The RTS game is too hard for newcomers. What Blizzard needs to do most for War3 reforged is to simplify the operation of newcomers:
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Join F5 to select all heroes and soldiers (F1, F2, F3 is hero 1, hero 2, hero 3, respectively)
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While building architecture, the system should remind the player about the grid of architecture like sc2, which is convenient for sealing the house;
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When two or three heroes are leveling together, the five-level hero (the hero who can no longer gain experience through leveling) no longer needs to leave the experience zone to prevent the wilderness experience from being divided;
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The gold mine suggests that how many farmers are working;
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The system should remind the player to make up the population building advance;
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Automatically indicate that the mine is missing farmers in expansion towns;
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After the mine is built, the nearby farmers will automatically go to the mining area and do not stand still;
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Automatically prompt the player to produce soldiers against the armor of enemies.
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Before the start, the rookie can choose different classic tactics (sky wave, spam, TR, etc.), and then promptly remind the rookie of the standard process of tactics, so that the rookie can quickly improve, and not easy to be frustrated;
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Cancel the 12-unit upper limit and make an infinite formation like sc2;
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Automatically reminds shoes, group supplements, and other important items to be refreshed in the store in 10 seconds.
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Add Cooperation Mode/Archon Mode, like SC2, which is popular in the group of new players and old players who want to play with friends easily.
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The trigger of the above automatic prompts includes: A. The player with level 40 -50 is automatically prompted, while the 1-39 level is no prompted; B. the player pre-selects the need of automatic prompts before matching other players.