I’m a bit dubious on the regard of the term hotfixes. Hotfixes to me implies to fix technical issues. But they didn’t. And hotfixes don’t imply balance changes, but they did change the balance.
For bug fixes, I’m really missing the fix that huntress with heavy armor upgrade generate the sound of a spirit tower attacking. Map vetoes is unclear to me: it always has been the design that you can veto half of the maps, minus one. This ensures overlap with any other random player. This is why 1on1 usually has much more map vetoes than 4on4: prudence is much more needed in 4on4 to ensure 8 players all have at least 1 map available in common. I’m really unsure why blizzard started to deviate from this. Tournaments still clunky as hell (not related to the patch though, still a persistent issue since introduction of the automated tourneys), people crash out of 3on3 games since this patch. See nothing on these open doors
Human nerfs are weird. It still won’t fix the issue with pala rifle. Bloodmage doesn’t support it because the siphon mana is cheap. It supports it because siphon mana is good. Pala changes virtually have had zero effect in game. Oddly enough, huntresses are not even addressed and those are just insane. Even more so is likely the wisp gather rate increase. It is bonkers OP. Elfs just throw heroes like they do, can be outmined with thousands of gold. But hey, spam heavy hunts and you’re good! Whoopdiedoo.
Undead having access to dispel is fine. I can even argue why they get 4 charges at high cost: it plays well into them only being able to buy it with an expo and needing this post expo but pre destroyers to bridge notably vulnerability in their play. What isn’t fine, is that there is not a single second cooldown on this ability. Spam away is insane. It is much faster than priest dispel, on which the dispel ability for UD is clearly based.
I’m not a fan of the Tauren change. Oddly enough, it seems to mostly make Orc mirror a lot less fun. Equally, the buffs on wards is insane in team games, especially when supported by an archmage. I know balance mostly focusses on 1on1, but even 2on2 is still suffering notably on these changes. Games literally turn into a pala + hunts or pala + tauren like game. Tauren walker already was the strongest combi one could have due to link + res. Its even more bonkers now. Luckily, unlike hunts and even more so pala rifle, the tauren take some time get online.
It is an RTS. We shouldn’t be able to spam one unit from beginning till the end on every map versus every race. The game should rely on a good mixture and timing of specific units. Not a braindead “one size, fits all” type of approach. Additionally, the map pool for 3on3 team games it terrible. Duststorm. Really? Really? REALLY? Upper kingdom still there, still. Still no shop on it though.
I honestly think when discussing balance or patches we should fully ignore this patch and just start from prior. It is easier to oversee.