This one has always been completely pointless.
Just give every unit a single value for damage output, which is the same as the average damage output they currently have.
This one has always been completely pointless.
Just give every unit a single value for damage output, which is the same as the average damage output they currently have.
I would like it but doubt everyone do 
one example I would like to have is : instead of %50 miss chance aganist enemies on cliffs make them take %50 less damage overall from ranged enemies.
but I am not gonna throw a mayhem if not happen but it would be wonderful
I like it. Though, I kinda see the point of removing every possible RNG, which is essential for a competitive game. That high ground thing makes sense too. Maybe remove it for ladder games?
Yeah I thought that too. 50% damage makes a lot more sense than 50% chance of miss. Thanks for adding that.
These are very simple changes to make which remove random elements from the game, while mathematically unaffecting game balance. I hope Blizzard takes notice.
Missing is not equal to reduced damage, cause of on-Hit effects like bash, poison arrow, feedback, orb of chain lightning and such effects.
If one misses an attack, such effect is not applied while with damage reduction they would be applied.