Really, though? As if they weren’t annoying enough already? Breakers can use control magic to steal stasis totems at the very last second (when they become uninvis and are about to explode) so they blow up in your face with no ability to react to it.
I understand that spell breakers are THE anti spellcaster unit for Human, but, come on. Control Magic is STILL broken. The range on it is ridiculous and it can steal totems. TOTEMS, ffs.
Either way, back on topic, I don’t think you should be able to control magic a stasis ward (totem) as soon as it is about to blow. That seems more unintentional than anything else, and I just wanted to raise the topic so, perhaps, Blizzard might consider toying with making a stasis ward “invulnerable” to control magic as soon as the trap has been “sprung”
Wards are not totems. They are Wards. Wards are summoned. Summons can be stolen. Pure mechanics, forget lore.
When fighting humans as Orcs avoid wards as it is very easy for them to convert them against you. Instead devote resources on what Humans cannot counter with a single unit.
Breakers are quite an annoying unit, similar to Dryads. Magic immue and steal all your magic aswell. To make things worse, Control magic has a really low cooldown, just like spell steal.
Spell steal would probably benefit from having a little higher cooldown. And Control magic was recently buffed. Now Human can steal full HP level 3 Wolves from Farseer.
Its range is a huge problem aswell. As we saw in a recent stream by Grubby and has he correctly pointed out, Control Magic has an insane range that should get nerfed.
By that logic, totems do not exist in WC3. And honestly, they don’t. But someone in this thread raised the question that they are not wards. But they are, because they are the same, or a WoW word used to describe them.
No, they can’t.
This spell has been unpickable and untouchable for 16 years. It was buffed in August 2018 (AFAIK), then nerfed again. And you’re complaining about it? Its mana cost was buffed (from 45% HP to 35% HP, AFAIK), then returned back. Now the only buff that has been retained is its availability at T2.