For ORC, this tactic is invincible. From 2024 to 2025, no tactic can break this tactic.
As long as the human players use this tactic, they can easily beat the top ORC players.
100% agree. This is the most broken thing I’ve ever seen in this game and current PTR nerfs are far from being enough to fix this problem. This build is way too simple and cheap to execute while being very strong. People claiming that Orcs haven’t figured it out yet and it’s a matter of creativity are high on copium. Pretty much all approaches were tried - laming, expanding, aoe damage, mass hh, mass grunts, kodos, multiple heroes combinations. Not only it doesn’t work, it doesn’t even look promising.
0,5 s cooldown increase on Holy Light is a joke. Everyone know that this strat is OP on all levels and some W3 influencers still try to defend it. We have 5 days left and if nothing is done we will be stuck with this nonesense for another ~6 months until next patch.
I’ll be honest, I do not understand why it’s called paly rifle when the power comes from bloodmage, resolving the biggest paly weakness. Without bloodmage, he has 3 heal, then he is oom and needs to spend a lot of gold for mana. Also the fact that bloodmage can get from 0 to max mana from creep is ridiculous
Because it could be am+bm riflo push
But paladin first it is kinda the signature of this build that separates him from general t2 push with am+mk/naga/bm
The same as orc bat riders lame connected with solo blademaster
Blood Mage is a weak hero thay sees no play otherwise.
Suggestions:
- revert the Lumber Mill wood cost decrease;
- revert the Rifleman attack rate buff;
- make Siphon Mana cooldown tick down after the end of the spell (but reduce the CD from 6 to 4);
- OR, alternatively, make Blood Mage steal mana from the allies - boom, DONE.
Do not nerf Blood Mage as only a single cog in tbis particular strategy.
Pala rifle isn’t too strong, according to the pro statistics everyone insists we should balance off of, so… I don’t see a problem here.
Yeah, its a small sample size. Yeah, I don’t think we should balance only off pro games. But you guys seem to, so why are you complaining?
Pala+Rifle+bloodmage
Each of them is not very strong, but when combined, they will react chemically and become an invincible combination.
So far, in the past year, when top orc players fight top human players, as long as the human players use this tactic, there is a 95% chance of winning.
The ultimate unit, the Tauren, melts like snow in front of these three, like a joke.
pala rifle alone really suck, 3-4 heal max but with bloodmage they scale better but does not mean they are invincible they are still suck and slow movement speed and easy to counter, bloodmage is the worst hero of the game and easy to counter siphon mana, just dont stay near the bloodmage, often i see pala bm and rifles. i can kill them easily effortless. if you think 95% win rate as pala rifle. then we can try a match. you go pala rifle.
as orc, the most OP hero is Blade and SH. just hex hex hex . and its all dead. pal rifle are useless
Thing is blood mage can get 0 to full mana from green creep camp. At some point you see him lose value in long fight were enemy hero and all unit as no mana
For NE, UD also is invincible
There are too many Adventurer, which one are you? Btw, Every Adventurer I met is a noob and is not qualified to whine about balance.