I have been playing blizzard games since 1999 and I am a huge fan of Diablo 2, Diablo 3, Warcraft 3 and Starcraft 2. There were big improvements from StarCraft 1 to Starcraft 2 which included so many quality of life improvements that I hardly play SC1 anymore. I have seen all the harsh criticism and frankly I think it is too much. I can only imagine how hard you guys are working. The giants that came before you made all this seem effortless. When I am playing WC3 as compared to SC2, I feel like I don’t have enough resources and that building an army is very difficult. The fact that you have NPC units that are a challenge in a 1V1 game should be an option and not required. Expanding to a second or a third base should not be such a high risk. I get that you guys might be seeing these as core elements that make WC3 unique, but I promise that it would be beneficial to allow options in the game selector. SC2 is a very competitive game and so complex and challenging. However it is also very approachable to slower, or less dedicated players. I feel like I am always needing “greedisgood” in campaign as well. Resources need to be accessible. Also, army size at 200 and “select all units buttons are a must” - I am rooting for you!!
That’s your problem mate, you’re comparing 2 different beasts.
You can’t play Warcraft 3 like it’s Starcraft. In Starcraft units are far more expendable, whereas in Warcraft 3 every unit matters.
Sc2 is fundamentally built on different infrastructure. Try the WC3 mods for SC2 and you can see they play differently from WC3, because the pathing is very different and it affects how micromanagement is handled when trying to bodyblock or hit and run.
SC2 uses circular collision, and its harder to surround and block units. It makes pathing smoother, but more difficult to trap an enemy hero. That affects top plays, where a hero escaping a sticky situation makes or breaks the game. Ranged units are also easier to micromanage and stutter step in SC2, so melee heavy matchups would be at a disadvantage. This is all due to hardcoded collision in SC2, and why War3 isn’t just using that engine.
SC2 is so complicated. Is far more difficult than WC3. To many units, to many actions per minute required to play. If u scratch your head in the middle of an engagement u loose your hole army. I’m afraid SC2 is not for everyone (maeby WC3 isn’t either, but there’s a great difference between both of them) imagine an average videogame player having to micro all that, it’s impossible.
The whole part between them there is no one shot mechanic in Warcraft ( hi widowmine or baneling burst ) that can suit well for new players and also more slow game.
really? what difficulty do you play, story normal or hard? when did you first start playing?
for somebody who has been playing this game for 18 years, the last thing I want is for the game to get any easier, the new story mode is already pretty ridiculous… so I dont get how anybody can say the game would be more fun if it was easier, thats not right at all
is this a serious statement? where are you from? do you not understand that is one of the key aspects of this game that sets it apart? if you want to play SC2 then you have the option of playing SC2… if you really want to remove creeps or NPS from a map, you are also free to do so in custom games, same with raising army above 200 theres plenty of custom maps like that if you actually play the game
like cmon bro lol
Someone built Warcraft using SC2 custom game engine before. In my opinion the gameplay is better than reforged. But sadly it died for unknown reasons.
it died because the gameplay was horrendous lol units moved very awkwardly and micro did not work properly, the game looked pretty amazing but it did not play accurately at all
Well, consider it was a fan-made with fairly small team.
sorry but no lol, did you even read any of the posts above that gave multiple reasons why SC2 uses different unit collision and pathing? and why its not good for WC3?
The reason I said “unknown reasons” it was because the author deleted the map(mod) and killed project without a public explanation. I am sure the gameplay is different compare to the original one, but I doubt there isn’t a way to improve it with a professional team.
Ive been with SC2 for past 10 years and I must say War3 still grabs… if not for completely messed up preparation for reforged that made me indifferent if I will play or not, just watching the battles makes me like war3 more.
SC2 turned into EXPANDCRAFT - people can harass and expand and get away with it. War3 still can heavily punish and win 1 vs 2 bases. SC2 used to be like that in WoL and now with huge maps is just expand everywhere, catch all over the map
War3 is considered more symmetrical races design than SC2. But whether is easier or not… I love that it makes the designs a lot better. Look at SC2 from asymmetrical designs they dont know what to do with some units like Disruptor. Cyclone, shooting pylons, gave them batteries they became offensive batteries, many free units SH - poorly designed units
And yet I find War3 easier game to play… idk how SC2 is easier lol. Or am I just more in-depth with war3… I did SC2 for quite some time and I still dont know highest level tips and tricks.
I also recommend age of empires 2 de
Warcraft 3 was never an RTS, more like a glorified moba with some additional units you can control and pathfinding so bad, it became a “feature” that rabid puritans wouldn’t ever let go. As much as I love the story and the graphics (original) and amazing movies and custom games (back when it was a working game and not a desync simulator, pre-reforged), the “vanilla” gameplay is not an RTS. You’re better off going back to play Warcraft 2, or, if you want something that’s been modernized more, go age of empires 2 DE.
It doesnt need to have no heroes and billions of an army (like total war) to be an RTS… it is an RTS by definition. You can argue forever but it won’t change the fact. Im sure path finding is the center of all evil, this post sounds like something that one doesnt understand what makes war3 great.