There is no way this warden buff to be kept until the real patch. Warden is already a stronger hero and CANNOT be buffed in any way if not nerfed.
Their developper is not able to code the way you like for circlet
I think that Goblin Tinker and Alchemist should should get something in return for their movement speed, they are so unpopular anyway!
Things I don’t agree with
I think bash damage should only be increased if we assume MK should be a playable first hero. In that case bash damage should be like 30/35/40. MK is too weak in the early game, without boots and focus-fire that could kill a unit under the bash. The increase in damage at levels 2 and 3 is to be consistened with increased physical damage of MK from level ups and items.
Paladin is fine as it is, maybe add a little attack speed.
Fan of Knives is strong enough.
Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12 - should be 4/6/8.
Raise dead cost reduced from 75 to 50 mana - it’s too much. The first two buffs is probably enough.
Bladestorm damage increased from 110 damage per second to 160 damage per second - blademaster is very strong late game hero. Take something in exchange if you want to buff ultimate. Let claws not affect crits.
And please buff firelord. He is heavily underused.
Destructible health is not displayed
Nothing else compared to the patches before… cryptlord patch, dh patch was also “INSAAANE” to use your wording. now human will strike back
Thks for the patch, could you pls make smth with the process of game searching, to make it faster. Would be great!
When will you fix the memory leak problem?
When using the orc game, there is no background image on the game result interface. Shouldn’t an orc player from more than 10 years be valued? Many emails have not been processed.
Keep a good work WC3 team great balance patch hope you look in to making Orc expending little easier and buffing Tourens…
As for feed back dont listen to pros to much or B2W casters(UND main byes) they are stuck in the box of meta gameplay and if for them we would still play 1.26 patch…
Hi ,as someone who played this game to top60 elo tourneys and top of bnet,netease with few races…first of all nice patch ideas , cool that its still being updated.
Im concerned for lack of updates on tavern heroes especially underused ones could definitely make the game more creative and interesting.
Some underused units that could benefit from a change hippoarcher,mg,glaives
Since all other races got their less used units buffed ne could use a change too.
Keeper treants have been worst summon in game and thorn aura one of very worst auras that cant compare to divine armor aura or briliance or any other aura.Kotg just feels useless once dispel is out while am can retraim blizz and aura. Kotg needs a viable aura that syncs with ne army in standard scenarios.
Orc will be too strong vs nightelf new patch, as sneaks sh are too good vs all ne units and perhaps kodos could have limit on eating less than t3 units since they are a t2 unit perhaps an upgrade on orc t3 could give them that ability to eat t3, which would open room for bears.
Gargs and ghouls feel too easy and too strong vs nightelf as they dont clutter and are more easily microed , its reflected in pro scene where all top uds dominate nelf as well as all lower divisions. As well as too strong repair rate on nerub which is definitely best tower in game.
I would like to see nerfs on rings as it gives melee heroes too much advantage while devaluing range heroes .
I like the new bash item definitely a cool idea keep it.
Pickaxe item idea has been one of the very best balance changes since reforged ,great work definitely keep it and more ideas like that , dont let haters persuade you differently , its the right move for fresh and diverse balance that needs to be in live patch for tournament play.
A neccassary change for revival of this game.
It’s better than nothing.
Idk, I don’t think this is anywhere near the big deal you’re making it out to be. I wouldn’t even call it the best level 3 item.
Can you please consider giving the Dreadlord some buffs, since he is already unpopular AND you are nerfing his move speed?
Undead melee units are kinda lackluster so that makes his Vampiric aura also lackluster.
Considering their lore it would be cool if Dreadlords had a “cloak of shadows” passive, similar to the item.
Its nice you are buffing Necromancers.
Frankly please consider giving Unholy Frenzy an auto-cast toggle (same rules as shaman Bloodlust) - the health loss is so minimal it does not matter anymore.
Also the Meatwagon Exhume Corpses upgrade could use some improvements, takes too many upgrades to make necromancers viable.
Thanks for the campaign crash fixes.
But please fix the two missions leading up to the Fall of Silvermoon. Sylvanas does not attack! After her first attack in both missions she is just sitting in her base doing nothing. The mission is trivially easy as a result…
They need to fix MMR and ladder on bnet. Its useless to play a game without even a working ranking system. Also, I had 8 000 games played, but on my profile it says 4 games… Sure w3c is great, but full of meta chasers, and hence not fun to play when doing atypical strats.
Please give the 3v3 map pool some love.
The Human changes are overall in a good direction - they stimulate the usage of Paladin and Mountain king first. There are some additional things to keep in mind:
- Cannon towers are a bit underwhelming right now, they have many ‘bad’ sides:
1.1) Friendly fire - they are the only tower that can kill your own units
1.2) Huge gold/lumber cost
1.3) Huge build time
1.4) Minimal range - they are the only tower that cannot shoot close to itself
1.5) They are hard to reach in the tech tree - they require a Workshop (although I think this is necessary, or else it could lead to scary tier 2 pushes)
1.6) They are the only tower that can miss
I think eliminating like two of those downsides would be a major upgrade to the tower. - Syphon mana from the Bloodmage cannot target allied invulnerable targets. I think that it could be a really good buff to the Paladin/Bloodmage combination to allow this to happen.
- Mechanical critters are rarely used in solo and team games. I think they shouldn’t cost gold,and be limited only by cooldown in the shop.
I’m not sure but I think it’s a stackable so I would say it’s a pretty big deal