This patch attempts to copy W3Champions and fails at any meaningful part. Why on earth would the system allow 3 placement matches against the same person? Completely defies the purpose.
Additionally, allow players to set preferences on rematch times allowed. This is one of the main problem with your terrible ladder in the first place. The system will just match two players infinitely during low traffic times. Not only is this not fun but it taints any attempt at a fair ladder. There is a large playerbase supported by W3Champions that you idiots did not manage to kill off, there is plenty of players worldwide to not rematch the same person within a reasonable span of time (4, 8, 12 hours etc)
Balanced maps made by mapmakers with experience would be nice too. Brightwater oasis, swamped temple, nomad isle are maps that are not intended for serious competitive play. W3Champions lives up to the promise made by reforged developers originally of a rotating and balance map base.
Give us also easy mute and block functions, because this game is completely toxic. W3Champions moderates quitters, harassment etc. Please either employ W3Champions staff to do it or do it yourself.
Please allow players to customize ally and enemy colors and hotkeys. Your PTR does not support these updates W3Champions already allowed us to make.
I hope you listen to the complaints of the community and improve this garbage heap of a patch or just stop working on it and let the community continue to thrive on W3Champions.
The PTR is attempting to complete/polish Warcraft III Reforged. It is not attempting to copy anyone or any other product.
Because PTR servers usually have low populations? In HotS they even relaxed matching rules for PTRs to allow people to play more matches with new heroes.
Who are not currently playing the PTR…
The maps are likely placeholders for an actual map rotation when an actual season goes live when the patch releases. PTR is not intended to be played competitively, it is for testing out changes and functionality.
Custom hotkeys should be supported by WC3. There is even a file for it in documents.
It really doesn’t. It copies the ranked system implemented for SC1.
The only real issue I have with the ranked system is the absurd number of seperate rating categories for the player. Most of the other issues are attributable to the number of people participating in the PTR, i.e. not enough players to get matches or have matches of an expected level of quality based on rating.
I have not observed this behavior, except in FFA where we arranged the same few people to queue. in 1v1, I’ve yet to see the same player twice in one play session.
Again, if this happens it is due to the low participation in the PTR, and not a defect of the system itself.
I’ve experienced abuse in most games i’ve played in W3C, and i’ve not seen any action taken to limit toxic behavior. I don’t really trust W3C to moderate any more than I trust blizzard. And it’s already possible to mute people on bnet.
I also don’t agree that quitters should be moderated in 1vs1 which W3C does. I should be able to concede whenever I feel I can’t win, whether that’s in 30 minutes or 3 minutes. I think it’s absurd to be punished for giving up when I know I can’t win. Doing so saves both my time and the opponent’s.
Team games are a different story, however. Giving up in 1v1 only hurts yourself. Giving up in a team game hurts others.
While I applaud W3C for giving the hardcore a place to compete when the game itself didn’t offer any way to do so, the only thing I think the game team truly needs to copy is servers in more places.
I have not observed this behavior, except in FFA where we arranged the same few people to queue. in 1v1, I’ve yet to see the same player twice in one play session.
3 of my placement matches in 1v1 were against the same player. Even during low frequency times, there should be something in the matchmaking system to prevent this. Or at least, like W3C, an option for users to choose how long between rematches. On W3C there is a large enough player base that a match can be found in under 5 minutes without rematches at any hour of the day.
I’ve experienced abuse in most games i’ve played in W3C, and i’ve not seen any action taken to limit toxic behavior. I don’t really trust W3C to moderate any more than I trust blizzard. And it’s already possible to mute people on bnet.
I’ve submitted replays and seen subsequent bans. It seems pretty common for players to be at least timed out. If you are having trouble with a specific player and no action is being taken, the W3C discord is a way to contact the proper people. Bnet requires users be friends to whisper, but the PTR just allows whispers from anyone. I’d like to see a return to this, or an implementation of an actual moderation system.
If you think the system isn’t a complete rip off of W3C, ok, but the number of placement matches plus league system seems copied directly. If W3C took it from starcraft, ok. It’s working well for W3C and as is the case with this whole PTR, the community and game is functioning fine on W3C presently. There are balance issues, campaign content promises not fulfilled, and pathetic graphics to improve, but if the whole point of this patch is to offer what W3C already does just with less functionality, they need to just stop and let our game be.
One thing I missed on my first post is the zoom function W3C employs. There are many small QOL improvements the team at W3C has been working on over the past 2 years that have kept the community afloat. Again, if these are being discarded for a worse version, and no improvements are being made on the real issues that were broken in the introduction of Reforged, they just need to leave the game in it’s current state and allow the community to enjoy.
Any type of ladder they would implement people would say “W3C did it first” so. Even if the ladder system from pre-reforged was re-added to the game “Bu… But… W3C did it first!”.
Played without this “zoom function” for many months before reforged released, still the same experience. But to each their own, I don’t bother nitpicking over small matters.
Because W3C’s system is totally original and no one has ever thought of doing comp like that before…
And because 5 isn’t a nice number that is commonly used for all kinds of things…
SC Remastered existed before War3R and W3C and W3R’s system is exactly like what they implemented for starcraft 1.
I mean, cmon man, yeah, there are similarities, but seriously. The ranked system looks exactly as it did when it was first announced, and we weren’t really using W3C at that time.
It is not a fact. I mean really, stop pretending like W3C invented a totally unique and original ranked system and that no one has ever done anything like it before.
STARCRAFT 1 HAS THE SAME FREAKIN SYSTEM THAT REFORGED IS USING. W3C DID NOT EXIST YET IN REFORGED. Even in War3R, they had begun development on the ranked system before War3Champions existed or was popularized.
w3c doing it first isnt important to the majority of the community. It just simply has features that Bnet has yet to implement. These include: Zoom, many more servers, the ability to draw if the game is unplayable, a reconnect feature, more current map pool for competitive play, more game modes, a moderation team (some may like or dislike this), and overall just a team that is more regularly in touch with the community.
I don’t think zoom will be implemented. Other stuff like improving the server situation may be possible however.
Reforged already has moderation features (i.e. a reporting system). Though it’s unclear how much they’ve been utilized.
I have mixed feelings on the voting system and drawing out matches. Honestly, I don’t feel like that’s necessary, for every time you get booted or d/c’d or whatever, it’s just as likely to happen to someone else later and it all just balances out in the end.
Some people also cite the “reconnection” feature (which isn’t really a reconnection feature, it’s just a reactivation of the “Waiting for Players” dialog when a player is having connection issues). I’d only want this if a true reconnect feature were added, i.e. you could rejoin the game after crashing or fully disconnecting, much like how other games such as Overwatch allow you to do so in comp.
It IS a fact.
W3C implemented the first ranking system for WC3 Reforged.
Stop twisting words.
Greeks organized the first tournaments before SC1. So what?
Ye ye they begun adding clans and whatever too… they just had to deliver it “soon” isn’t it?
W3C delivered a fully working system in REALITY. Not in promises, not in years.
The question is: some random guys can achieve this in a couple of months. How come that the same company cannot even copy itself? Oh wait, the menu of all the other games based on the same exact technology, is working, but the reforeged one is the only one that doesn’t… must be the same problem…
fact is that W3C has been the first one to deliver a fully functional ladder system for WC3.
No one said “invented”. Again, stop twisting words before writing 54563453 posts of nonsense again.
It is NOT a fact. You are moving the goal posts. You’re telling me not to twist words? You’re the one doing that.
Even with your version of events, you’re still wrong, because the original dev team had already done the work. This PTR patch is just the release of work that had already been announced, revealed and (more or less) done before you et. al. gave up and went for W3C.
You directly stated and implied that (Whoever was and now is working on the game) directly copied W3C. This is physically impossible unless the original dev team had a time machine, as they were ALREADY WORKING ON IT before any of us ever played saw or used W3C. Whether they finished it first or not is irrelevant, when they started the work is what matters. You can’t have copied something that didn’t exist when you started the work.
You’re really getting hung up on the who did it first thing. I called it a rip off because it only offers a fraction of the features as W3C. Like winterdryad and others have been telling you, the point of my post is that the community doesn’t care who did it first, we just want the better version. I really don’t care about the history of RTS ladder systems, I just want a good ladder. As W3C already provides this with a variety of useful functions that they added at the request of the community I don’t see why anyone would care about Blizzard making their own worse version.
I’m requesting that they either stop and just let the game be without causing more technical difficulties to the community that exists in spite of their efforts, or listen to the community and implement the features we already have. If they have no intentions of that, they might as well save the time and money. If they just want to save the time, employ the good people at W3C to continue to do what they do but for the “main” blizzard ladder system. As mamak points out, there are draw and reconnect features that the Blizzard ladder doesn’t even come close to dreaming about. These features have been worked on for the two years blizzard has been sitting around doing nothing, so it’s a lot of work and they’d be smarter to just employ the W3C team themselves.
You claim this, but we had nothing to show for it. All the pictures that we saw could just be concept art for all we know, only now are we getting an official version. And by the response that it’s received, it’s still worse than W3C.
great way to get them to listen to what you have to say
!mute playername already exists and accepts partial matches
customkeys.txt
also allowing for customized ally/enemy colors sounds like a mess, unless you’re talking about 1 color for all allies and 1 color for all enemies, in which case I guess?
Ok, I have started to work on WC4, WC5 and WC6, I also own the Horse Head nebula because I have started to think about a the intergalactic spaceship to reach it and I also solved the P = NP problem, because I have started to think about it. Who cares who realizes things first^^ The important is to say “hey I have started to work on it before you”… your flawless logic never stops to amaze me^^
Meanwhile in the real world there is an American flag on the moon… because sadly no Russian ever said “hey! we thought about going there first!”.
I wasn’t the one saying that they ripped off W3C, and using that as a basis for an argument (Sounds to me like they’re just worried the W3C user count will go down because of this update)
I’m not replying because I care who did it first- the reason is that they’re basically accusing the dev team of plagaraism and well, that’s simply not possible when the thing one claims is being copied didn’t exist at the time of development.
In reality I don’t really care all that much as long as we get a better game without having to use external tools. After all, all everyone wanted when W3R came out was an improved game that had actual improvements. Because while I’m glad the community stepped up to provide what ActivisionBlizzard wasn’t, I’d rather have an official solution to the game’s problems.