I’ve noticed that when playing Normal difficulty the enemy hitpoints are universally slashed by 20% and I really don’t appreciate it. When picking Normal I would expect that it’s just that “Normal” where neither you nor the enemy recieve any special benefits.
It would make my day if the enemy HP only scaled down on easy, because I have this crazy notion that maybe I want the enemy to collect gold at a normal rate and also have normal hitpoints.
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I have noticed how difficult The Awakening of Stormrage really is on reforged on normal. Because the tree limit is much shorter than the original Warcraft 3. I have noticed the difficulty spikes is much stronger in some campaign levels. But then again, some of them were very difficult before reforged as well.
They need to make changes of the difficulty and make them more consistent across every campaign levels.
[Edit] I had confirmed through YouTube and in game. Reforged had changed a lot with the difficulty. But with the frozen throne part on the undead with Slyvanas is still difficult.
1.33 updated every mission in the game, you can see the details here:
https://www.hiveworkshop.com/threads/1-33-campaign-balance-update.340191/#post-3536510
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