Would be great to have a penalty timeout for the people that constantly leave every game. I mean it doesn’t prevent the trolls that sabotage or team kill or just grief by acting like they were afk (some of them might be really afk, but w/e). At least something like a 5 min penalty timeout, like other games have it, would be great to have at least not as many leavers as you currently see in Versus (mostly 4v4).
Yes, a deserter debuff would be great, 5 > 15 > 30 minutes for every consecutive abandon, resets every day, persists for a day?
Yes but problem is Blizzard cannot determine if leaver on purpose, or unsumon/uproot and TK himself or others, or like me I was paired 10x with same TK so I letf 9 games before he TK me again …
Only solution could be: Blizzard should really investigate those Reports and take actions. Eg. if someone has >10 reports per day than check his activity and block him for next 1-3-7-15-30 days on competitive multiplayer.
I agree. People being AFK, leaving, or doing team kills is the top reason that negatively affects my enjoyment of the game. You get people that do 1 of those 3 things multiple games in a row and then it makes me decide that I’m going to just come back in a few hours and hope they are still not in the game. Blizzard really needs to pay attention to the reports that we do because right now, I don’t think Blizzard does anything with the reports.
sems guys they dont care about what you typing here ^^. if they where carrying they will have fix it. now they dont gonna waste money becuase microsoft will buy blizzard
The problem is the game was never designed with this sort of feature in mind, and players simply leave w henever they feel they can not win. And I fear that if you do implement some kind of leaver penalty, it’s just going to result in more teamkilling than already occurs. Now, if we had a leaver penalty from the very beginning, I could see it, but the community is used to things being the way they are and there would be a rebellion if this is changed, I suspect.
Now don’t take this to mean I like leavers, because obviously I don’t. but there are some changes that would need to be made to facilitate this:
-Making teamkilling impossible by making allies not a valid target for the attack command
-Adding the ability to delete structures and units ala Age of Empires to make up for not being able to destroy your own stuff e.g. if you trap your units by mistake or something
-adding a surrender vote feature so the team can mutually agree to give up
Without these things, I fear having a leaver penalty wouldn’t have the desired effect.
You, one before my post, you see the outcome totally wrong opposite-side!
If we implement a penalty for leavers, eg. you leave 10 games one after another => ban for entire day and massive MMR loose, this will lead to more Unity, so it does not matter who I am paired with , I will try to win anyway, not early leave and my "not liked " team-mate will also try the same. => After some games we can became also friends, like happened in my case.
Similar with reports , if you have >10 reports one day, someone could investigate and block for 1-3-7-15-30 days, depending on how often you do that.
Because people should behave - if not they can still play campaings but not multiplayer for a certain period.
Things will improve a lot !
Punishing leavers will not create unity. I mean, huh? What is that even supposed to mean?
People should be able to leave the game when it’s not realistically possible to win.
Like I said, if there was a surrender vote, it would be fine, so that people can mutually agree the game is done. But the game doesn’t have that. And team-killing is a real problem, that you, Cat, yourself, have complained about before. Thus, the problem is that if bad apples can’t just leave the game, they will harass and teamkill people they don’t like instead. There won’t be more unity (lol). So unless Blizzard is prepared to actually moderate the game (which is highly doubtful, as we both already know reporting doesn’t really work), a leaver penalty just won’t work.
I already see team-killing far too often, and I fear its going to get worse if players can’t simply leave instead. Between the two, I’d say having the leaver is less of a negative experience than being team killed.
I don’t understand why in 2023 there is no reporting system in Warcraft 3? Players themselves can report due to “friendly fire” or leaving the game. And also if the player decides to stay afk and stop fighting for victory…
i am out of this game, trully unplayable. on 10 games tonight 8 with freelosers… u lost me
Like this you know you are close to threshold eg. 10 games so you will collaborate with anyone and try to win that game, at least not just throw it and search for another. Because if threshold reached, you get your suspension for 1 entire day. Like red card in football!
Yes once or twice in 1-2h you can quit, is your decision!
But if they do this eg. 10x in a row, again you get your suspension for 1 day!
(I have some examples even from yesterday, there is one Cyrillic alphabet named person/robot who spams empty messages once at 20 sec. and he upset the entire community! Finally he TK or ruin game, block both party from winning game, if he can rendering all immobilized. We were not able to play a normal game for 1-2h. So 7 people got upset, because he ruined every game.
Reporting him is useless, we done that a lot in 2023, but nobody care!
Major issue: in game reporting anyone is useless !!!
For now the only option is to quit on him but Next game he is there again in your game (as enemy or co player) does not matter, you get a ruined game anyway!
So in conclusion the current system is not good. They just allow everything! And that MMR system is bad, I prefer unranked but that branch is dead as well as 3v3 or 2v2.
Just 1v1 or 4v4 exists (you can find games) now, but 1v1 is Not Competitive Multiplayer - no Competitive because ladder broken, and no Multiplayer - this is obvious why! Am I Right?
I’m not saying the system is good, I’m only saying your logic has flaws, and you still didn’t really address the initial question.
Yes, leavers suck but the idea that fixing leavers creates “unity” is a really big stretch. And, as I noted, there are cases where leaving is reasonable, people shouldn’t be forced into playing out a guaranteed loss.
also… you know how long ago the post you’re replying to was… right?
The real best solution here is to have a surrender vote feature, so that the players can agree as a team that they want to give up, which creates a way out without prematurely ruining the game.
But not >10x in a row!!! for a period of 60 min. You ruin all my time, I cannot find a normal game because if I am paired with leaver, others will follow, so we did not play just search games and ruin our MMR.
it was in 2023. And what?
Ok any trial is welcome, just Change something!!!
I wanna play/relax (so not to loose my free planned 1h play-time with game search followed by quits)!!!
Everyone cares about first minute leavers but not yours “cases where leaving is reasonable”. Most people dont care about it.
I know that- the problem is where do you draw the line? Who is a “legitimate” leaver and who isn’t?
It’s a lot different from a game like Overwatch where a comeback is usually technically possible. People shouldn’t have to stick around for an impossible game.
Like I said above, I’d really like to see a surrender vote