PTR updates have been very frequent recently, which is great. Thank you for your attention to the game and your concern for player feedback. However, there are still a few issues that need to be addressed:
- The portrait and model animation windows of the Lich are still incorrect, and the zoom may vary in size and sometimes become invisible.
- The recent PTR update has led to a decrease in FPS, reaching 200+, while previously it remained stable at 300+.
- The optimization of the UI is very beautiful, especially with snow accumulation, but at the same time, it brings about lag problems, and the response will be sluggish when clicked with the mouse.
The above are the main issues I discovered after playing PTR. I hope you can make modifications in future updates and avoid bringing them to the official version as much as possible. Thank you. 
3 Likes
Your FPS and someone else’s FPS aren’t the same, so its pretty useless to throw numbers out there.
Also even 200 FPS is far beyond what most people’s monitors can output so it’s a distinction without a meaning outside of some overtly intensive custom games with stupid numbers of units. For this game it doesn’t even mean your GPU is working harder either as this game really underutilizes your GPU. It’s so funny when people complain about actually very high frame rates for being lower than expected, when in other games, most people are happy just to get 60 FPS.
Performance changes literally every patch anyway. I don’t think it even has anything to do with changes they’re making. I’ve seen some evidence that it depends on what CPU cores the game ends up running on. The game really doesn’t like running on core 0- even if it’s barely above idle before running the game, it seems to perform better if you force it to run on any CPU core other than 0 (you can change it while the game is running in Task Manager).
The game is just THAT tempermental.
As far as the menus go, I see no difference between PTR and live. The menus are chromium based so they will always demand much more than the original game’s hardcoded menus would. The advantage here is it means changes can be made much more easily since it’s basically like a web page.
DISCLAIMER: I understand, a performance decrease is a performance decrease. But comments like this imply absurdly high standards in this community, not demanded in any other game I’ve ever played. If it’s fixiable, it should of course be fixed, but like I’ve said, the performance in this game literally changes every freaking patch. If it’s crap this one, just wait for the next one. But it won’t be because of any optimizations or anything, it’s basically a roll of the dice. Stupid, sure, but true.
Thank you for your lengthy speech, Captain. Yes, my computer has a low configuration (i5-12400F, 64GB RAM, RTX4080, 1T solid-state drive), but it seems like you’re trying to convince me not to share the issues I’ve discovered on the forum? Or is the problem I discovered absurd? Ha ha ha 
3 Likes
In this case, yes, its pretty pointless. every time the game is updated, a different person says their performance is better and another one says the performance is worse. That even applies to me, i’ll get different fps in every patch, sometimes better sometimes worse. Ultimately the inconsistency of it all tells me it’s not the result of any optimization or undoing of any optimization on the game dev’s part.
So yes, in the end it 's a pointless observation. You can try that suggestion, some people have found success with it, problem is you have to do that every time you run the game.