Possible AI optimization solutions

At present, the construction logic of AI is still fixed. Have you considered developing an AI that can continuously switch tactical strategies like AMAI?
At present, AI has the following fixed problems:

  1. The logic of building mines for the human race. When building a second gold mine, the human race will choose whether to upgrade the level of the main city based on the type of tower, which depends on the combination of the Arrow Tower and the Mystery Tower. I won’t go into too much detail about it, as most players know.
  2. The hero system of Orcs, there will be no third hero in Orcs. It is unknown whether it is a problem with the construction code or other reasons. The Orcs will never summon a third hero. Please correct it within the scope of your abilities
  3. Troops that will never appear in various races: Human: Siege Engine, Orcs: Rampage Trolls, Spirit Walker, Undead: Destroyer, Night Elves: Hippo, Hippogryph, Druid of Talon (bird form). The above units should add more changes and fun in the battle, please fix it.
  4. The logical problem of expanding gold mines seems to not exist for the Night Elves. They can successfully and continuously expand gold mines under certain conditions, but the human and Orcs are constrained by certain conditions and cannot identify expandable gold mines on the map. Of course, the undead will not build the main city and shops next to the expanded gold mines in the first place. If these can be optimized, I think the battle AI will be more interesting.
    The above are the aspects that I believe can be optimized in aspect A. Of course, there are also other factors that can be optimized. I believe that more effective means to attract new players are through AI battles, just like Starcraft, which can attract a continuous stream of players to join Warcraft Reforged. Thank you for reading!

What are these “beast races” you are referring to?

Translation issue, buddy, I’ll just make the necessary changes :sunglasses:

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