I would say otherwise. Perhaps you’re too new to this forum, but there are definitely people who were clamoring for the removal of the Upkeep system as well as increasing food caps.
And the OP, to their credit, gives a substantially more compelling argument to remove the upkeep system than what you have presented, which is purely based on convenience and little else. I may not agree with that OP, and I may agree with raising the selection limit to 16-20 for WC3, but at the end of the day your argument remains very unconvincing to me.
When it comes to ‘not have a cap’, I am usually in the camp of ‘we need a cap, but we can always improve’. Not everyone will agree with my personal opinion. My reply was directed at someone who said ‘There is no good argument to have the cap anymore’, and I’m sure even you would disagree with that statement since you are not advocating Unlimited selection, rather increased selection (if I am correct).
And in the context of someone making an argument for convenience - You can literally say that about anything in the game, but it doesn’t give those suggestions credence unless there is warrant for change. And to be frank, there is nothing that I have seen in your argument that warrants change that is any more convincing than the OP in the link that I provided, who wants to test the game without Upkeep. Your argument is less convincing than a radical change.
Notice how the original poster has no rebuttal to the circumstances I listed where increasing the unit cap would be helpful.
It doesn’t matter if you provided something the OP hasn’t replied to you on. I’m replying to you now, and I’m telling you straight up your argument doesn’t convince me that the selection limit should be raised for any other reason than you want it to and that you believe it’s better for the game. It honestly doesn’t need any reply at all since convenience and quality of life additions are not necessary for a 20-yr old game that is still being actively played. In the end, it doesn’t need to be considered, even if you think it’s a fantastic addition to the game.
As forumers, we can have a reasonable discussion about having it added to the game. But don’t pretend that just because some people may not be able to counter your arguments that your argument is now superior, and that the other people aren’t listening. You are the vocal minority, and the majority of WC3 players don’t even come to these forums. These forums are an echo-chamber of discontent enthusiasts who have greater expectations of what Reforged should be. Keep that in mind.
The opinions of pro’s should be given more weight than the average schmo but if you’re too intellectually lazy to consider the merits of an argument on its own without the endorsement of a pro then that’s you’re deficiency, not mine.
The decision to not update the 20-year old interface is because this is a 20-year old game, as it played 20 years ago. This is something Blizzard already decided upon, and frankly their decision, as disagreeable as it may be, has merit to it because many WC3 players have been vocal about it being kept the way it was.
I don’t even agree with those opinions, but I understand why they were made. Blizzard isn’t fixing what isn’t broken, and despite what certain people in this thread may thing, 2 control groups for 13 ghouls is not broken. There is definitely merit to having increased selection, but it is also fine the way it is now.
A big part of micromanagement is utilizing control groups for macro, even when it’s a simple task of moving 13 ghouls. And there are always workarounds to that - perhaps make 12 ghouls and use the food for something else. Perhaps vary up your unit composition to something that fits better. Perhaps don’t mass those gyrocopters if you can’t be bothered to macro them. Sure, it would be more convenient to be able to group more of them, but that ultimately affects how the game is played, and when it comes down to it, this is how this archaic game is played.
Even now, I would advocate adding quick-casting (spell cast on cursor rather than cast-and-click) or having visual templates for cone/line AOEs like we have in modern MOBAs, but I would see how people who play competitively may want things kept the same too. But hey, if someone disagrees and wants it kept the same, I don’t think it would be fair to say those people aren’t listening. They did listen, and they disagreed.