If you set your hero to spawn in front of your altar with your rally point, it will often spawn behind the altar, so if you build the altar too close to the trees the hero will get stuck.
This is annoying because on some maps you want to build your altar close to the trees so you can hide your wisps behind it to avoid harrasment, but if you do so, the hero will spawn behind the altar and get stuck in the trees.
Can you please fix it so the hero spawns IN FRONT of the altar if you have your rally point set in front of it?
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There’s a trick to avoid it : first click the rally on the altar then SHIFT click on where you want your hero to go. This way the hero will spawn for sure in front of the altar and then will go to the desired point.
its not just spawn points, if you tp with a staff of teleportation it will trap you behind buildings as well… i just tped with my blademaster to my allys base and the game traps me behind a moonwell even though there was a ridicilious amount of space in front of the moon well
Haha))
And you discussed balance issues some posts ago in 4v4 kappa with mention about it be the most popular game regime)).
You don’t even know that in the game all units pop up on 4 angles on the building respectively, so where you put your flag on closest angle unit will pop up. So in order to prevent stucking you should put your flag on the building anlge, without consideration of the distance and next spot that need you can put with shift after that…
About TP scroll it always TPes you to the lower right angle of the main building if you double clicked it, always!
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you are missing the point
the game should be programmed to always prioritize spawn points in front of the buildings where units wont get trapped
why do you keep reviving a thread months after nobody posted in it?
why do you ask dumb questions?
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