Reforged Modding will be dead on arrival if there's no WoW/HoTS model converter

I"m telling you that right now.

If there’s no simple drag&drop asset conversion from WoW/HoTS the majority of otherwise capable programmer and modders will not dedicate their time to making content for Reforged.

Sure, some will, especially those trying to fix their old maps, as there’s always exceptions and outlier behavior, but most modders won’t.

Straight talk Blizzard. I didn’t’ sugarcoat or beat around the bush with this OP.

Well, while I would appreciate this feature as it helps, actually converting WoW is simple as a drag and drop , Hots is abit more messy I recommend you to take a look at our website which we have all the stuff you asked: x_http://warcraftunderground.freeforums.net/

You guys say this all the time, and it turns out to be a 2 hour process using 6-7 different applications for each rip.

Show me a video or slideshow that allows a rip in 3-5 minute drag and drop and I’ll believe you.

x_https://www.youtube.com/watch?v=DOo–SjTyWc here made by me as a tutorial back then

Which tools are being used? I saw Blender .m2Redux and several other things.

Let’s say I want Night Warrior Tyrande from BFA, which tools do I download and what are the processes I go through to load her into wc3?

You are using casc explorer to export it from WoW then you use a shortcut called https://model-changing.net/files/file/62-legion-wotlk-multi-converter/ it converts model to wotlk format and then you use this thingy shown in video : https://www.mediafire.com/file/zbkne4ai9aer134/jM2converter_%282%29.jar/file and open it with mdlvis and save it. http://warcraftunderground.freeforums.net/thread/510/ripping-models-using-jm2converter-best a more detailed tutorial that only lacks the adspartan part(which is a shortcut)

Ok. I’m going to try to rip Tyrande.

If I can’t figure this out in 1 hour (including the downloading), I’m done.

EDIT:

I’m stuck on step 6 (command prompt). I need an example of the actual input format.

java -jar (drag the jm2converter here) -in (drag the m2 file of the model you want) -out (drag the m2 file of the model you want) -bc

Have you tried Alt f4?

Well, if the reforged come with the models like we’ve see on blizzcon wc3 modding will have the highest demand it has ever had before, with this tools or without them

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Community (not hardcore pvp players) will go crazy over Editor for atleast the first 2 months.

If have many friends in the RP community (WoW) that desire for me to recreate an RTS version of the War of Thorns (Burning of Teldrassil). Four of them are willing to do the voice acting.

Triggers, data, custom spells, etc are easy for me, but the hindrance (at the current moment) is the custom model process.

Starcraft 2 Galaxy handles WoW models/animations very well; however, there is no modern .m3 exporter for 3ds max, the last one was made for 3ds Max 2011. Although functional with Pre-MoP models, it does not support modern fdx post-MoP formats.

From my recent research, it is easier to RIP wow models for wc3 now than it is for sc2; yet, sc2 handles the models better once its achieved. Attaching gear/weapons is very simple in galaxy, but a nightmare in wc3.

Yes like this: java -jar (drag the jm2converter here) -in (drag the m2 file of the model you want) -out (drag the m2 file of the model you want) -bc

Also be sure that java is up to date

You can then add the mdx file you get from wc3 to 3ds max 2011 via neodex and use sc2 tools for it to convert

Totally insane. Just make a Retera Model Studio plugin to open these formats and then save as MDX.

Is there a tutorial for making a plugin for your tool? That sounds very useful!