incorrect then?

https://wow.gamepedia.com/Tauren_Totem_(Warcraft_III)