Requiring Login to Test an offline map?

I’m trying to edit a Warcraft III map that I made. When I launch the game using the “Test Map” option in World Editor, an arrogant system asks me to login to BattleNet. When I enter my correct information and confirm my login with my authenticator, I get “Error processing the request.”

I am just trying to see if a change I made to an offline map works properly so I can enjoy the game I paid for and confirm that the hours I spent creating and modding were not for nothing. For some unknown reason, the login system will never verify and allow me to log in.

I want to know a few things.

  1. This has never been a requirement; why is it now?

  2. What is the point of requiring an online login to edit and play an offline map?

  3. What is the cause of Warcraft III: Reforged’s poor state? I recall wishing for years that a new Warcraft would come out. They made everyone think it would be fantastic and excited them, only to reveal the same game that was released 20 years ago with an HD skin applied. It was then marketed as a brand-new game and cost a hefty $39.99.

  4. I don’t think I have ever been so disappointed about a game launch as for Reforged. Is there literally any ounce of hope that something “new” will emerge?

You can make s hortcuts to the executables to run them without the battle.net app.

However, you do have to connect online at least once a month or something like that. The “error handling the request” message is usually temporary caused by a server issue. Sure, there will be occasions when I might not have access for short periods of time, but I’m probably not editing and testing war3 maps during those times… Also normally you should be launching the game via the app and not needing to manually enter your login.

But to answer your questions:

  1. I don’t and have understand this complaint. Internet access is almost totally ubiquitous, even if you live in the absolute middle of nowhere there are options like sattelite (i.e. starlink). I’ve never been very far away from an internet connection even while traveling.

  2. it’s not actually required under normal circumstances, I explained how to do that above. But you need to launch the game directly instead of doing it via the editor. just a design flaw i guess.

  3. There are a million threads discussing this (side note, i don’t consider $39.99 “hefty” against AAA games costing twice as much these days, but that’s just me- it’s also regularly on sale for $19.99).
    Needless to say, the reason is because Activision stopped caring about the project and defunded it and removed dev team support over time, leaving too few people to do too much work to meet an unchanged deadline. Eventually the entire team was fired, even though the problems were Activision’s fault. After nearly a year and a half, updates did resume, but the person or people they put on the project were never part of the original team and thus really had no idea how the code works or what they were doing. Condensed to two words: Publisher Incompetence.

  4. I’m not sure why you’re just discovering all this now- the screwing up of W3R was a huge debacle that was discussed widely on the internet. You also say in your post that you were disappointed about the game launch. If you were there for the launch, you honestly shouldn’t need to be asking these kinds of questions… Especially since like 80% of this forum is dedicated to threads complaining about this.

Once per month, when the 30 day login requirement expires, Reforged has its time of month when the World Editor test button stops working in the manner you describe. To resolve the issue, click on “Play Game” on the Battle.net launcher, which will create the cookies for the dumb browser web page menu, and then allow “Test Map” to work more closely in line with what a user would expect instead of being obviously broken and presenting the user with a login prompt that doesn’t work properly or whatever. Side note: I’m describing the behavior from 2020 to 2022 and didn’t try recently, so it’s possible that the latest off-shore studio this game was farmed out to might have slightly improved the situation, but I’m not sure.

Data is king. The purpose of Reforged is to convince the user that Reforged is Warcraft III, so that regardless of whether the user experience is better or worse the experience shall be monitored and reported by the Battle.net application, because data is the manner in which to profit adequately off of the user. This is my opinion and personal speculation, and does not reflect any official statements made in the past.

Insiders have reported that Diablo Immortal and Warcraft Arclight Rumble make billions of dollars per month or something, because of all the suckers who buy into the mobile gambling mechanics. Whether you like it or not, this revenue stream is so tremendous and dwarfs RTS games to such a large extent, that on a fundamental value the value of the Warcraft name is not likely to be a strategy game or RPG or MMO RPG in the future, but rather the value will be its opportunity to profit off of the mobile money mechanisms. If you think about how this works, given any developer who could make fixes or patches to a game, or make a game, he can do basically the same work in either case but in the “RTS case” he probably earns back let’s say $1,000,000 if 33,000 users each pay $30. But if 33,000 users each pay nothing, except for 1,000 users who each pay $100,000 in a gamble mechanism for a chance to win the best items, then this produces $100,000,000.

So, any developer who chooses to like RTS or prefer to update what you enjoy or care for the other 32,000 users in this example is an active hostility to profit margins, who is effectively costing the company $99,000,000 in opportunity cost because of their bad decision making caused by their feelings or whatever.

So, if we run the numbers like that and ignore your feelings (and the feelings of 32,000 / 33,000 of the users) we realize that immense financial pressure to destroy Warcraft as you know it. The value of the brand is to see how many folks like you can be convinced that a mobile game is the Warcraft, and on the side if it’s possible to make you feel like there’s no hope for the RTS so you have to play mobile, if it can be done in a legal way, that would surely just be icing on the cake to ensure the higher profit margins.

Actually, I am personally convinced that if you used the CD version of the game but applied an HD mod to that game, it would not steal your data in the same manner as Battle.net and would not call home to report your activities. I got into an argument with someone on Discord claiming to be an Activision insider who said that I am wrong about this difference, though, and that “they will know” when you execute the game binary in either case. So, you can make of that what you will. But my family had a dial up modem when we first got that game, if I recall, and I don’t recall hearing the dial sound when I would play the game. And the same binary from the CD still plays fine on my Windows 10 computer if I buy an external CD drive, so Reforged is only necessary for the multiplayer.

For the above stated reasons, there is not. The rumor is that the opportunity cost is too great. Rather than update Reforged, the corporation decided to discontinue updates on Starcraft 2 and on Heroes of the Storm because these games are also not the mobile game monetization system.

Some of the folks making Reforged could tell, and probably imagined that they would sell skins inside of Reforged [hence the “Collections” tab], but no skins have ever been put on sale other than the preorder bonus skins despite the system being functionally in place, so after preorders failed to make billions the system was probably ditched. If Reforged starts selling skins, I would imagine that might be a good sign that someone at this company sees the game as a meaningful revenue stream again, since the Reforged client literally has different skins internally for heroes who had only one skin in the old game, as if to try to sell them. For example, in the new graphics Anub’arak looks different than the standard Crypt Lord in the new graphics, Maiev looks different than the standard Warden, and Kael’thas looks different than the standard Blood Mage. And there are many more examples than just these three. This would easily lend itself towards selling a skin version of each hero for the melee versus mode. However, because a system like that would not change the tremendously financially bad opportunity cost of spending time with this game instead of mobile games, such skins were never made available.

The hope for future generations has always resided in mortal hands. If you want something new and different to emerge, maybe you will have to make it yourself. If you have that kind of technical skill, of course, then by making such a game you will be again costing yourself that $99 million from my example, and so it would be like a form of financial self harm for you to try to create your own game inspired by this one, but the option exists for you to try technologically (if you learn how to use a game engine, etc).

Can you please stop plugging political spin into this? Blizzard/Activision/Microsoft dont give two farts about you. They aren’t “stealing” any data, you’re giving it willingly by playing in accordance with the privacy policy. And that data isn’t really useful for much in the first place. It’s not personally identifiable so there’s no use giving it to anyone else or sell you anything with it. This is just nonsense paranoia. And even back in the day, they got data from you on old battle.net so it’s not like this is anything new

W3R is not a data harvesting machine, at least not any more than literally anything else that exists on the internet is. This is just conspiracy fear mongering. And they don’t need to convince anyone that Reforged is Warcraft III… because it is. It’s the same ??? game engine (aside from the bug “fixes”), it’s the same game, all they did was break some things, disable some features until 3 years later, and slap a chromium UI over it.

If you’re so fearful of companies getting any data from you, the only option you have is to stay off the internet. But you’re here, so it’s already too late- the genie is long since out of the bottle and there’s no point crying about it.

Anyway, the point of the online check isn’t to collect data, it is simply DRM. And frankly I’ll take account based DRM over disc DRM that can actually physically damage your PC (Starforce, remember that?). Ultimately, the people who create things have rights, and Blizzard’s publisher (whoever it happens to be at the time) simply is exercising those rights to ensure that peopole aren’t profiting from their work. Disclaimer that I’m not advocating DRM, but merely stating they are within their rights to use it.

I appriciate your technical ability and knowledge, but please, this whole post is mostly conspiracy theory nonsense. Stick to hard facts or save the wear and tear on your keyboard.

Right. And that is a function that Frozen Throne has, but Reforged does not.

But the solution to the problem you see in me, or in this user, is to use a function that Frozen Throne has, but Reforged does not.

Edit:
I don’t think it’s conspiracy theory nonsense. I wrote my own emulator of the Frozen Throne that does not use the original code and can compile and run on a GNU+Linux that is approved by the Free Software Foundation. While playing the game, I can do internet traffic monitoring to ensure that the data surrounding my experience within my game engine is not being sent anywhere.

It’s not conspiracy theory nonsense, I am describing something that my technology is able to do.

So go play that then instead of wasting time here when you shouldnt even be here because you oppose all data collection (and apparently oppose companies being able to exercisd their legally protected rights). You cant go online with it anyway so its perfect for your mission of paranoia. I don’t see a problem here. If anyone thinks the world is out to get them but really wants to play war3 its really not hard to find a copy.

The rst of your psost makes no sense. Yes, it is conspiracy throry nonsense. The only reason to be so paranoid about any data going anywhere at all is because you think everyone/thing is outto get you.

Hell if someone REALLY wants to do that, there dont even need the internet, it’s called public records. There is really no good reason to stress this much ovef data collection. So what if Blizzard kniws more about my consumer habits? About the mist that will happen is they will target me with ads, and I block them anyway. If they sell the data which i did not agree to allow by their privacy policy/ legal agreements, well thats something i could sue them for so its in their best interest not to do that.

, I can do internet traffic monitoring to ensure that the data surrounding my experience within my game engine is not being sent anywhere.

If your own game is sending stuff somewhere thats no one’s fault but yours, why would you need to monitor it? This makes no sense.

I just do not understand this level of paranoia. Blizzard like any company is required to have a privacy policy ic theg coloect any data for any reason, which they did even when war3 was new if you played online. Leaderboards and rankings can not work without collecting data. And IMO, once you beat the campaign thes not much reason to play if you cant pay online. Which means you either never play games online at all, or you are a hypocrite. Hexk, you’ve already given Blizzard/activision/microsoft some daya to create an account to post here.

Even off the internet, data collection is somwtimes necessary. Shipping companies need your address to stnd stuff to you, you need an ID to board a plane, etc etc…

Eh, if any customer data is handled in a company like Blizzards, it requires compliance with GDPR standards in places like the EU, which means knowing what data is collected and where it goes. Monitoring that stuff is important if you don’t wanna get sued.

Im just saying, your own software is only going to send its data somewhere if you tell it to- it doesnt just magically happen. Once you do keep datata outside the game’s memory though, then you do need to keep track of it.

Yeah, definitely. It would be helpful if we knew exactly what data was gathered and for what purposes (Preferably in detail) but until such a time came to light, we can only assume it’s the minimum for most basic of purposes (Crash logs, map veto frequencies, race matchups et cetera)

as far as the whole privacy thing… I’ve been on the internet for as long as it has existed. I’ve never been hacked, ransomewared, had my identity stolen, or anything of the sort the entire time. I shop online and i’ve never had an issue, never even had to lock a card I used. So far the government’s never come after me, assassins haven’t come to my house, my bank accounts haven’t been drained, etc. etc. etc.

If people really want your data specificially, they will find it, and being (word relating to a butt) about it is only going to delay the inevitable. All it takes to stay safe online for the most part is a little common sense and caution. I just look at the data involved and ask “what can they do with this?” Generally the only thing that comes to mind is “try to sell me stuff / advertise to me” and generally that’s easy to deal with. In fact, I’ve come to realize that, even if someone potentailly makes more money off me, it’s better to be seeing ads about gaming related stuff and technology than ads for male enhancement and feminine hygiene products. So unless Blizzard/Activision/Microsoft is planning on sending hitmen to take me hostage or worse (I could only wish I was valuable enough of a person for that to be possible), I am really not very concerned about the fact they have data on me.

Besides: Clearly, they’re not using their data very effectively, because their data should be telling them they made a #($*(@# product that tons of people refunded. If they actually used their data well, we’d probably have a better game.