Rework/New unit/hero - Work in Progress

Rework and New units:

Melee buff
Buff melee fighters by giving them a 5–15% movement speed debuff on targets they’ve hit in close combat. Currently, the meta favors focus-firing a single target with group of ranged attackers as the most effective strategy. This way, if melee fighters manage to close the gap, they should be able to force close-quarters combat.

Features of the races:
Make all basic abilities available/learned without learning like “Night elf: Hide”.
https://warcraft.wiki.gg/wiki/Archer_(Warcraft_III)
Pillage - For Horde
https://warcraft.wiki.gg/wiki/Grunt_(Warcraft_III)
Cannibalize - For Undead.
https://warcraft.wiki.gg/wiki/Ghoul_(Warcraft_III)
Defend - Add this Ability for Knight.
https://warcraft.wiki.gg/wiki/Footman_(Warcraft_III)

Night elf:
1: Huntress rework
Huntress from 1 tier to 2 but armor give Medium and after Upgrade on 3 tier Heavy armor. Making them the night elf equivalent of the human knight.
https://warcraft.wiki.gg/wiki/Huntress_(Warcraft_III)
WC3 FT Patch 1.07: Armor type changed to Unarmored. (Is Medium in RoC)
2: New unit “Sentry” melee unit for 1 tier night elf army. Replace Huntress on 1 tier.
Armor “Medium” good movement speed 290-350 maybe after upgrade on 2-3 tier heavy.
https://warcraft.wiki.gg/wiki/Sentry
https://warcraft.wiki.gg/wiki/Night_Elf_Runner
https://warcraft.wiki.gg/images/7/70/Sentinel.gif - Image
3: New unit “Assasin” to 2-3 tier
Armor Unarmored or Light.
Ability: Permanent Invisibility (Becomes visible when attacking)
You could make it so that while they’re standing still, they’re completely invisible. When they move, they can be seen but only if someone is very close to them. You could also make this effect only active at night, and after an upgrade, have it become permanent regardless of time.
https://warcraft.wiki.gg/wiki/Warden_(campaign)
https://warcraft.wiki.gg/wiki/Draenei_Stalker - Permanent Invisibility
https://warcraft.wiki.gg/wiki/Shadow_Wolf_(Warcraft_III) - Permanent Invisibility
https://warcraft.wiki.gg/images/3/37/Assassin.gif - Image
Or make like this:
https://www.hiveworkshop.com/threads/assassin-night-elf-and-derivatives.302283/

Alliance/Human:
1: Rifleman to 2 tier
https://warcraft.wiki.gg/wiki/Rifleman_(Warcraft_III)
2: New unit “Ranger”(Archer) to 1 tier
Or instead elf ranger use human crossbow.
https://warcraft.wiki.gg/wiki/Archer_(campaign)
https://warcraft.wiki.gg/wiki/Ranger
https://warcraft.wiki.gg/images/1/15/HighBloodElfArcher.jpg - Image
3: New unit “Captain” to 2-3 tier
Buff melee units footman/knight(Speed attack, DMG) and have ability like “Spirit Walker: Spirit Link” units distribute damage among allies.
https://warcraft.wiki.gg/wiki/Captain_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Spirit_Walker_(Warcraft_III)
https://warcraft.wiki.gg/images/e/ec/CaptainWC3.png - Image

Orc/Horde:
1: Buff or Replace Far Seer “Far Sight”(Less mana, More Range, More time.) Owl Scout from Priestess of the Moon more effective.
Or make this ability basic(Always studied) and add new Spell. Example add Aura for Mana “Brilliance Aura”(Mana Regen) like Archmage. which will make Far Seer one of the must-have heroes for mage-using orcs.
“Wisdom Aura” or “Aura of Wisdom” - Regenerates mana and increases the visibility radius of units. Worse than Archmage’s aura, but increases vision.
https://warcraft.wiki.gg/wiki/Far_Seer_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Priestess_of_the_Moon_(Warcraft_III) - Scout owl
https://warcraft.wiki.gg/wiki/Archmage_(Warcraft_III) - Brilliance Aura

Undead/Scourge:
1: New unit “Zombie” to 1 tier
Armor Unarmored or Light, 0-1 food limit.
Spam unit is cheap, deals low damage, but has more HP than ghouls and low movement speed. Will be useful for early aggression or together with necromancers to create skeletons when they die.
Ability: Zombie Plague(Upgrade 2-3tier: If zombie kills someone, it will turn them into zombie. Or after attack put debuff he will become to zombie upon death), Disease Cloud(After upgrade. Or explode upon death and create cloud), Cannibalize
https://warcraft.wiki.gg/wiki/Zombie
https://warcraft.wiki.gg/wiki/Zombie_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Dalaran_Mutant
https://warcraft.wiki.gg/wiki/Zombie_Master
https://warcraft.wiki.gg/wiki/Zombie_Infestation - Or Zombie Plague. Event
https://warcraft.wiki.gg/images/c/ca/ZombieWC3.png - Image
2: New unit Death Knight adept/Initiate/Recruit to 2-3 tier
Armored Melee unit is cross between the Ghoul and the Abomination.
Can be upgraded into 4 units: Blood(Vampirism + Bleeding from hits. More attack/movement speed), Unholy/Plague (Disease Cloud, Poison hits. Slow but more HP), Necromancy(Summons skeletons like Necromancer but less mana), Frost (Mini Frost aura, and Frost hits reduce Movement/Attack speed, Frost shield/armor. Slow but more Armor.)
For classic Campaign add named Death Knight unit(Falric and Marwyn)
Or Zombie/Skeletal knight.
https://warcraft.wiki.gg/wiki/Death_knight
https://warcraft.wiki.gg/wiki/Death_Knight_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Death_knight_(Old_Horde)
https://warcraft.wiki.gg/wiki/Runeblade
https://warcraft.wiki.gg/wiki/Death_Knight_Initiate
Concept art’s for unit
https://www.wowhead.com/ru/transmog-set=1262 Basic/Start set Death Knight
https://warcraft.wiki.gg/wiki/File:Female_Deathknight.jpg -
https://warcraft.wiki.gg/wiki/File:DeathKnightRaneman_colored.jpg
https://warcraft.wiki.gg/wiki/File:Death_Knight02.jpg
https://warcraft.wiki.gg/wiki/File:DeathKnightRaneman2.jpg
https://warcraft.wiki.gg/wiki/File:Sonya_HotS_Deathbringer.jpg
Maybe look like this models for classic Graphic
https://www.hiveworkshop.com/threads/female-death-knight.332829/
https://www.hiveworkshop.com/threads/death-knights.272984/
https://www.hiveworkshop.com/threads/death-knight.340703/
https://www.hiveworkshop.com/threads/dalaran-mutants-bundle-ujimasas-derivates.340291/
https://www.hiveworkshop.com/threads/bloodelfskeletonknight.183264/
3: New unit San’layn to 2-3 tier
https://warcraft.wiki.gg/wiki/Darkfallen
https://warcraft.wiki.gg/wiki/San%27layn
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New hero for all faction’s:

1: Alliance:
1.1: High Ranger - Agility range hero-killer(Scout/Assasin) hero
“Priestess of the Moon” + “Blademaster”, buffs for range attacks, invisible
Spells: Trueshot Aura, Wind Walk(Invisible+First shot critical), Accurate/True shot(Like Blademaster Critical Strike but less: chance&damage 20% x1.5/x2/x2.5 damage), Ultimate: Sniper shot(Strong ability that deals damage to one target. Sylvanas and Alchemist can generally kill-sell/subjugate units)
Basic ability: Hide
https://warcraft.wiki.gg/wiki/Ranger_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Sylvanas_Windrunner_(ranger)
https://warcraft.wiki.gg/wiki/Ranger
https://warcraft.wiki.gg/wiki/Blademaster_(Warcraft_III) - Ability

https://warcraft.wiki.gg/images/a/a2/Warcraft_III_Ranger.gif - Image
1.2: Knight-Lord/Marshal/Crusader - Strength tank/buffer hero
Spells: Swiftness/Tactical Aura(Movement+Attack speed), Area Strike(Strike on the target and adjacent enemies, causing damage and slowing them down.), Seal of Nobility(Alpha Crusader ability. Gives buffs to all stats and also gives +1-3 upgrades if they are not present. You grant a noble title and all its benefits.), Ultimate: Heroic Determination(Big all stats buff 20-80% for Hero or Unit. HP, Mana, HP/Mana Regen, DMG+, Armor, Attack speed, Movement)
https://warcraft.wiki.gg/wiki/Crusader_(Warcraft_III) - Alpha hero. Base for hero.
https://warcraft.wiki.gg/wiki/Knight_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Othmar_Garithos
https://warcraft.wiki.gg/wiki/Lord_Garithos_(Warcraft_III)
https://warcraft.wiki.gg/images/3/38/Garithos_unit.jpg - Image

1.3: Gnome mechanic/Technic - Intelligence Summoner/Support hero.
Spells: Turrets(Make turrets like Shadowhunter Snake totem. More HP but less range), Master’s Gaze(Aura Buff Building-Turrets, Give HP-regen, Give attack speed, Give DMG buff, Give Defence), Techwatch(Buff Improves the characteristics armor and attack of unit if it building also heals/HP-regen it.), Ultimate: Bombing time or Bomber Command(3 version: 1 Calls gnomish bomber like unit. 2 Calls gnomish bomber who drops bomb on the point. 3 He gets into the bomber. First flying Hero after alpha/beta WC3.)
Basic ability: Repair(Repair building like builder)
https://warcraft.wiki.gg/wiki/Mechanic_(occupation)
https://warcraft.wiki.gg/wiki/Technician
https://warcraft.wiki.gg/wiki/Bomber
https://warcraft.wiki.gg/wiki/Bomber_Command - WC3 Map
https://warcraft.wiki.gg/wiki/Tinker
https://warcraft.wiki.gg/wiki/Tinker_(Warcraft_III)
https://warcraft.wiki.gg/images/b/be/Gnome-biplane.jpg - Image for Bomber
1.4 Admiral - Agility melee hero
Alliance lacks hero for mobility.
Spells:
1 - Tide - Sends out “Wave” that deals small damage to enemies and little more to buildings, Heals allied buildings, but slows down enemies and speeds up allies for 3-10 seconds.
https://warcraft.wiki.gg/wiki/Hydromancer_(Warcraft_III)#Crushing_Wave
2 - Sabre fight/Duelist - Passive: Series of strikes increases attack speed and also increases the chance of dodging the attack of that target(Or increases her chances of missing any target).
3 - Buckshot Shot - Deals more damage than “Storm Bolt” and also deals damage to units near the target and does a micro stun.
4 - Ultimate: Cannonade - Shot from cannon in an area that deals siege damage to buildings and stuns. Stronger version of Tinker’s “Cluster Rockets”.
https://warcraft.wiki.gg/wiki/Daelin_Proudmoore
https://warcraft.wiki.gg/wiki/Admiral_Proudmoore_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Dread_Admiral_Eliza - Admiral boss
https://warcraft.wiki.gg/wiki/Admiral_Ripsnarl - Admiral boss
https://warcraft.wiki.gg/wiki/Admiral_(rank)
https://warcraft.wiki.gg/wiki/Hydromancer
https://warcraft.wiki.gg/wiki/Hydromancer_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Tidesages
https://warcraft.wiki.gg/wiki/Duelist
https://warcraft.wiki.gg/wiki/File:Proudmoore2.jpg - Image
https://www.hiveworkshop.com/threads/cute-lass.353517/ - Maybe create Female version like this.

2: Horde
2.1: Warlord
Aura for Melee(Give +DMG and Attack Speed), Chief’s Order(Buff one target DMG, Armor, Movement, Attack Speed), Charge(Like Crypt Lord “Impale”. Stun, DMG and Movement), Ultimate: War Scream(Buff +DMG, Movement, Attack speed. WAAAAAAAAAAGH)
https://warcraft.wiki.gg/wiki/Warlord_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Slave_Master
https://warcraft.wiki.gg/images/c/c1/SlaveMaster.jpg - Image
2.2: Axethrower/Berserker/Headhunter Chief - Range hero killer
Spells: Trueshot Aura, Berserk(Speed buff: Attack, Movement, HP regen), Hunter’s Mark(Deals increased damage to the selected target and it can be seen on the map)
Basic ability: “Headhunter”(For each killed hero receives bonus to the characteristics. And for each killed unit/creep temporary bonus.)
https://warcraft.wiki.gg/wiki/Axethrower
https://warcraft.wiki.gg/wiki/Berserker
https://warcraft.wiki.gg/wiki/Headhunter
https://warcraft.wiki.gg/wiki/Hunter%27s_Mark
https://warcraft.wiki.gg/wiki/Troll_Headhunter_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Troll_Berserker_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Troll_Warlord - Model
https://warcraft.wiki.gg/images/2/28/IceTrollWC3.gif - Image
3.3 Tauren druid-shaman of the Earth Mother
Possesses the magic of Spirit-Nature, Moon, Sun and Earth.
Spells:
1 - Earth Mother’s Embrace/Hug - Ground hands burst out of the ground and prevent targets from moving, as well as interrupting spells.
2 - Mu’sha tears - Spell that heals with mana&health regeneration effect from both “Lesser Clarity Potion” and “Healing Salve” that can be interrupted by attacks. “Mu’sha. My daughter. May you bring rest, tranquil and healing”.
3 - An’she bless - Places blessing on allies that increases their stats and makes their hands glow with solar fire. “An’she. My son. May you bring life, burning and bright”.
4 Ultimate: Ancestral Blessing(Reincarnation+Ancestral Spirit) - Resurrects allied hero with Full HP/Mana or make Buff which in case of the hero’s death will resurrect him. “Mother Earth gave you chance”
https://warcraft.wiki.gg/wiki/Druid
https://warcraft.wiki.gg/wiki/Hamuul_Runetotem
https://warcraft.wiki.gg/wiki/Runetotem_clan
https://warcraft.wiki.gg/wiki/Shaman
https://warcraft.wiki.gg/wiki/Muln_Earthfury
https://warcraft.wiki.gg/wiki/Tauren_mythology
https://warcraft.wiki.gg/wiki/Earth_Mother
Tauren chieftains(Reincarnation) hold such sacred bonds with the Earth Mother that they can very rarely be reincarnated after dying in combat.
https://warcraft.wiki.gg/wiki/An'she
https://warcraft.wiki.gg/wiki/Elune (Mu’sha)
https://warcraft.wiki.gg/wiki/Lo'sho
https://warcraft.wiki.gg/wiki/Voodoo_Lounge_(Warcraft_III) “Lesser Clarity Potion” and “Healing Salve”
https://warcraft.wiki.gg/wiki/Spirit_Walker_(Warcraft_III)
Ancestral Spirit - Raises a fallen non-Hero Tauren from the dead. The Tauren is revived with 100% of its hit points restored.
https://warcraft.wiki.gg/wiki/Tauren_Chieftain_(Warcraft_III)

3: Night elf
3.1: Archdruid or Druid of the wild - Universal Hero: Tank(Bear), Heal(Tree), DPS(Stag).
Drawback is that when canceling or switching forms, he loses mana.
Spells: Bear form(Tank-DPS), Tree form(Heal), Stag form(DPS), Ultimate: Moonkin form
Each form gives 1-3 abilities depending on the level
Elf form(Basic) - In Elven form, restores mana faster.
4 spells:
Bear form(Druid of the Claw) - Bash(Stun like Beastmaster bear), Roar(DMG boost like Claw Druid), War Stomp(2lvl). Restores hp faster, More HP.
Tree form(Druid of the Branch) - Eat Tree, Use self HP for Heal other(Eat tree and use you HP to heal ally), Restore the forest(2lvl), “Force of Nature”(3lvl. Summon Ent-2lvl)
Stag form(Druid of the Antler. Malorne&Elune power) - More speed, Charge(Like Crypt Lord “Impale”. Stun, DMG and Movement), Moonfire
Moonkin/Wildkin form(Force of Nature/Wild) - Arch Druid Ultimate from WC3 Alpha - This form has the features of three forms and is strengthened by upgrading them. Keeper of the grove use spell name “Force of Nature”(Summon Ent)
https://warcraft.wiki.gg/wiki/Arch_Druid_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Archdruid
https://warcraft.wiki.gg/wiki/Druid_of_the_wild
https://warcraft.wiki.gg/wiki/Malfurion_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Druid_of_the_Claw_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Druids_of_the_Claw - Bear
https://warcraft.wiki.gg/wiki/Druid_of_the_Antler - Malorn Elune
https://warcraft.wiki.gg/wiki/Druids_of_the_Branch - Ancient/Ent
https://warcraft.wiki.gg/wiki/Wildkin
https://warcraft.wiki.gg/images/0/09/Warcraft_3_render_Archdruid.jpg - Image
https://warcraft.wiki.gg/images/c/c9/Furion_WC3.jpg - Image
https://www.hiveworkshop.com/threads/archdruid.49781/ - Concept
3.2 Highborne mage - Female highborne mage.
Take Jaina base model.
Spells: Leylines aura(Increases mana regeneration and increases spell damage.), Arcanic Explosion(Deal damage and silences in area), Arcane Blast(Weak ability that deals damage and interrupts spells dont stun. It also applies a debuff that increases the damage of this ability.), Ultimate: Mass Polymorph or “Games with time”(Slows down enemies and speeds up allies.).
https://warcraft.wiki.gg/wiki/Highborne
https://warcraft.wiki.gg/wiki/Dire_Maul Eldre’Thalas
https://warcraft.wiki.gg/wiki/Arcane_Blast
Example what should it look like:
https://www.hiveworkshop.com/threads/medivh-and-derivatives.291270/
https://www.hiveworkshop.com/threads/jaina-proudmoore-and-derivatives.286947/
https://www.hiveworkshop.com/threads/sorceress-and-derivatives.304641/
https://www.hiveworkshop.com/threads/blood-mage-and-derivatives.286996/
https://warcraft.wiki.gg/wiki/Arcane_Blast

4: Scourge/Undead
4.1: Abomination or Flesh Golem - Tank hero.
Slow movement but soo big HP.
Spells if Abomination:
Plague Cloud(Like Disease Cloud. Aura that causes allied units to emit plague, poisoning enemies, reduce enemy healing and increasing the attack speed of allied units and regen HP undead-ally. Unlike Disease Cloud, it does not last long.)
Hook(Pulls the target toward the caster with a hook. Also damage other units like Shockwave)
Crippling Hit/Strike(Like Cripple but in melee and deal Damage. Reduces: movement speed, attack rate, and damage of target enemy unit)

Basic ability: Cannibalize
https://warcraft.wiki.gg/wiki/Abomination_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Abomination
https://warcraft.wiki.gg/wiki/Bloodfeast_(Warcraft_III) - Boss & Ability for Abomination
https://warcraft.wiki.gg/wiki/Butcher_(Warcraft_III) - Boss & Ability for Abomination
https://warcraft.wiki.gg/wiki/Meathook - Reforged
https://warcraft.wiki.gg/wiki/Flesh_golem
4.2: Geist - Agility Assassin/hero-killer hero.
Spells: Acceleration(Increases attack speed and movement), Serrated Claws(After attacking, applies bleeding to the target, the effect stacks according to the level of damage from Blademaster’s crit. Instead of instant damage, it is gradual.), Pounce/Leap/Jump attack(Jumps with deals damage and small stun to enemy in area. Also applies bleeding depending on the level of “Serrated Claws”), Ultimate: Dead don’t tired(Over period of time, buffs the hero, applies “Acceleration”, removes the mana requirement from “Jump attack” and reduces the cooldown.)
https://warcraft.wiki.gg/wiki/Geist
4.3: Dark ranger - Agility range hero. From Neutral hero to Undead.
Maybe replace “Silence” to “Trueshot Aura” and add Silecent effect to “Black Arrow”.
https://warcraft.wiki.gg/wiki/Dark_ranger
https://warcraft.wiki.gg/wiki/Dark_Ranger_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Sylvanas_Windrunner_(dark_ranger)
4.4: Banshee or Wraith - Intelligence antimage&Debuffer hero.
Spells: Grave/Unrest/Withering/Tomb/Death’s_Embrace/Soul_Leech aura(Slowly drains magic from enemies, slows movement and also slightly reduces the damage it deals and the duration of effects. Effective against army of mages.), Soulshatter Wail(Deals damage and reduce enemy damage.), Curse Scream(Curses enemy unit to miss on an attack.), Ultimate: Cry of the Damned(Within the cry radius, it prevents the use of spells and attacks on opponents, forcing them to run away from the Banshee.)
https://warcraft.wiki.gg/wiki/Banshee
https://warcraft.wiki.gg/wiki/Banshee_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Ghost_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Wraith_(Warcraft_III)
https://warcraft.wiki.gg/wiki/Cold_wraith
https://warcraft.wiki.gg/wiki/Wraith
https://warcraft.wiki.gg/wiki/Cult_of_Forgotten_Shadows
https://warcraft.wiki.gg/images/a/ae/BansheeWC3.gif
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Other ideas:

1: Make HotS Graphic for Warcraft 3.
Graphics of HotS are the main heir to the style of Warcraft 3, where there is little cartoonishness, but at the same time the style and visuals allow you to experience different feelings.
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F8i8dlvkmhi261.jpg
2: WC1/2 gamemode/maps for WC3.
3: Remake WC1-3 with Lore fix and WC3 gameplay.
4: Make new campaign:
https://warcraft.wiki.gg/wiki/Warcraft_III_evolution_guide#Storyline
4.1: Garona - Campaign like Rexxar - Planned for WC3
It is quite possible to make a full storyline before the events of WoW Classic after all, she was originally planned for the WC3 plot, but at the time of WoW, she was forgotten for long time and her son Med’an(Son Garona&Medivh) was simply removed from the lore.
https://warcraft.wiki.gg/wiki/Garona_Halforcen#Warcraft_III
https://warcraft.wiki.gg/wiki/File:Garona.jpg
4.2: Thrall - Campaign like Rexxar which turns from an RPG into an RTS.
Story follows Thrall’s escape and his rise to become the Warchief of the Horde, with the campaign ending upon the death of Orgrim Doomhammer, at which point Thrall assumes leadership of the Horde.
In this story we become from a lone warrior to a shaman and chief of the Horde.
https://warcraft.wiki.gg/wiki/Warcraft_Adventures:_Lord_of_the_Clans
Plot divided into 3 chapters:
1 - Slave-Warrior - We fight in the arena and then run away. In the arena we get acquainted with our abilities and basic mechanics and also complete certain puzzles in order to escape.
After escaping from Darkholm, we wander around the forests and settlements for some time, sometimes trading with humans and goblins, hiding from Alliance patrols and performing certain actions, tasks and scouting the territory.
We join the Warsong clan. In search of his relatives and parents, Grommash sends us to the Frostwolf clan. For some time we wander through the forests and settlements, sometimes trade with humans and goblins, hide from Alliance patrols and perform certain actions and scout the territory.
2 - Shaman - Drek’Thar’s teaching and in the end we have to find the axe of our father Durotan after which it becomes Chief Frostwolf clan.
This chapter needed to retrain us for new ability/spells and abandon old ability.
By calling Spirit Wolves (Feral Spirit) we perform puzzles from a banal hunt (Direct a deer or other animal to yourself, otherwise it will simply run away) or stand in certain places for interactions.
3 - Orgrim Deputy&Warchief of the Horde - From here on we return to standard RTS gameplay. Drek’Thar sends him to find Orgrim where he reveals more details about the Horde and the relationship between him and Durotar. Orgrim no longer fights and becomes Thrall’s mentor, after which we give him our armor(Concept art Thrall with Durotar Axe and Orgrim armor).
In this thread we get to know many orc clans and enlist their support by helping them, for example, to escape from the Internment camp, to carry out sabotage against humans, or to accompany them. Having secured the support of many clans, we are heading to the final battle.
Ending of the story where we liberate orc from Internment camp(Future: Hammerfall) and Orgrim dies gives Doomhammer to Thrall, making him Warchief of the Horde.
After this campaign comes the Horde storyline shown in RoC.
https://warcraft.wiki.gg/wiki/Axe_of_Durotan
https://warcraft.wiki.gg/wiki/Aedelas_Blackmoore
https://warcraft.wiki.gg/wiki/Horde
https://warcraft.wiki.gg/wiki/Old_Horde
https://warcraft.wiki.gg/wiki/Internment_camp
https://warcraft.wiki.gg/wiki/Hammerfall
https://warcraft.wiki.gg/wiki/File:Thrall01.jpg - Thrall in Orgrim armor and Axe(Durotan axe?)
4.3: Rise of the Horde(First Horde on Draenor) - Plot on Draenor when the Horde was just founded and began its complete capture. That we are waiting for wars with the Ogres, Arrakoa, and Draenei.
https://warcraft.wiki.gg/wiki/Old_Horde
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New race:

1: Burning Legion
2: Naga
3: Broken&Draenei

4: Goblin

Goblins are quite weak at the beginning but reveal their strength at later stages because they extract resources faster than other races and do not have Upkeep which allows them to make a large army without harming the economy.
One of the tactics for goblins is to get all the resources on the map faster than the enemy. But goblins are destroyed by their weakness and are “Glass Cannon” because they are quite easy to kill and thus destroying the economy by killing laborer is extremely effective.

Units&Building:
1 - Economy Units:
1.1 Goblin laborer - Goblins are weak-small(Small HP), slow(When carrying something), and lazy(Someone needs to keep an eye on them.). Unlike other miners, they instantly take gold from the mine, but in smaller quantities. Goblins, unlike other races, should not have problems with Upkeep and always mine 100% gold, but only 5 coins. To speed up their work, you need foreman. Unlike orcs, they can hide in many buildings. They build and repair quite quickly, especially if there is foreman nearby. At tier 1 you need 8-10 laborer to catch up with the mining speed of other races.
https://warcraft.wiki.gg/wiki/Upkeep
1.2 Foreman - Speeds up work/movement/attack of laborer and other units if nearby. Laborer is needed to increase productivity, because without it they will be extremely ineffective.
1.3 Shredders(Tier 2) - Unlike the regular Shredder, the Mercenary can be upgraded with basic upgrades and also has higher default stats.
https://warcraft.wiki.gg/wiki/Shredder
https://warcraft.wiki.gg/wiki/Goblin_Shredder_(Warcraft_III)
1.4 Drilling machines(Tier 3) - It works like night elf mine, but it requires laborer and foreman. Drilling machine enters the mine and accelerates the extraction of gold from it. This machine eliminates the problem that laborers are on the street, which is why they can be easily killed, and also speeds up the extraction of resources with fewer workers.

2 - Battle units:
Goblin Mercenary - Goblins can recruit instant units with certain cooldown(Limits up to 5 units in reserve and 1 unit per 30-60 seconds recovery) like “Mercenary Camp”.
https://warcraft.wiki.gg/wiki/Mercenary
https://warcraft.wiki.gg/wiki/Mercenary_Camp
2.1 Hobgoblin - Hobgoblins are initially large goblins(concept from WC3), but with each upgrade and at the final 3rd tier they become almost like ogres (WoW).
Upgrades: 1 Acidic sweat(Based on the description from WC RPG. When someone attacks a hobgoblin or he then the enemy gets stacks of debuff and the hobgoblin himself gets a buff. The enemy the more stacks of debuff the more debuff to his armor, movement speed/attack and periodic damage from acid. Having accumulated the maximum stacks of buff the hobgoblin shakes himself like a dog and imposes several stacks of acid on the opponents comparable to several blows in close combat but at the same time resets the stacks of the buff to small value not all stacks) 2 Alchemy Steroid(Makes a larger hobgoblin into almost ogre. 2-3 Tier), Brain shock(Mechanism that makes the Hobgoblin enter Berserker mode at the right moment)
https://warcraft.wiki.gg/wiki/File:Hobgoblinconcept.jpg - WC3 Concept
https://warcraft.wiki.gg/wiki/File:Hobgoblin_Purple1.jpg - WC3 Concept
https://warcraft.wiki.gg/wiki/File:HobgoblinDF.jpg - WC RPG
https://warcraft.wiki.gg/wiki/File:Hobgoblin.png - WoW Cataclysm
2.2 Goblin shooter- Short shooting range but high damage.
Engineer

Alhemist

Mage

3 - Hero units:
3.1 Trade Prince - Intelligence - Economy Hero!
Time is money!(Improved version of the “Foreman” Aura, increasing attack speed/movement significantly laborer, and slightly worse than other units. Laborer/Other race mines +1/2/3 coin more), Teleport, Ultimate: Bribery(You can buy an enemy unit for its full/part 80-100% cost. Unlike Dark Ranger ultimate small cooldown on target acquisition and requires less mana.)
Goblin Trade Prince sitting on walking throne.
https://warcraft.wiki.gg/wiki/File:Traveler_Charnas_of_Gadgetzan.jpg
https://warcraft.wiki.gg/wiki/File:Goblin_Trade_Prince_art.jpg
https://warcraft.wiki.gg/wiki/File:Gallywix_Azshara_Defense.jpg
https://warcraft.wiki.gg/wiki/Trade-prince
https://warcraft.wiki.gg/wiki/Trade_Princess_Movement - Meme
3.2 Hobgoblin(Tank)
3.3 Demoman - Agility DPS hero
Nasty hero who engages in subversive activities against the enemy economy, especially if the base is well-built.
Spells: Throw Dynamite/Bomb, Mine, Undermine(Make two tunnel=teleport under hero and in the place where you need to teleport it also destroys trees at the exit point. Can be used by others ally), Ultimate: Rocket Shot(High AoE damage and high siege damage)
3.4 Doctor - Intelligence Heal
3.5 Steam warrior - Tank.
https://warcraft.wiki.gg/wiki/Steam_warrior
https://warcraft.wiki.gg/wiki/Steam_armor
https://warcraft.wiki.gg/wiki/Mogul_Razdunk

5: Ogre

6: High/Blood elf
7: Troll(Ice Troll or Forest troll)