Please remove the ingame animation fps cap from units

umm, lemme see if i can dig up an older version of wc3. i may have some 1.27 flying around on a hard drive. im a lil busy right now. we’re renovating the house. but ill try to look into it in the weekend.

the game fps looked and felt like real 140fps / hz (adaptive sync), not interpolated. reforged with classic assets was especially smooth, but even there the animations looked stuttery. from my initial impression id say the game doesnt interpolate general frame output, its really the animation playback only. maybe its also the effects / sprites.

im also working on a paintover / sketch for an improved UI for reforged, which i wanna release here pretty soon.

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