The 64 tiles and fixed BlzSetAbility natives are awesome if they work fine.
Note that some ability fields are missing from common.j like āNdo2ā for the Doom maximum creep level.
Besides, a similar field like āNba4ā for the Black Arrow ability would be welcome since it only works for creeps up to level 5 and cannot be changed.
Did you fix rendering more than 2 different cliff types? My map has 4 different cliff types and 2 of them are rendered as the other two. Allowing 64 different cliff types would be nice, too!
Thank you Warcraft 3 team and everyone involved
, Iām happy that weāre getting frequent updates!
These changes are all really good and helpful especially for the map making community. I appreciate the effort and fixes. In a similar vein to the tileset limit, map size changes etc, would it be possible to make it possible to add entirely new soundsets to the game instead of just replacing existing ones? This is one of the few features missing that I think is still a big limitation.
Looking forward to seeing what comes next.
A post was merged into an existing topic: Crash after return one step back in menu
Iām grateful that this game is still supported.
Hopefully I can get used to these changes, but Iām just not a fan of the heavy armor change.
When are we getting a human nerf? This race is so overbuffed and overplayed its insanse. No fun facing 10 hu in a row that all fexpo into fastest lvl 3 with no counterplay in the game into uncontested t3 mass gryphons/ mass knights and just sprinkle 1 million gyros on top of either overpowered t3 unit. If the overpowered meta build isnt to taste just use one of the million cheeses available to human for whatever reason.
What was the thinking here exactly?
The human race is a faith that cannot be weakened, hahaha ![]()
After testing, I find that BlzSetAbilityStringLevelField is simply not working anymore instead of applying globally.
Kaivax, as a 21-year Warcraft player, your purpose in existence is to completely kill the game Warcraft 3.
Thank you very much for the tile limit expansion!
The HiveWorkshop has a ton of amazing tiles and it was always a bummer that I could not realistically use more than one or two in a map. The limit always made especially RPG maps a bit bland.
The right stuff.
Congratulations for this milestone in modding expansion.
Donāt get discouraged by bugs. With patience they will be fixed and Iām sure afterwards a horizon of novelty would open wider than the known universe if you continue to care about the game.
What MMR are you even?
the āhintā to use the discrete GPU is not working.
As I understand you nerf UD cause there are 3 uds in top 5, needles to say how flawed this approach isā¦
Agree, Itās so disappointing to see other races being buffed all the time, especially night elf, whose players make big mistakes like having bad micro, macro, not using items and losing heroes to creepsā¦
Is it even fair?
You try to buff night elf or nerf undead, but it makes ud more unplayable vs such races as Human and Orc. When considering orc-elf matchup, it has become the most unbalanced match-up in favor of elfā¦
have you tried the HiveWE ?
Its funny because this is what they precisely did. Maybe they felt the pressure when the NE discord called in their chinese counterpart to come in here and whine in every thread for 3 weeks straight. But it was simply fake pressure, but blizzard crumbled, which has set a precedent.
The day before the patch went live Happy was rank 1, laby rank 5, and eero rank 7, so undead has already been figured out. Still only 3 ud in top 30. Expect happy at nr 2 from now on, laby and eero out of top 10.
what a silly thing to say
one of the worst patches (after immolation, of course).
Look at this: now a 3-3 footman kills a 3-3 ghoul (with Ghoul Frenzy). This is complete idiocy.
I remember that 120 used to throw games at one of the tournament, protesting against the new maps and balance changes. Looks like Happy will now realize itās not in his best interest to win, and will start throwing games too