Reforged Beta - wrong animations

  1. Human Peasants - they still build with an axe (they have corrected a part of it and now Peasants repair with a hammer, but still build with an axe).
  2. Undead Acolytes - when extracting gold from a goldmine, their original animation had them raise their hands up, and it was horrifying and appropriate because the green rune appears above their heads, but now they shake their hands left-right.
  3. Blood Mages and Kael’thas - their Verdant Spheres move orderly clockwise at the same speed, but in the original, their speeds differed, their heights differed, and the middle one moved counterclockwise (the bottom and the top oness clockwise).
8 Likes

Arthas DK raises his sword 45 degrees inbetween attacks. Change it to lowered sword pose, just like in classic. It looks unnatural.
The Dreadlord and Inferal both only have animations for attacking with the right hand. Please add the missing animations for attacking with the left hand.
The Pitlord attack animation is bad. He swings his sword way too quickly and erratically. Compare his Reforged animation vs classic: In classic he swings the sword much slower, it looks much more mighty and powerful. In reforged, the blade flies around too quickly.
For some reason the DH only does his spinning attack animation right now.
The Doom Guard only has one single attack animation. Please add more! The classic Doom Guard had 2 attack animations.

6 Likes

Possibly standardizing with Kael from Heroes of the Storm? There he used a more modern/updated design of the Blood Mage. In HotS all the orbs rotate in the same direction, speed and separation from each other.

Please do not change the verdant orbs from wc3
They are so perfect as like little moons orbiting Kael
Now its far too symmetric, and its driving me nuts

1 Like

Some of the DH animations are off, not fluid like in the original, and thats on some other units as well. I am glad that they gave one version of the Doomguard his armor back. I would like for them to make the armored version be the standard unit not the summon like in the editor. I think its cooler that way. And add at least one more attack animation.

1 Like

Blood Mage and Kael hold their one hand so they want to scratch their verdant speheres in some other place than over their heads, but they are too shy to do it while you look at them

No. In HotS, his Spheres do not rotate at all normally (like in WoW). They do start rotating when “excited” - when he presses a button. But I could see why they didn’t make their orbits elaborate - they usually rotate for a split second before they are spent, thus there would be no reason to enhance their orbits. But in WC3? Here, they are moving constantly and are an object of note.