Please consider review Paladin's setting

hi Blizzard,

if you consider review Paladin’s setting?
currrent setting for Paladin looks more like a pure doctor, but not the spirit power for human beings. but even it’s a pure doctor, the skill is too weak, versus shadle hunter, DK.
[1] compare with Shadle hunter, the holylight only can effect 1 unit;
[2]compare with DK, the holylight only can damage UD unit;

directly result in the PLD can only work in a subsidiary position. but never a first hero strategy or system for PLD, especially when game with NE and ORC. PLD is not rare to be seening only because the imediately recover ability is necessary, not to mean the ability is qualified;

so suggestion option that:
[1] change the holylight to be a small AOE divine magic(just like area of nova);
[2] holylight can make the enermy scared, for example: make the enermy unit retreat a small distance from the targeted unit;
[3] holylight can inject confidence, increase the defense for the single unit for a temporare short term;

please encourage PLD, and enable the posibility of PLD sytem;

sorry but 2 big meta shift. Plus pala’s holly light are cheaper than coil (and mk have coil with stun), plus pala have divine shield. So no, pala cant recive buffs, the only thing can make him viable first pick vs nonud is complete rework, but no one will do it. Sad but true.

  1. Reduce mana cost of divine shield from 25 to 10. Since divine shield lasts shorter than previously due to recent patches this would be a nice balance.

  2. For holy light rank 3 it should give 1 armor for 8 seconds on friendly unit casted on, or dispel 1 negative effect on friendly unit casted on, similar to abolish magic.

Paladin is already s-tier support hero, what makes you think that this changes are healthy?

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