Should certain units be so gigantic?

I keep looking at the screenshots from the website and I have to say, it’s kinda neat seeing the paladin at such a reasonable scale.
Your average paladin really shouldn’t be towering over an orc grunt.

but then I have to wonder, Should the tauren chieftain still be large enough to squish a peon with his bare hands?
At the same time shouldn’t the crypt lord drawf entire squads?
Should Archmages be large enough to spot from orbit?
How come a blood mage is as tall as a knight on his horse when a priest is no taller than a peasant?

I understand that there’s something of a need to quickly identify certain units quickly and the size/glow does factor into that but at the same time at what point do things just get silly?

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well do we play video games for their ultra realism or do we play them for fantasy? would GTA be fun if you had to refill your gas or use the bathroom every hour?

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This is a world with dragons two headed beasts and the zombie apocalypse and you want to tell me I’m going for the ultra realism card?

Look, it’s not about 100% realism.
This is about scaling and asking “at what point have things gone a little too far?”.

But, since you went there.
What good is a fantasy without some small degree of realism?

I get what you’re saying, but I’m honestly unable to figure out what part of wc3 is even slightly realistic though? wc3 was made with the intention of putting gameplay first

I have a friend who hates wc3 animations and scaling, but I always look at it as one of those old RPGs where your character model on the map is bigger than a city. I also think its kind of cool that heroes are bigger as it makes sense for the gameplay, just use your imagination and pretend the buildings and trees are actually much larger than the units, at least each units is appropriately sized for their purpose (MGs should dwarf workers)

I think the proportions are good. Just keep the units roughly the same size they are in Classic WC3. WC3 always had that kind of cartoony/stylized style, that the units aren’t supposed to be realistic sizes when compared to each other. Rather they are sized by their meaningfulness. That’s just Warcraft’s style.

Making all buildings 3-4 times larger the normal size and making all units small enough to fit the doors would make the game totally different looking and it wasn’t simply planned that way. They would have to redesign all the maps and layouts, and quite frankly, the whole game, to fit the huge bases with their huge buildings. Cities can be built with doodads and other props in the campaign, when that is needed.

Hero units are larger because they’re more important.

Compare Blaze in starcraft Co-op to a generic Firebat. Do you think Blaze is canonically twice the size of your average human? No, he’s just bigger to denote that he’s stronger than your average firebat would be.

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To be frank, all I see are healthbars.

As cool as skins are in Heroes of the Storm, when I start getting into the game the unit sizes dont mattet to me. What matters is I can identify my spells/attacks hitting them and being able to dodge/maneuver around theirs and not stand in the middle of a clump of units.

Scale and proportions of heroes and units can be as unrealistic as they want as long as they are clearly readable for the purpose of gameplay.

I agree on a few points but as for looking at it like one of “those old rpgs”…
They were are all products of their limitations. It’s been awhile and frankly the limits have gone up enough to allow for quite a bit more.

I’m not looking for anything blizzard hasn’t already done themselves.
The Paladins seem less huge and
the dread lords seem to be larger and more imposing which is more in line with the lore (particularly in the campaign where they are all shown to be pretty sizable).
There’s a brief clip of Jaina looking very close to the height of footmen in one of the trailers as well vs the original where she was somewhat taller.

This isn’t me crying over realism.
This is me saying since they’re doing it anyways, who else could stand to be smaller/larger?

Litches and Crypt lords could perhaps stand to be more imposing.
Archmages could perhaps not double the size of a Knight.

Lets say we dont want GTA toalet pause every hour, but also not units sized as doors.
We all agree its a fantasy game…
Larger buildings actually could visually make game more attractive to an eye.
But i am afraid of tehnical stuff. How much space they would take in ladder games for bases, also custom games are using some buildings as passage (2 buildings near each other make a specific role passage where unit can go trough…), and sometimes as blocks…
If you enlarge them or reduce = visually can look like a real mess, and those maps wont be compatibile with Reforged (creator protected map, left wc3 world, but map is still played and could never use benefit of Reforged! Game might end at the moment where passage or block is,got me? )

I wonder what those things would do, maybe re-maping all ladder maps ?
When you build a base near goldmine, you kinda can see whole base with simple move of mouse…

Lets say we enlarge 5 buildings (we cant reduce units more in this stage of wc3 scaling,just so buildings look larger), would your base be previewable like before or you will have to move mouse more…Thats another factor…

I saw this visual element of glorous RTS game of enlarged buildings in Hots maps, where on the edge of the maps buildings are high (castles etc).
Super nice effect. But that is MOBA and you dont build buildings and interract with them constantly.

In wc3 i am afraid yo cant do some radical changes,maybe slight enlargments…

BUT WHAT WE CAN DO IS : Having Stratholme walls, having Dalaran City etc :slight_smile:
The most amazing thing i saw in Reforged and we will see more xD

When we play a high fantasy game like Warcraft.

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the element of imagination sure has disappeared from today’s younger gamers. yikes.

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It’s not for lack of imagination that I ask to weather or not certain units (not buildings) should be re-scaled.

war3 is micro intensive and visual clarity is extremely important.

Having realistic unit scales would be very harmful to player control and how easily/clearly we can see and select units on the screen.

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